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Mod:A Beginners Guide
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Mod:A Beginners Guide
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== Welcome to Chernarus == As soon as the game finishes loading, you will spawn somewhere on the coast of Chenarus. Initially, you will spawn with a Coyote Patrol Backpack that has 8 spaces, a Flashlight on your toolbelt, as well as a Bandage and a pack of Painkillers. Be aware that you have nothing with which to defend yourself, so it's probably best to avoid zombies. Press WASD to move around, Q and E to lean, and G to open your gear. More on controls later, but for now, you will see something like the following: [[File:DayZ_GUI.png|700px]] *The first indicator is your current noise level. The brighter this becomes, the more noise the player is making. The above reference shows a bandit generating a large amount of noise due to them sprinting. *The second icon is visibility to others. As with the noise level, the brighter the icon the more visible the player is to players and zombies alike. The above reference shows high visibility as the player is sprinting. Should the player be walking/crouching/crawling, visibility to others will decrease. Certain terrain also affects visibility, ie sprinting on tarmac will make you highly visible whereas through forest not as much. *The third indicator is your current Body Temperature; unlike the other indicators, red (hot) is good, and blue (cold) is bad. Usually, you won't have to worry about it, but it reduces during boating, swimming or rainstorms and also at night. If it drops below a certain amount, you risk getting an [[Mod:infection|Infection]]. Body temperature may be raised or maintained by using a [[Mod:Heatpack|Heatpack]] from your inventory, which will instantly restore all heat, or by taking shelter indoors or being next to a fire, both of which will gradually increase your temperature. *The forth indicator is your Blood, or essentially your health. The level of blood is shown as part of the icon and rises/falls depending on your blood level. The maximum blood you can have is 12,000. When your blood reaches 0, you die. The exact amount of blood you have is hidden, but the icon gives you a good idea of how close to death you are. Getting hit by zombies, falling from a distance, or being shot can cause you to bleed. Bleeding is indicated by a white cross flashing inside the blood drop symbol. Bleeding slowly reduces your blood until you are bandaged; sometimes, it may stop on its own. Bleeding is visually indicated by blood flowing from the player. This is easily visible by other players, so they can bandage your wounds for you, or hunt you down because they know you're injured. Certain status effects can also take place when you lose blood. You can run the risk of sepsis or infection from being hit by Zombies and bleeding. *The fifth indicator is your hunger. It, of course, measures how hungry you are. This can be replenished by eating any consumable food, such as the [[Mod:Canned Goods|Canned Food]] or [[Mod:Cooked Meat|Cooked Meat]]. If you begin to hyperventilate while under attack, your character becomes hungry much quicker; you will also become hungrier and thirstier faster if you run a lot. *The sixth indicator is your Thirst. Not paying attention to your thirst can result in, of course, death. Thirst can only be replenished by drinking either a canned drink, or by drinking from a filled Water Bottle (refillable at bodies of fresh water or wells). Drinking unboiled water from a water bottle carries a risk of becoming sick. === Game Mechanics === ==== Health ==== '''When you die, you must start from scratch. Play carefully.''' DayZ uses a numeric hit point system (blood) with a scale from 0 (dead) to 12,000 (max). Blood is directly lost through damage and can also be lost by [[Mod:Status_Effects#Bleeding|bleeding]]. Your blood determines a number of things, including how susceptible you are to becoming incapacitated and how well you can aim. [[Mod:#Notes|2]] [[Mod:#Notes|3]] You can regain 800 blood by eating cooked meat (see below), and full refill of blood by receiving a blood transfusion from a blood bag. Another player must administer the blood bag from their inventory. '''Blood Levels''' There are various consequences from the result of blood loss: *Once you reach 9,000 blood, the screen saturation will gradually decrease. *At 9,000 blood or less, you risk being knocked unconscious by zombies. *At 3,000 blood and less, you risk falling unconscious from blood loss at random times. *At less than 2,000 blood, it becomes extremely difficult to see and are affected by all the above symptoms. Blood can be replenished by eating some types of food. [[Mod:Cooked Meat|Cooked Meat]] restores between 200 and 1000, depending on the type. Eating raw meat will replenish a small amount of blood, but also carries a risk of infection; eat raw food only in an emergency. Using Blood Bags can give you all of your blood back; however, they must be applied by another player and they carry a small risk of infection. You can also fall under the following status effects: * '''[[Mod:Status_Effects#Bleeding|Bleeding]]:''' If there's a plus sign in your blood indicator, you should bandage yourself to stop the bleeding. * '''[[Mod:Status_Effects#Unconscious|Unconsciousness]]:''' [http://dayzwiki.com/wiki/index.php?title=File:Elunah.com_DayZ_Timer.jpg A timer appears] in the middle of your screen and you cannot act until it finishes. * '''[[Mod:Status_Effects#Shock|Shock]]:''' Caused by taking significant damage or gunshot wounds. Can last anywhere between 30 seconds up to 5 minutes. Can only be cured with an [[Mod:Epi-Pen|epi-pen]]. Disconnecting while under the shock status effect will knock you unconscious for 2 minutes and 20 seconds upon your next join. * '''[[Mod:Status_Effects#Broken_Bones|Broken bones]]:''' You can only move while prone. You can still stand and crouch, but moving at all forces you to dive to prone. Also, you can still vault and climb ladders; take a morphine injection to cure broken bones. * '''[[Mod:Status_Effects#Pain|Pain]]:''' Causes your character to shake uncontrollably in first person. Makes it extremely difficult to aim. Take painkillers. *'''[[Mod:Status_Effects#Infection|Infection]]:''' Causes your character to cough loudly and lose three blood per second until death. The coughing can be heard by other players and zombies. Staying near other players carries a risk of spreading the infection. Take Antibiotics to cure and as a stop gap measure eat whatever you can to keep your blood from reaching 0. There is a 1% chance that an infection can be cured by selecting REST at a tent. This option can only be done successfully once every 5 minutes. ==== Hunger and Thirst ==== '''You need to regularly eat and drink, but only enough to keep those icons from blinking.''' Running causes you to become hungry and thirsty more rapidly. Panicking from being attacked also increases your hunger. You can eat and drink the following things: * '''[[Mod:Canned_Goods|Canned foods]]:''' You find these in many buildings and potentially on dead survivors and zombies. * '''[[Mod:Soda Can|Canned drinks]]:''' Same as above. * '''[[Mod:Canteen|Canteen water]]:''' Refill this at a well, water pump, or pond. [[Mod:#Notes|4]] * '''[[Mod:Raw_Meat|Raw Meat]]:''' Requires you to kill an animal. If you have a [[Mod:Hunting Knife|Hunting Knife]], [[Mod:Wood_Pile|wood]] (or a [[Mod:Hatchet|Hatchet]] if you're in the woods), and a [[Mod:Box of Matches|Box of Matches]], you can then cook and eat the meat. Eating raw food (canned food is always considered cooked) replenishes less blood and carries a risk of infection. To eat and drink, right-click the relevant items in your [[Mod:Inventory]] and select either Eat or Drink. ==== Temperature and Sickness ==== If your [[Mod:Temperature|Temperature]] drops too low or you encounter infected players, you may acquire an [[Mod:Status_Effects#Infection|Infection]] that will cause your [[Mod:Blood|Blood]] to gradually drop to 3000 unless you find [[Mod:Antibiotics|Antibiotics]]. When sick, you will hear coughing in-game. If your temperature drops too low, your vision will begin to shake. To avoid getting sick, seek shelter during rainstorms and avoid swimming. To warm yourself up, use a [[Mod:Heat Pack|Heat Pack]] or a [[Mod:Fireplace|Fire]]. You need a [[Mod:Box of Matches|Box of matches]] and a [[Mod:Wood Pile|Wood Pile]] to create a fireplace, and the fire requires wood to continue burning for an extended period of time. You can find wood piles in and around buildings, especially barns, or you can chop wood piles from trees if you have found a [[Mod:Hatchet|Hatchet]]. ==== Panicking ==== When you're under attack, you will hear the sound of hyperventilation. During this adrenaline rush, you become hungry much faster. ==== Persistence ==== ''DayZ'' uses a persistent character system. When you log back into a server you previously played on, your location, gear, and status effects will be as you left them, as long as you haven't died. You can also place [[Mod:Tent|Tents]] and [[Mod:Stashes|Underground stashes]], which you can store your gear in. However, other players might try to steal items from your tents, so It is advised to hide your tents in a secluded area and place [[Mod:Bear Trap|Bear traps]] and other traps around your tents to protect them from other [[Mod:Survivors|Players]]. Note: As of 12/January 2015, the old "Hive", where players could transfer gear from server to server, is down and only private hives remain. === The Controls === We'll assume that you know your way around first-person shooters in general. The following are the default keybindings, which can be changed in the game options menu. * '''Escape:''' Open game menu. * '''W/A/S/D:''' Standard strafing movement. * '''Z/X/C:''' Prone/crouch/stand. * '''V:''' Slide over obstruction, commonly known as Vaulting. [[Mod:#Notes|11]] * '''Shift (Hold):''' Walk or move slower. Double tapping this key toggles between walking and jogging. * '''MW Scroll:''' Select from available actions. * '''MW Click:''' Select action. Performs a default action if none are selected. * '''G:''' Open inventory. * '''LMB:''' Shoot or throw tactical items (e.g. flares, smoke grenades). * '''RMB (Click):''' Toggle iron sights/scope. [[Mod:#Notes|11]] * '''RMB (Hold):''' Zoom view in. Zooming in while looking through your sights will allow you to hold your breath for sniping at pool parties. * '''R:''' Reload. Will load the fullest magazine in your inventory into your weapon. (See [[Mod:#Ammunition|Ammunition]] below for info.) * '''F:''' Switches firing modes on any weapon with multiple, and will select any tactical consumables in your inventory. (e.g. flares, smoke grenades, M203 launchers, chem lights) [[Mod:#Notes|12]] * '''Q:''' Lean left. * '''E:''' Lean right. You could press both in alternation to show your friends, that it is you talking. * '''Alt (Hold):''' Turns on free-look while held. Double tapping toggles free-look. Allows you to look around you without changing your character's orientation. * '''Num Enter:''' Toggle between 1st/3rd-person. * '''(,):''' Select last chat channel. * '''(.):''' Select next chat channel. * '''(/):''' Type in chat. Use "Side chat" for global communications, though be aware, Side chat and Global chat are not available on most servers. * '''Caps Lock:''' Use Voice Chat. * '''(\):''' Salute (when standing). * '''('):''' Sit down. '''You must loot and equip the appropriate items before you can use these:''' * '''B:''' [[Mod:Binoculars|Binoculars]]. * '''N:''' [[Mod:Night Vision Goggles|Night vision]]. * '''M:''' [[Mod:Map|Map]]. * '''Ctrl + M:''' [[Mod:GPS|GPS minimap]]. * '''K:''' [[Mod:Compass|Compass]]. * '''O:''' [[Mod:Watch|Watch]]. * '''L:''' [[Mod:Flashlight|Flashlight]]. * '''Page Up/Down:''' Zeroing for certain weapons (sniper rifles and some assault rifles). * '''Num +/-:''' Zoom for weapon optics (e.g., sniper rifles) and FOV in third person. '''In some cases, double-clicking a key will perform a special action or toggle a default'''. Here are some important ones: * '''W:''' Sprint. * '''Shift:''' Toggle default movement speed (slow vs. fast). * '''Alt:''' Toggle free-look. * '''Ctrl:''' Lower primary weapon. * '''B/N/M/K/O/L:''' Toggle tool/item. === Xbox/PC controller === ARMA 2 and Day Z support console controllers, whether it be Xbox, Generic PC, or even Wii Remote. In the Controls menu for the game, you can Enable the "Xbox Controller" to operate with the very limited standard settings. You'll have to use a keyboard in conjunction with a controller for the default setting. Disable the "Xbox Controller" option will allow you to custom map the buttons. * '''Default ARMA 2/Day Z Controller Configuration''' * '''Left Stick:''' Run, walk, strafe. (Analog sensitivity enabled) * '''Left Stick Button:''' Crouch toggle. * '''Right Stick''' Aim. * '''Right Stick Button''' Optics (Iron Sights/Tight Zoom). * '''D-pad Up/Down:''' Next/Previous Action (like the mouse scroll wheel). * '''D-pad Left/Right:''' Unknown. * '''A-button:''' Select Action. * '''B-button:''' Prone toggle. * '''X-button:''' Reload. * '''Y-button:''' Toggle Firing Mode/Select Throwing Items * '''Left Bumper:''' Unknown. * '''Right Bumper:''' Map. * '''Left Trigger:''' Zoom (Hold) * '''Right Trigger:''' Fire * '''Select:''' Tactical View toggle (1st Person/3rd Person). * '''Start:''' Open Menu. === Custom Controller Mapping Notes === - You must have the "Xbox Controller" setting disabled in order to custom map commands to the controller buttons. - When mapping buttons through ARMA 2's settings, you will not be able choose between clicking, holding, double-tapping, or simultaneous button presses. Third Party software can work around this. - Some commands do not work on the analog triggers. The game will map it, but it will never work. - Sometimes button presses will not register immediately for mapping. Repeatedly press the button until it registers. === Your Best Friend: The Mouse Wheel === Scrolling with the mouse wheel opens up a new world of opportunity. The menu that appears on the left is contextual, and is based on your condition, location, and what you're aiming at. Here are some examples of things you can do with the mouse wheel: * Performing first-aid on others. Target your buddies with your crosshairs first. It may be a good idea to holster your weapon by pressing Ctrl twice so you don't accidentally shoot them. * Interacting with doors and ladders. You can also just click the mouse wheel when you see the appropriate indicator on the screen. * Looting. You should always loot by selecting "Gear" instead of just pressing G. Simply picking up items can cause you to drop other items in your inventory if it is full. * Picking up backpacks. [[Mod:#Notes|13]] * Building fires, extinguishing and picking up flares, etc. If you can't see an action you want to perform, try moving closer to your target and keeping your crosshairs on it. Or move items near the object you want, sometimes if there is a backpack and the pick up does not indicate when other items are near - pick up the other items and drop them somewhere away from the backpack, this will allow you to pick it up === How to leave the game. === # Press '''Escape''' to bring up the menu. Wait for the combat timer (if you have been hit by either a player or zombie, or near one that has been in the last 30 seconds) # Press '''Abort''', and then Yes. # Press '''Escape''' to bring you back to the lobby.
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