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To be verified: Pathfinding

Arent the Zeds in the standalone controlled by the server at any point of time?


To be verified: Loot chance

The Zombie Agent (dayz_code / system / zombie_agent.fsm) calls for a loot chance of 70%. This seams unrealistic. Has anybody found something else in the source?

  //Add some loot
  _rnd = random 1;
  if (_rnd > 0.3) then {
  [loot generating code]
  }
I know that the loot change got increased got zombies, so I think the 70% is correct. The "loot generator" however only gives invaluable loot at zombies, so tin cans and bottles, with some exceptions for better stuff (ammo, food, etc). I think the code is correct, especially after the latest patches. - Grezvany13 02:42, 6 June 2012 (MDT)


To be verified: Zombie agro/attack

Has the glitch of zombies attacking and agroing through walls been fixed? In my experience it is still very much a issue.

The 1.7.1 Patchlog says it is - But as you say we need to get it confirmed! - sEi (Talk) 11:41, 17 June 2012 (MDT)
Read (updated) Changelog#version_1.7.1 (allcaps in top) - sEi (Talk) 12:47, 17 June 2012 (MDT)

To be verified: Zombie spawning

I thought the changelog said, that they don't spawn inside buildings anymore. Furthermore, the value "zombies_inside" isn't in the code anymore. I haven't play for a while due to studies, but may someone please confirm this. - Leucetius 04:10, 19 June 2012 (MDT)


Added a couple zombie facts --Baeleron (talk) 17:49, 12 July 2012 (UTC)

Spawn distance

It seems to me that Z's spawn as soon as you enter a 200m radius around the object they spawn from. Can anyone confirm? Should be added.

I'd agree with this only add that they cant spawn within 30m of you. So they spawn 30-200m around you Nuke (talk) 12:14, 8 August 2012 (UTC)
I had some Z's spawn ~5m from me yesterday so I assume the minimum spawn distance is much lower than 30m
I'm not 100% sure, but I guess there's no minimum. Useally zombies spawn way before you get close to them (200m is a long way), however when a server is busy they might be delayed before they really spawn. If you walk those 200m and then the zombies really spawn (instead of instantly), it may look like they spawn right in your face.
If DayZ uses the same trigger-spawn method as available at the ARMA2 editor, the close range spawns are caused by lag and busy servers. - Grezvany13 (talk) 14:25, 9 August 2012 (UTC)
You can test minimum spawn distance by driving up in a car and getting out Nuke (talk) 20:03, 11 August 2012 (UTC)

super zombies

Ive noticed theres a new type of zombie been added in game that seems to have more blood than the regular ones. They seem to spawn with blood stains on their cloths and skin, andtake 3 hits from a hatchet. Shouldnt something be added about these?

Z's group hunting

I saw a walker Z's and crawler Z's hunting deer. Is that normal? There's nothing about it in Facts section.

It is currently unknown whatever it is intentional or not for Z's to hunt animals so it isn't documented --Basinox (talk) 16:06, 15 August 2014 (UTC)

As currently there is no mention of zombie/s chasing wildlife, maybe it should be added as a note? --AnotherArk (talk) 23:13, 19 October 2014 (UTC)

Hoppers and Crawlers

Alright, I've seen this going on for a while now. Normally I'd suggest banning Coolmatt64 for repeatdly changing articles with false information, but he actually has a point about the zombie naming: If you search up "DayZ Zombie Crawler" on Google, Reddit or Youtube, you come up with alot more results then "DayZ Zombie Hoppers" (if you type in 'DayZ hoppers', all you get is information on server hoppers.), meaning that it seems like the DayZ community at large has decided to call then crawlers instead, despite what the results of the naming poll was. --Lanthire (talk) 20:13, 20 August 2014 (UTC)

Finally a valid point for why the article should say Crawlers. The poll was made when the zombies where still in experimental so the public opinion could have changed. tho I personally still vote for the mod's naming. (even though I prefer monkey as name). --Basinox (talk) 20:39, 20 August 2014 (UTC)
Ha ha, Monkey is a pretty good name. I guess we could just stick with 'Hoppers/crawlers', and then split the two up if they ever add actual crawlers into the Standalone game. If we have a way of asking a member of the Dev team itself, perhaps we should see what they call them; if they consider them one or the other, or simply a hybrid of the two of them. --Lanthire (talk) 20:51, 20 August 2014 (UTC)

where they removed from the game? if yes will they come back? ([[User talk:Coolmatt64

images

We could use some good snapshots of the various Zombie types. --AnotherArk (talk) 02:13, 7 October 2014 (UTC)

rename?

I think the article should be renamed to zombie, it is a far more common name in the community, dev's usage in changelogs and official description and even on our main page it us Zombies not Zeds. --AnotherArk (talk) 23:21, 19 October 2014 (UTC)

I agree, zombie as pagename and zed as redirect wold make more sense--Basinox (talk) 04:23, 20 October 2014 (UTC)

facts

I have been looking at the Mod fact list, is there anything there that we have missed (SA or not the use the same foundation) e.g. "Zeds investigate lit fireplaces and other sources of light such as flares up to 300m from their position. However, Zeds cannot detect flashlights" --AnotherArk (talk) 14:22, 21 October 2014 (UTC)

zombies are always only infected humans (besides fantasy stories) and there are different types of zombies in the game - so stop messing with it--TheBlackDracula (talk)

You're oversimplifying the infected vs. zombies terminology, and there's no need for your attitude. The only "types" of infected worth noting are civilian and military, every other variation is purely aesthetic. Hoppers have not been in the game for a long time, and there is nothing to indicate that they will return any time soon either. Is your intention to mislead the readers of this wiki and drive away its contributors? Sure seems that way. --Tatanko (talk) 15:03, 26 June 2015 (UTC)
my attitude is directed at coolmatt (look at his talk page). crawlers are also back in the game (=walkers with broken legs)--TheBlackDracula (talk)
Infected with broken legs are just that: infected with broken legs -- they are not a unique type of infected. They are also not the same as the "hoppers" that used to be in the game which that article section is referring to; there is no similarity in how the two behave. That's even reflected in the description, where it says "a strange frog-like hopping motion." The amendment to the description where it says, "Currently you can break the bones of a walker and turn him into a hopper" is entirely inaccurate because that's not what happens. It doesn't even make sense; how would breaking a zombie's legs give them the ability to hop like a frog? --Tatanko (talk) 15:22, 26 June 2015 (UTC)
they crawl with broken legs =>crawlers, but feel free to edit it--TheBlackDracula (talk)
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