Parameters[]
Most parameters left blank will become hidden.
Name | Description | Format | Notes |
---|---|---|---|
name | The name of the attachment. | Text | This should only be used for non-English pages. Leaving it blank will auto-fill the page name. |
image | The image name. | ImageName.ext | Do not use wiki markup, just plain text. Example: AlpherPlaceholder.png
|
General | |||
version | The version or patch that DayZ is currently on when this page is updated | Text | Defaults to 1.0 if left blank |
category | The category this attachment falls under. | Text | Values are: Buttstocks , Handguards , Scopes , Optics , Lights , Suppressors , Compensators , Wraps
|
usedBy | The weapon(s) that use this attachment. | [[WeaponName]] | Link to the weapon's wiki page |
repair | If this attachement can be repaired, which tool(s) can be used | [[ToolName]] | Optional field. Link to the tool's wiki page |
power | Name of the power source | [[PowersourceName]] | Optional field. Link to the power source's wiki page. If the power source is optional (i.e. the attachment can function without it, like the PSO-1) use the following after the link to the power source's wiki page: ''<small>(Optional)</small>'' |
energyUse | How much energy is used while this attachment is turned on. | Decimal Value | Optional field. The tooltip for this parameter will automatically calculate and display the estimated total run time in hours |
Characteristics | |||
size | The amount of space required to fit the attachment into the player's inventory. | Dimensions | Format: HorizontalxVertical e.g. 2x2
|
weight | Weight of the attachment in grams. | Number | The template will calculate the weight in kg and lb and, if at least 1 kg, display the weight in kg and lb. If not, it will display the weight in g and lb. Template will also automatically add the necessary weight symbols (g, kg, lb) |
weightPerQuant | Extra weight added per each quantity | Number | Optional field. Used for items with a quantity bar for correct weight calculation. |
quantity | Quantity used for weight calculations | Number | Optional field. Used for items with a quantity bar for correct weight calculation. |
absorbency | How much water the attachment absorbs. | Number | Almost every attachment in DayZ has an absorbency of 0, so leaving this blank is recommended |
durability | The barrel armor value for muzzle attachments. | Number | Optional field. Used for muzzle attachments only |
Modifiers | |||
dispersion | The change to the weapon's dispersion value with this attachment equipped. | Decimal Value | Optional field |
dexterity | The change to the weapon's dexterity value with this attachment equipped. | Number | Optional field |
noise | Reduction in noise when fired while this attachment is equipped. | Percentage | Optional field. Convert the soundModifier in the game file to a percentage. |
Damage | |||
nhealth | The amount of Health damage received from a normal attack. | ||
hhealth | The amount of Health damage received from a heavy attack. | ||
nblood | The amount of Blood damage received from a normal attack. | ||
hblood | The amount of Blood damage received from a heavy attack. | ||
nshock | The amount of Shock damage received from a normal attack. | ||
hshock | The amount of Shock damage received from a heavy attack. | ||
nrange | Attack range of the weapon while standing or walking/jogging. | Number | Applies to both Normal and Heavy attacks |
srange | Attack range of the weapon while sprinting. | Number | Automatically performs the Heavy attack animation |
bleed | Chance that an attack from this weapon will cause a player to bleed. | Number | This value is a percentage. The template will automatically add the percent (%) symbol. |
Optics | |||
opticType | The type of optic. | Text | Optional field. Recommended values: Ironsight , Red Dot Sight , Telescopic Sight , Night Vision Sight
|
zoom | The default magnification of this scope. | Number | Optional field |
varZoom | If the scope can be zoomed in and out (not holding breath). | Text | Optional field. Values are: Yes No
|
zeroing | The range of zeroing ranges. | Number Range | Optional field. Format is [min. zeroing range] - [max. zeroing range] m
|
useAsBino | Whether or not the scope can be used seperately as binoculars. | Test | Optional field. Values are: Yes No
|
Occurrence | |||
location | Where the attachment can be found. | Text | If the item is crafted use Crafted (without Bold or Italics)
|
rarity | How likely it is to find the attachment. | Text | Values are: Common , Uncommon , Rare , Very Rare , Extremely Rare . The template will automatically change the font color based on the value set. Defaults to Unknown if left blank.
|
variants | Different versions of this attachment. | [[VariantName]] | Optional Link to variant's wiki page |
Description | |||
description | In-game description of the attachment. | Text | Should be copied from languagecore/stringtable.csv |
Empty Template[]
Copy and paste this onto new or existing attachment pages. If you are unsure of a specific value, leave it blank.
{{AttachmentInfobox | name = | image = <!--- General Section ---> | version = | category = | usedBy = | repair = | power = | energyUse = <!--- Characteristics Section ---> | size = | weight = | weightPerQuant = | quantity = | absorbency = | durability = <!--- Modifiers Section ---> | dispersion = | dexterity = | sound = <!--- Damage ---> | nhealth = | hhealth = | nblood = | hblood = | nshock = | hshock = | nrange = | srange = | bleed = <!--- Optics Sections ---> | opticType = | zoom = | varZoom = | zeroing = | useAsBino = <!--- Occurrence Section ---> | location = | rarity = | variants = <!-- Description --> | description = }}
Documentation transcluded from Template:AttachmentInfobox/doc.