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DayZ Wiki
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DAYZ
DayZ (2018)
DayZ Livonia
Loot
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Clothing
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MINI DAYZ
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==Clothing Stats== Almost all clothing in DayZ Standalone provides some type of benefit to the wearer and incoming damage. Below are descriptions of each type of stat associated with clothing, which should help you make an informed decision about what to wear based on your needs. <section begin="statsexplained" /> {| class="wikitable" style="width:70%" ! Stat !!Description |- | style="text-align:center"| Size || The amount of space required to fit the item into the player's inventory. |- | style="text-align:center"| Capacity || How much storage space and which attachment slots the clothing has. |- | style="text-align:center"| Weight <br/>[[File:Icon_weight_wiki.png|32px|link=|Weight]] || How heavy the clothing is. |- | style="text-align:center"| Quickbar bonus<br/>[[File:Icon_quickbarbonus_wiki.png|32px|link=|Quickbar bonus]]|| How many extra quick bar slots this item adds. |- | style="text-align:center"| Durability <br/>[[File:Icon_durability_wiki.png|32px|link=|Durability]]|| Maximum health of the item. |- | style="text-align:center"| Maximum wetness <br/>[[File:Gui_iconDrops.png|32px|link=|Max Wetness]] | How much water the clothing will absorb if it gets wet.<br/>Wetness of an item impacts its weight, and its insulation effectiveness:<br/> 5% - 25% <span style="background-color:#9090ff;text-shadow: 1px 1px 1px black;margin:0px 3px 0px 3px;"> Damp </span> : 1.0x weight, 90% insulation <br/> 25% - 50% <span style="background-color:#6060FF;text-shadow: 1px 1px 1px black;margin:0px 3px 0px 3px;"> Wet </span> : 1.33x weight, 75% insulation <br/> 50% - 80% <span style="background-color:#3030FF;text-shadow: 1px 1px 1px black;margin:0px 3px 0px 3px;"> Soaked </span> : 1.66x weight, 50% insulation <br/> 80% - 100% <span style="background-color:#0000FF;text-shadow: 1px 1px 1px black;margin:0px 3px 0px 3px;"> Drenched </span> : 2.0x weight, 0% insulation |- | style="text-align:center"| Insulation <br/>[[File:Gui_iconTemperature2.png|32px|link=|Insulation]]|| How much heat the clothing item helps retain. Insulation value is affected by the item's current wetness state and condition. |- ! colspan="2" style="text-align: left"| Protection |- | style="text-align:center"| Health <br/>[[File:iconHealth0.png|32px|link=|Health]]|| Reduces damage to health. |- | style="text-align:center"| Blood <br/>[[File:IconBlood0.png|32px|link=|Blood]] || Reduces the chance of bleeding. |- | style="text-align:center"| Shock <br/>[[File:IconShock.png|32px|link=|Shock]] || Reduces the amount of shock from damage. |- | colspan="2" | There are three types of incoming damage (affecting clothing): '''Projectile''', '''Melee''' and '''Infected'''. Each of above-mentioned damage types falls into three areas of impact on a player's health: '''Health''', '''Blood''' and '''Shock'''. |} <section end="chapter1" /> {{Clear|left}}
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