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Character Status

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In DayZ Standalone, Character Status can be described as the overall state and well-being of a player's character. A character's status is defined by a complex, ever-changing system of stats, values, and attributes and their interactions with one another. The status system can be broken down into three primary categories:

Stats Numerical representations of a specific facet or aspect of a character's body, state or well-being
Conditions Changes, either temporary or permanent, to a character's state or body that differ from the norm
Modifiers Temporary effects that normally change character stats either gradually or instantly

Managing and monitoring your character's status is an extremely important part of DayZ. Not only to prevent death, your character's status also impacts your ability to perform certain activities, how resistant you are to diseases, how quickly you can recover from injury, as well as many other effects.

Stats[edit | edit source]

A Stat is a dynamic, numerical value that represents a specific facet of a character's body or state at that moment in time. In DayZ Standalone players do not see their character's raw stats. Instead, they are conveyed to the player in more subtle ways, UI badges in the HUD, changes in character animations or visual effects, or specific audio cues. Almost all stats have Modifiers or cause certain Conditions when they reach a specific threshold.

There are approximately 14 character stats in DayZ Standalone, with the most important of them represented in the HUD. These stats can be broken down into four groups in order of (general) importance: Critical, Core, Survival, Action. It is important to note that not all of a character's stats need to be, or even can be, consistently monitored. For players old and new the Critical and Core stats are, in general, the stats that players need to be most aware of.

Critical[edit | edit source]

Critical Stats
Stat Min - Max Starting Effects
Health
Custom Health 1.jpg
0 - 100 100 Injured States, Death
Blood
BloodTemp.png
0 - 5000 5000 Shock Damage, Death
Shock 0 - 100 100 Unconsciousness

The most important group of stats, these represent the current state of your character's physical health and well-being. Health and Blood being the most critical as losing enough in either stat means instant death.

Health[edit | edit source]

 Main Article: Health

Health, a core stat in DayZ Standalone, is perhaps the most important player stat in the game. A representation of a character's life, having your Health reduced to 0 results in instantaneous death. Easy to lose and slow to gain, Health must be monitored at all times.

All Survivors begin with 100 Health, the maximum that can be had, and lose Health from things like injury or starvation. Although the methods for losing Health is the same for all Survivors, the complexity of DayZ Standalone's Health and Damage system vary the amount of Health lost based on several factors. Even if two survivors are injured in the same way at the same time, they will still often lose different amounts of Health.

The other reason Health is so important is that it the difference of being alive or dead. The amount, or lackthereof, of Health you have has a large impact on your movement speed. The more injured you become the slower your character is able to jog, sprint and even crawl, which can make you an easy target for the Infected, other Survivors or feral animals.

There is also no method, either through items or medical treatments, to instantly restore lost Health. Natural Health recovery over time is the only method for restoring lost Health. Recovery speed is tied largely to Blood so it is important that a Survivor treats their wounds, stays well fed and well hydrated and out of the elements in order to maximize their recovery speed.

Blood[edit | edit source]

 Main Article: Blood

Blood, a core stat in DayZ Standalone, is second only to Health in terms of importance. Representing the amount of blood in a character's body, losing too much Blood can result in unconsciousness or even death.

All Survivors start with 5000 Blood, the maximum that can be had, and lose Blood from injury. While a small amount of Blood is initially lost when a character suffers certain injuries, the primary method of blood loss is bleeding from wounds sustained when a character is injured. Although individual wounds typically do not result in much blood loss, multiple wounds, with varying degrees of severity, can occur in moderate to severe injuries resulting in a high amount of blood loss very quickly.

Blood is a unique stat in a few of ways. First, the effects of blood loss don't happen when it gets close or drops to its minimum value of 0. Instead, the serious effects of blood loss begin to occur around 3,000 Blood, wherein a survivor will begin to take Shock damage until they either fall unconscious or regain enough Blood. Second, Blood is one of only two stats, the other being Health, that cause death to occur when it falls below a specific value. With Blood, a character only needs to lose ~2,500 Blood for death to occur. Finally, Blood is unique in that every character has a blood type, which is randomly determined when the character is first spawned. A character's blood type is unique to that character and does not transfer when a new character is spawned.

As long as a Survivor remains moderately fed and hydrated, they will regenerate lost Blood automatically. While the natural recovery process is faster than it is with Health, the larger amount of Blood a character has makes the recovery time approximately the same. Unlike Health, there are medical treatments a character can receive to increase recovery speed, via Saline Bag IV, or even instant restore lost Blood, via Blood Bag IV. Caution is advised, however, as an improper Blood Transfusion can result in the Hemolytic Reaction.

Shock[edit | edit source]

 Main Article: Shock

Shock, a core stat in DayZ Standalone, is more abstract that the other three core stats. Rather than representing a direct facet of a character's state, Shock instead represents the amount of trauma (and ensuing circulatory issues) a character's body has received in a short period of time. While not exactly the same as its real life counterpart [Shock], the underlying causes are similar.

In DayZ Standalone, loss of Shock is cause by certain injuries, a drop in blood pressure due to too much Blood loss or suffering from a Heart Attack.

Being a more abstract stat, Shock has no UI or visual indicator. Suffer too much trauma or lose too much Blood, too quickly and your character will simply fall unconsciousness for a period of time (determined by the cause). This makes Shock the hardest of the core stats to manage as you simply do not know, even approximately, what your Shock level is after suffering an injury.

While falling unconscious definitely leaves a Survivor vulnerable, it is not necessarily a death sentence. Relative to both Blood and Health, Shock regenerates rather quickly, even when unconscious. As long as a character's wounds aren't too serious or they have been bandaged, the character will regain consciousness within a couple of minutes. Additionally, the use of an Epinephrine Auto-Injector will instantly restore a character's Shock value back to its maximum value allowing them to regain consciousness. Alternatively, another Survivor can perform CPR on an unconscious character, speeding up their Shock recovery and allowing them to regain consciousness much faster.

Core[edit | edit source]

Core Stats
Stat Min - Max Starting Effects
Energy
EnergyTemp.png
0 - 20,000 600 Starving, Energized
Water
WaterTemp.png
0 - 5,000 500 Dehydrated, Hydrated
Stamina
StaminaBarTemp.png
0 - 100 100 Fatigue, Exhaustion

While not as immediately important as the critical stats, the core stats are incredibly important to manage as they can indirectly lead to a character's death.

Water[edit | edit source]

The level of water in your character's body. Necessary to keep temperatures down and recover Blood.

Energy[edit | edit source]

The nourishment level of your character. Needed to move quickly as well as recover Blood.

Stamina[edit | edit source]

 Main Article: Stamina

The most dynamic of the core stats, Stamina is the representation of your character's endurance; with its loss representing your character becoming more fatigued. In terms of immediate survival, Stamina is the least critical of the core stats. However, due to its ever changing nature, Stamina requires the most management.

Stamina is lost when performing actions that require a lot of physical effort, like sprinting, jumping or swinging an Axe and gained while resting or doing activities that require little physical extertion. The rate or amount of Stamina lost and gained is dependent on what actions are being performed. Stamina recovery always happens gradually, over time. Losing Stamina, however, can happen gradually or instantly. Actions like sprinting or quickly swimming will cause a gradual loss. Actions like jumping or attacking with a melee weapon will cause an instant loss.

The amount of Stamina a survivior has can change as well. All survivors begin with 100 Stamina. As they begin to pick up equipment and gear, the amount of weight they are carrying will start to affect how much Stamina they have. The more weight a survivor is carrying the less Stamina they will have available to them. Carrying too much weight will cause a survivor to become overloaded, preventing them from performing certain actions until they drop some of the weight they are carrying.

Survival[edit | edit source]

Survival stats are the more abstract, "behind the scenes" stats. Representing a character's protection and state against exposure and the environment, these stats can have subtle, lasting effects on a character.

Temperature[edit | edit source]

The body temperature of your character. Maintaining a normal body temperature is an important part of surviving in DayZ Standalone. Failure to do so can result in a severe deteroration of your character's health and over all well being. This can lead to issues like shivering, poor immunity, disease and even death.

Immune System[edit | edit source]

Fight off disease.

Stomach[edit | edit source]

Stomach
Stat Min - Max Starting Effects
Solids 0 - 5,000 0 Stuffed: 1,500+ Vomit: 2,000
Liquids 0 - 5,000 0 Stuffed: 1,500+ Vomit: 2,000

A character has only a finite amount of space in their stomach in which to put food and water. As a player consumes more of these items, they will become more and more "stuffed." This progresses through two more levels until you are severely stuffed, at which point you will vomit to create space in your stomach. Once the player is vomiting there is nothing to do except wait for it to pass. Eat and drink as necessary to reenergize and rehydrate.

Keeping the balance between your energy/water levels and your stomach capacity is crucial to the success of your survival efforts.

Action[edit | edit source]

These are non-critical stats that primarily effect a character's ability to perform actions and don't nesessarily need to be monitored.

Load Weight[edit | edit source]

 See Also: Stamina

In DayZ Standalone, Stamina is affected by one thing, how much weight a character is carrying. All items, from apples to weapons, have weight. As a survivor begins picking up equipment, food, clothing, etc., they begin to increase their load weight (i.e. the weight of the items they are carrying). All survivors can carry about 6 kg of load weight with no issue. After that, they will begin losing maximum Stamina; losing about 1.75 Stamina for every 1 kg of weight carried. It is important to note that a character's load weight does not affect sprint speed or Stamina recovery, only maximum Stamina.

If a character is carrying enough equipment, they will begin to become overburdened; losing so much maximum Stamina that they are unable to perform some actions. This Stamina penalty does have a cap, with no character able to lose more that 95 maximum Stamina. Still, having a total of 5 Stamina (with the maximum penalty) doesn't leave many options available to the survivor.

If, at any point, a character drop some or all of the load weight they are carrying, their maximum Stamina cap will instantly increase (the character's Stamina will need to regenerate back to the new maximum value).

Blood Type[edit | edit source]

 See Also: Blood

A blood type is a classification of blood, based on the presence and absence of antibodies and inherited antigenic substances on the surface of red blood cells. In DayZ Standalone every character is randomly given a specific blood type on character creation. This blood type is unique to that character, does not transfer when a new character is spawned and is not carried over to other characters created on separate hives. A character's blood type affects their ability to donate or receive blood transfusions.

Blood Type Compatibility Table
Recipient Donor
O− O+ A− A+ B− B+ AB− AB+
O− Check.png Cross.png Cross.png Cross.png Cross.png Cross.png Cross.png Cross.png
O+ Check.png Check.png Cross.png Cross.png Cross.png Cross.png Cross.png Cross.png
A− Check.png Cross.png Check.png Cross.png Cross.png Cross.png Cross.png Cross.png
A+ Check.png Check.png Check.png Check.png Cross.png Cross.png Cross.png Cross.png
B− Check.png Cross.png Cross.png Cross.png Check.png Cross.png Cross.png Cross.png
B+ Check.png Check.png Cross.png Cross.png Check.png Check.png Cross.png Cross.png
AB− Check.png Cross.png Check.png Cross.png Check.png Cross.png Check.png Cross.png
AB+ Check.png Check.png Check.png Check.png Check.png Check.png Check.png Check.png
As a rule for memorization:
  1. O- is the universal donor; can donate to anyone without checking.
  2. AB+ is the universal recipient; can receive from anyone without checking.
  3. O can transfer to O, A, B or AB
  4. A can transfer to A or AB
  5. B can transfer to B or AB
  6. AB can only transfer to AB
  7. (-) can transfer to (-) or (+)
  8. (+) can only transfer to (+)

Specialty (Soft Skills)[edit | edit source]

Ability to perform tasks.

Conditions[edit | edit source]

Conditions are changes, either temporary or permanent, to a character's state or body that differ from the norm. Conditions are typically the result of an action, but can also be the result of a stat change or even another condition. Most conditions also tend to cause one or more modifiers.

Injury[edit | edit source]

Condition Common Cause Stats Affected Possible Effects
Bleeding Wound sustained from injury Blood Shock Shock Damage, Unconsciousness, Death
Unconsciousness Shock Damage, Blood Loss None Unable to see, hear, move
Burn Fireplace, Hot Object Health None
Foot Pain No/Ruined Shoes Health None

Illness & Disease[edit | edit source]

Beyond the more obvious physical injuries, Survivors are also subject to contracting various illnesses or diseases. Infection can occur in a variety of ways, ranging from drinking dirty water to contact with another infected survivor.

Name Type Cause Symptoms Duration Treatment
Brain Prion Disease Disease Consumption of Human Steak Tremors, Uncontrollable Laughter Permanent None
Chemical Poisoning Illness Consumption of Disinfectant, Gasoline or Alcohol Tincture Blood Loss, Water Loss Very Short Charcoal Tablets
Cholera Disease Consumption of unclean water Vomiting Varies Tetracycline Pills
Common Cold Disease Contact with infected Survivor, Exposure Sneezing Varies Tetracycline Pills
Heart Attack Illness Unknown Shock Damage, Health Damage Unknown Epinephrine Auto-Injector
Hemolytic Reaction Illness Improper Blood Transfusion Blood Damage Long None
Influenza Disease Contact with infected Survivor, Exposure Coughing, Sneezing Varies Tetracycline Pills
Salmonellosis Disease Cosumption of raw meat Vomiting Varies None

Exposure[edit | edit source]

Exposure is a term used to describe poor health or death due to lack of protection from prolonged periods of extreme temperatures or environmental conditions. It is also often a reference to poor health or death due to starvation, dehydration, poisonous substances or any combination of these things.

Stuffed Stomach[edit | edit source]

Eating too much food or drinking too much water too quickly. Can lead to Vomiting.

Hypothermia[edit | edit source]

The player is freezing due to lack of warmth. Loss of body heat is caused due to a prolonged exposure to cold weather, not wearing heavy enough clothing, and/or high levels of humidity. It results in rapid loss of energy and, if left unmanaged, the player could freeze to death.

Treatment for hypothermia includes increasing your body temperature and re-energizing yourself. Get out of the cold and into warm, dry clothing. You can also use a heatpack or start a fireplace and be warmed by its heat. Increased activity like running also helps.

Wetness[edit | edit source]

A character's overall "wetness," for lack of a better way of describing it. Characters get wet when they are exposed to rain or when taking swim in any body of water. As a character's level of wetness rises, a status indicator in the HUD appears to warn you of your character and your items getting wet. After leaving the body or water or getting out of the rain, the character's level of wetness will decrease gradually until they are completely dry.

A character's level of wetness has no direct effect on their health, instead it affects clothing by reducing its heat insulation value. This will cause a reduction in the character's body temperature, which can be beneficial if they are hot, otherwise it may cause them to eventually suffer from hypothermia.

If a character has gotten wet, there are a few options for getting dry again.

  • Run around for a while. If you keep moving, especially at a quick pace, you will "air dry" over time.
  • Sit next to a fireplace. This is by far the most effective method. This will completely dry both you and your items in a matter minutes.

Modifiers[edit | edit source]

Modifiers are effects that normally cause changes, either gradually or instantly, to character stats. Modifiers can also cause changes in everything from character animations, to control or even visual effects. Some modifiers may have a visual or audio cue, while others are represented in the HUD.

Injury[edit | edit source]

Injury is commonplace in Chernarus and Survivors should expect to become injured at some point or another. Injuries can be caused by a wide variety of actions and events; from attacks by the Infected or wild animals, to falling, to violent encounters with other Survivors, injuries come in many forms. The effects from these injuries can range from minor inconvenience (pain, limping, etc.) to life threatening (severe bleeding, unconsciousness, etc) and everything in between. Some injuries, such as falling several stories from a building or ledge, will kill a character instantly.

Injury Type Common Cause Stats Affected Possible Effects
Scratches, Bites Infected, Wolves Health, Shock Bleeding, Unconsciousness
Cuts, Punctures & Lacerations Bladed Tools & Weapons Health, Blood Bleeding
Blunt Force Trauma Blunt Tools & Weapons Health, Shock Unconsciousness
Gunshot Wound Firearm Health, Blood, Shock Bleeding, Unconsciousness
Impact Injury Fall from height, Car Accident Health, Shock Unconsciousness

Regeneration[edit | edit source]

All stats can be restored or treated through natural regeneration or medical treatments. While slower, natural regeneration or allowing a character's immune system to fight off disease only requires that the character stay fed and hydrated. Medical treatments, on the other hand, are much faster, but require the use of medical supplies.

Blood[edit | edit source]

 See Also: Blood

Survivor giving herself a saline injection

Health[edit | edit source]

 See Also: Health

Health recovers slowly, overtime on its own. While Health is always regenerating, the rate at which it does so depends primarily on your Blood level, which is in turn affected by your Energy and Water levels. Additionally, every part of your body, including your overall health, regenerate at the same speed at the same time.

Much like in life, however, natural regeneration is the only way to restore Health. There are no items or treatments that will cause your character to instantly regain missing Health.

Shock[edit | edit source]

 See Also: Shock

Unlike Health & Blood, Shock regenerates relatively quickly and, with one exception, all of the time. Taking Shock damage will stop the regeneration effect for approximately 15 seconds. Regeneration speed is affected by the character's state of consciousness; with slower regeneration occuring while a character is unconscious.

Stamina[edit | edit source]

 See Also: Stamina

As long as a character is not performing an action that is physically exhausting, they are regenerating Stamina. The speed of its regeneration is dependent on what the character is doing at that moment.

As Stamina is more or less a representation of a character's currently level of fatigue and already has an extremely quick recovery time, there are no medicial treatments available to restore Stamina.


Trivia[edit | edit source]

  • Previously in the DayZ Mod, Blood was used as a way to indicate overall health.


See Also[edit | edit source]

  1. Medical Supplies
  2. Survival
  3. Survivors