DayZ Wiki
(Introduction)
No edit summary
Line 2: Line 2:
   
 
A random example is the "hypothermia bug" which does not exist. If you are hypothermic for too long, you slowly gain a stat called "immunity" which will make you sick, and then give you a fever. The fever lowers your temperature even more and eventually you simply die without intervention because you lose health every second that you are hypothermic. You must stay warm for a certain period of time to remove this immunity stat to remove the cold and fever to actually get warm. If you wait too long it's an irreversible slippery slope. [[User:ThoughtWolf|ThoughtWolf]] ([[User talk:ThoughtWolf|talk]]) 19:09, 26 February 2016 (UTC)
 
A random example is the "hypothermia bug" which does not exist. If you are hypothermic for too long, you slowly gain a stat called "immunity" which will make you sick, and then give you a fever. The fever lowers your temperature even more and eventually you simply die without intervention because you lose health every second that you are hypothermic. You must stay warm for a certain period of time to remove this immunity stat to remove the cold and fever to actually get warm. If you wait too long it's an irreversible slippery slope. [[User:ThoughtWolf|ThoughtWolf]] ([[User talk:ThoughtWolf|talk]]) 19:09, 26 February 2016 (UTC)
  +
  +
:we take everything you can get, provided it's actual in the code and not some speculation. we already have some hard numbers for nutrionial values, weapon damage etc. it would be cool, if u could give us some details about for example damage resistance of clothings, damage in specific body parts or the effects of the different diseases etc.--[[User:TheBlackDracula|TheBlackDracula]] ([[User talk:TheBlackDracula|talk]])

Revision as of 23:46, 26 February 2016

So basically I've been tearing through what parts of the compiled source I can make heads or tails of, as well as looking at the scripts, PBO files, and C classes in the bin files to understand just how this game works and have spotted a lot of things that might interest people and would also make a lot of what happens in the game easier to understand. So my question here is what information is relavant to the wiki and is there any information that you want to know that you can't tell from direct experimentation, like stats, or how certain factors effect stats.

A random example is the "hypothermia bug" which does not exist. If you are hypothermic for too long, you slowly gain a stat called "immunity" which will make you sick, and then give you a fever. The fever lowers your temperature even more and eventually you simply die without intervention because you lose health every second that you are hypothermic. You must stay warm for a certain period of time to remove this immunity stat to remove the cold and fever to actually get warm. If you wait too long it's an irreversible slippery slope. ThoughtWolf (talk) 19:09, 26 February 2016 (UTC)

we take everything you can get, provided it's actual in the code and not some speculation. we already have some hard numbers for nutrionial values, weapon damage etc. it would be cool, if u could give us some details about for example damage resistance of clothings, damage in specific body parts or the effects of the different diseases etc.--TheBlackDracula (talk)