Water

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Water
WaterFull.png
General
Group Character Stats > Core
Impacted By Player Actions
Modified By N/A
Affects Regeneration, Health
Indicated By HUD
Stat Range
Maximum Value 5000
Minimum Value 0
Starting Value 500
Effects
Dehydration < 300 water


Water is a core character stat in DayZ Standalone, which represents the character's current hydration levels through intake of water.

As with Energy, hydration is lost through one's metabolism at all times, a process that is increased with activity exertion. This means that it must be constantly replenished in order to remain alive and not become dehydrated. This is done through consuming food and drink.

Overview[edit | edit source]

Water
Range UI Indicator Water Amount Effects
Maximum 5,000
WaterFull.png
1,200 - 5,000 None
WaterLess.png
600 - 1,199 None
Minimum 0
WaterYellow.png
300 - 599 None
WaterRed.png
1 - 299 Dehydration
Starting 500
WaterEmpty.gif
0 Dehydration
(as above)

Water is vital for the long-term maintenance of a character. Hydrated Survivors are less liable to the effects of dehydration, and maintaining a healthy water intake keeps blood regeneration rates high as a result of a good blood-water content. At one of the lowest starting values of the core character stats, giving attention to your water level at all times is necessary.

Losing Water[edit | edit source]

As in real life, water is constantly required due to a character's metabolic system which means that, as water is transferred to the stomach, it is also expelled and used for bodily function. Therefore, similar to Energy, it is one of the few character stats that will not remain constant.

Player Actions[edit | edit source]

Lost through varying degrees of exertion, a Survivor's water levels are affected by their activeness, as seen below.

Player Action Water Loss*
per second
Idle 0.02
Walking 0.08
Jogging 0.3
Sprinting 0.5

* Water loss can be influenced by other factors and is an approximation.

Conditions[edit | edit source]

 Main Article: Illness & Disease

Certain diseases and illnesses can provoke additional water loss atop the Survivor's natrual metabolism.

Condition Water Loss*
Per second Vomit
Cholera 0.5 450
Salmonellosis - 450
Stuffed - 70

* Water loss can be influenced by other factors and is an approximation.

Temperature[edit | edit source]

Extreme temperatures cause dehydration.

 Main Article: Temperature

At very hot and cold temperatures, one's hydration levels are constantly depleted in addition to the background usage. This is likely due to the evaporation of sweat or lack of humidity causing a loss of water.

Temperature Water Loss*
per second
Very Hot 0.4
Hot 0
Cold 0.35
Very Cold 0.45

* Water loss can be influenced by other factors and is an approximation.

Effects[edit | edit source]

Dehydration[edit | edit source]

Dehydration occurs as a result of a low water level. At less than 300 water, Health is lost at a rate of 0.2 per second. This continues until the character dies of dehydration or replenishes their fluids above this threshold.

Stomach[edit | edit source]

Regeneration[edit | edit source]

 Main Article: Blood

A Survivor's water levels affect how quickly they can regenerate lost blood. The water and energy levels act as multipliers to a final blood recovery rate as seen below.

Blood Regen*
per second
Water Energy
N/A < 300 Any
0.075 300 - 599 200 - 399
0.150 300 - 599 600+
0.150 600+ 200-399
0.300 600+ 600+

* Values are approximate and depend on several factors.

Recovery[edit | edit source]