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DayZ Wiki
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===<big>Action</big>=== <div style="border-style: dashed; border-width: 1px;"> <div style="padding-left: 5px;"> These are non-critical stats that primarily affect a character's ability to perform actions and don't necessarily need to be monitored. ====<big>Load Weight</big>==== ''See Also: [[Stamina]]''<br /> Stamina is affected by how much weight a character is carrying. As a survivor begins picking up equipment, food, clothing, etc., they begin to increase their load weight (i.e. the weight of the items they are carrying). All survivors can carry about 6 kg with no issue. After that, they will begin losing maximum Stamina; losing about 1.75 Stamina for every 1 kg of weight carried. It is important to note that a character's load weight does not affect sprint speed or Stamina recovery, only maximum Stamina. If a character is carrying enough equipment, they will begin to become overburdened; losing so much maximum Stamina that they are unable to perform some actions. This Stamina penalty does have a cap, with no character able to lose more than 95 maximum Stamina. Still, having a total of 5 Stamina (with the maximum penalty) doesn't leave many options available to the survivor. If at any point, a character drops some or all of the load weight they are carrying, their maximum Stamina cap will instantly increase (the character's Stamina will need to regenerate back to the new maximum value). ==== <big>Blood Type</big>==== ''See Also: [[Blood]]''<br /> A blood type is a classification of blood, based on the presence and absence of antibodies and inherited antigenic substances on the surface of red blood cells. In ''[[DayZ]]'' every character is randomly given a specific blood type on character creation. This blood type is unique to that character, does not transfer when a new character is spawned, and is not carried over to other characters created in separate lives. A character's blood type affects their ability to donate or receive blood transfusions. {| class="wikitable" cellpadding="1" style="text-align:center;" |+ Blood Type Compatibility Table |- ! rowspan="2" |Recipient ! colspan="8" |Donor |- !Oβ!!O+!!Aβ!!A+!!Bβ!!B+!!ABβ!!AB+ |- ! Oβ||{{Y }}||{{N }}||{{N }}||{{N }}||{{N }}||{{N }}||{{N }}||{{N }} |- !O+||{{Y }}||{{Y }}||{{N }}||{{N }}||{{N }}||{{N }}||{{N }}||{{N }} |- !Aβ ||{{Y }}||{{N }}||{{Y }}||{{N }}||{{N }}||{{N }}||{{N }}||{{N }} |- ! A+ ||{{Y }}||{{Y }}||{{Y }}||{{Y }}||{{N }}||{{N }}||{{N }}||{{N }} |- !Bβ ||{{Y }}||{{N }}||{{N }}||{{N }}||{{Y }}||{{N }}||{{N }}||{{N }} |- ! B+ ||{{Y }}||{{Y }}||{{N }}||{{N }}||{{Y }}||{{Y }}||{{N }}||{{N }} |- !ABβ||{{Y }}||{{N }}||{{Y }}||{{N }}||{{Y }}||{{N }}||{{Y }}||{{N }} |- !AB+ ||{{Y }}|| {{Y }}|| {{Y }}|| {{Y }}|| {{Y }}|| {{Y }}|| {{Y }}|| {{Y }} |} As a rule for memorization: * O- is the universal donor; can donate to anyone. * AB+ is the universal recipient; can receive from anyone. * O can transfer to O, A, B, or AB * A can transfer to A or AB * B can transfer to B or AB * AB can only transfer to AB * (-) can transfer to (-) or (+) * (+) can only transfer to (+) ====<big>Specialty (Soft Skills)</big> ==== Soft Skills apply a modifier to your character. Its level can be seen in the bottom corner of the inventory view. Towards the threaded needle, the player is able to complete certain "precise" actions faster, and towards the hammer do more "rough" actions, such as cutting down trees and building structures faster. Nearly all actions shift the level to either direction as they're performed. At the moment, the soft skills are effectively useless due to the skill level intermittently resetting to zero. </div></div>
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