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Animals can be found all around [[Chernarus]], with each type of animal having its preferred areas to roam. After an animal is killed and skinned, it drops several types of [[Food_and_Drink#Meats|meat]] and [[Resources|items]], which can be used for multiple purposes.
 
Animals can be found all around [[Chernarus]], with each type of animal having its preferred areas to roam. After an animal is killed and skinned, it drops several types of [[Food_and_Drink#Meats|meat]] and [[Resources|items]], which can be used for multiple purposes.
   
Once wounded stalk your pray. Animals also bleed to death if they have open wounds (animals don’t have a bleed animation but they do bleed). Predators don’t seem to have this mechanic.
+
Stalk your prey once you wound it. Animals also bleed to death if they have open wounds (animals don’t have a bleed animation, but they do bleed). Predators don’t seem to have this mechanic.
 
{{Clear|left}}
 
{{Clear|left}}
   
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| style="text-align: center;padding: 20px;" | [[File:CowPelt.png|frameless|100x100px|link=Resources#Pelts|Pelt]]<br>[[Resources#Pelts|Pelt]]
 
| style="text-align: center;padding: 20px;" | [[File:CowPelt.png|frameless|100x100px|link=Resources#Pelts|Pelt]]<br>[[Resources#Pelts|Pelt]]
 
|
 
|
*Used in crafting [[Tanned Leather]]
+
*Used in crafting [[Tanned Leather]].
 
|- style="background-color: Gainsboro;"
 
|- style="background-color: Gainsboro;"
 
| style="text-align: center;padding: 20px;" | [[File:Steak.png|frameless|100x100px|link=Food_and_Drink#Meats|Meat]]<br>[[Food_and_Drink#Meats|Meat]]
 
| style="text-align: center;padding: 20px;" | [[File:Steak.png|frameless|100x100px|link=Food_and_Drink#Meats|Meat]]<br>[[Food_and_Drink#Meats|Meat]]
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|
 
|
 
*A fine meal when [[Cooking|cooked]].
 
*A fine meal when [[Cooking|cooked]].
*An ingredient for [[Cooking|frying]] [[Food_and_Drink#Meats|meat]].
+
*An ingredient for [[Cooking|baking]] [[Food_and_Drink#Meats|meats]].
 
*Used in crafting [[Torch]].
 
*Used in crafting [[Torch]].
 
|- style="background-color: Gainsboro;"
 
|- style="background-color: Gainsboro;"
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* Fresh Water ([[Landscape#Lakes and Ponds|Ponds & Lakes]])
 
* Fresh Water ([[Landscape#Lakes and Ponds|Ponds & Lakes]])
 
|
 
|
* Can be caught with a [[Fishing Rod]] or [[Improvised Fishing Rod]]
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* Can be caught with a [[Fishing Rod]] or [[Improvised Fishing Rod]].
* Can be eaten directly or cut into 2x [[Carp Fillet]]
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* Can be eaten directly or cut into 2x [[Carp Fillet|Carp Fillet.]]
* No current use for [[Small Guts]]
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* No current use for [[Small Guts|Small Pile of Guts]].
 
|- style="background-color: Gainsboro;" <!-- Sardines -->
 
|- style="background-color: Gainsboro;" <!-- Sardines -->
 
| style="text-align: center;" | [[File:Sardines.png|128x72px|center|link=Sardines]] [[Sardines]]
 
| style="text-align: center;" | [[File:Sardines.png|128x72px|center|link=Sardines]] [[Sardines]]
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* Salt Water ([[Landscape#Coast|Coast]])
 
* Salt Water ([[Landscape#Coast|Coast]])
 
|
 
|
* Must be caught using a [[Small Fish Trap]] or [[Fish Net Trap]]
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* Must be caught using a [[Small Fish Trap]] or [[Fish Net Trap]].
* Cannot be skinned or prepared, must be eaten directly
+
* Cannot be skinned or prepared, must be eaten directly.
   
 
|- style="background-color: Gainsboro;" <!-- Mackerel -->
 
|- style="background-color: Gainsboro;" <!-- Mackerel -->
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|
 
|
 
* 1x [[Mackerel Fillet]]
 
* 1x [[Mackerel Fillet]]
* 1x [[Small Guts]]
+
* 1x [[Small Guts|Small Pile of Guts]]
 
|
 
|
 
* Salt Water ([[Landscape#Coast|Coast]])
 
* Salt Water ([[Landscape#Coast|Coast]])
 
|
 
|
* Can be caught using a [[Fishing Rod]] or a [[Fish Net Trap]]
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* Can be caught using a [[Fishing Rod]] or a [[Fish Net Trap]].
* Can only be eaten fillet and gutted into 1x [[Mackerel Fillet]]
+
* Can only be eaten directly. Must be cut into 1x [[Mackerel Fillet]].
 
|}
 
|}
   
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* Soil
 
* Soil
 
|
 
|
* Can be dug out of the soil using a [[Shovel]], [[Farming Hoe]], or most kinds of [[Knife]]
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* Can be dug out of the soil using a [[Shovel]], [[Farming Hoe]], or most kinds of [[Knife]].
* Can be eaten (with risk of food poisoning) or used to craft [[Fishing Bait]]
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* Can be eaten (with risk of food poisoning) or used to craft [[Fishing Bait]].
* Stackable to 10 per inventory slot
+
* Stackable to 10 per inventory slot.
 
|}
 
|}
   

Revision as of 02:38, 28 April 2020

Animals can be found all around Chernarus, with each type of animal having its preferred areas to roam. After an animal is killed and skinned, it drops several types of meat and items, which can be used for multiple purposes.

Stalk your prey once you wound it. Animals also bleed to death if they have open wounds (animals don’t have a bleed animation, but they do bleed). Predators don’t seem to have this mechanic.

Received Resources

Resource Notes
Pelt
Pelt
Meat
Meat
Guts
Guts
  • Used in crafting Rope.
Fat
Fat
Bones
Bones
Chicken Feather
Chicken Feather


Domesticated

Animal Drop(s) Location
  • Fields
  • Farms
  • Villages
  • Fields
  • Towns
  • Villages
  • Fields
  • Villages
  • Fields

Wild

Animal Drop(s) Location
  • Forests
  • Forests
  • Fields
  • Forests
  • Fields
  • Fields
  • Forests
  • Fields
  • Forests

Predator

Animal Drop(s) Location
  • Forests
  • Forests
  • Forests


Fish

Animal Drop(s) Location Notes
Carp4
Carp
Sardines
Sardines
  • N/A
Mackerel
Mackerel

Other

Animal Drop(s) Location Notes
Earthworm
Earthworm
  • N/A
  • Soil
  • Can be dug out of the soil using a Shovel, Farming Hoe, or most kinds of Knife.
  • Can be eaten (with risk of food poisoning) or used to craft Fishing Bait.
  • Stackable to 10 per inventory slot.

Planned Animals

Wild

See Also