Shock
Shock | |
---|---|
General | |
Group | Character Stats > Critical |
Impacted By |
Injury, Illness, Blood, Regeneration, Medical Treatment |
Modified By | Consciousness |
Affects | Consciousness |
Indicated By | None |
Stat Range | |
Maximum Value | 100 |
Minimum Value | 0 |
Starting Value | 100 |
Effects | |
Unconsciousness | Less than 25 |
Regain Consciousness | More than 50 |
Recovery | |
Maximum | ~5 per sec. |
Minimum | ~1 per sec. |
Epinephrine | +100 Shock (Instant) |
CPR | ~2.5 per sec. |
In DayZ Standalone the Shock stat is a representation of the amount of trauma your character's body has sustained in a short period of time.
Players regain from Shock in a few ways: when they sustain certain injuries (e.g. gunshot wound, attack Infected), from certain illnesses or when they lose too much Blood. Sustaining servere Shock will cause a character to fall unconscious for a period of time.
Shock naturally regenerates on its own at a relatively quick pace. Still, there are medical treatments available should a Survivor suffer from Shock.
Contents
Overview[edit | edit source]
Shock | |||
---|---|---|---|
Range | Shock Amount | Effects | |
Maximum | 100 | 100 | None |
Minimum | 0 | 51+ | Regain Consciousness |
Starting | 100 | 26 - 50 | None |
0 - 25 | Unconsciousness |
Shock, a core stat in DayZ Standalone, is more abstract that the other three core stats. Rather than representing a direct facet of a character's state, Shock instead represents the amount of trauma (and ensuing circulatory issues) a character's body has received in a short period of time. While not exactly the same as its real life counterpart [Shock], the underlying causes are similar.
In DayZ Standalone, loss of Shock is cause by certain injuries, a drop in blood pressure due to too much Blood loss or suffering from a Heart Attack.
Being a more abstract stat, Shock has no UI or visual indicator. Suffer too much trauma or lose too much Blood, too quickly and your character will simply fall unconsciousness for a period of time (determined by the cause). This makes Shock the hardest of the core stats to manage as you simply do not know, even approximately, what your Shock level is after suffering an injury.
While falling unconscious definitely leaves a Survivor vulnerable, it is not necessarily a death sentence. Relative to both Blood and Health, Shock regenerates rather quickly, even when unconscious. As long as a character's wounds aren't too serious or they have been bandaged, the character will regain consciousness within a couple of minutes. Additionally, the use of an Epinephrine Auto-Injector will instantly restore a character's Shock value back to its maximum value allowing them to regain consciousness. Alternatively, another Survivor can perform CPR on an unconscious character, speeding up their Shock recovery and allowing them to regain consciousness much faster.
Losing Shock[edit | edit source]
Much like Health and Blood, whenever a character sustains an injury they lose Shock. Dropping below 25 Shock will cause unconsciousness, so caution is advised whenever a character is injured. If possible, it is recommended a player wait for a minute or two after being injured to allow their Shock level to recover.
Injury[edit | edit source]
Below is a list of injuries and their associated average Shock damage.
Injury | Shock Damage* |
---|---|
Stab Wound | 14 |
Blunt Trauma | 15 |
Infected Attack | 15 |
5 m Fall | 25 |
Gunshot Wound | 58 |
*Values are approximate averages and depend on several other factors
Blood Loss[edit | edit source]
See Also: Blood Loss
Representing a drop in blood pressure, going below 3,000 Blood will cause a character to begin taking Shock damage every second until they regain enough Blood.
Blood Level | Shock Damage |
---|---|
2,500 - 3,000 | 20 per sec. |
Heart Attack[edit | edit source]
Main Article: Heart Attack
Representing a sudden change in blood pressure and decreased blood flow across the body, a Heart Attack causes a character to take Shock damage every second until they fall unconscious, at which point they being to take Health damage.
Health Loss | Shock Damage |
---|---|
~0.2 per sec. | ~2 per sec. |
Unconsciousness[edit | edit source]
Main Article: Unconsciousness
Losing consciousness is a direct result of taking 75 or more Shock damage in a short period of time. Once unconscious, a character left alone will regain consciousness once they have recovered enough Shock (assuming they have the appropriate Blood level).
Lose Consciousness | 25 and below |
---|---|
Regain Consciousness | 51 and above |
Treatment & Recovery[edit | edit source]
Regeneration | |
---|---|
State | Shock Restored |
Conscious | ~5 per sec. |
Unconscious | ~1 per sec. |
Unlike Health & Blood, Shock regenerates relatively quickly and, with one exception, all of the time. Taking Shock damage will stop the regeneration effect for approximately 15 seconds. Regeneration speed is affected by the character's state of consciousness; with slower regeneration occuring while a character is unconscious.
Treatments | |
---|---|
Treatment | Shock Restored |
Epinephrine Auto-Injector | 100 (instant) |
CPR | 2.5 per sec. |
As an alternative to natural regeneration, there are two medical treatments that can be performed on Survivors to assist them in recovering Shock. The first, an Epinephrine Auto-Injector, can be used by the character themself or on another survivor, conscious or unconscious, to instantly restore 100 Shock. The second, CPR, can only be performed by a survivor on another unconscious survivor and restores ~2.5 Shock per second. Either method will help a survivor to regain Shock much faster than they would otherwise.
Trivia[edit | edit source]
- Before 0.63, players started with 0 Shock and gained instead of lost Shock whenever they became injured.