Mod:Loot

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This page covers the Mod version of DayZ. For information on the Standalone see Loot


Loot refers to items that can be found at loot spawn positions in most enterable buildings in DayZ, such as houses, hospitals, army barracks, and barns. Players can store loot in their inventory, backpacks, tents, and vehicles. Death results in a player's body being lootable, while their backpack remains usable. A player will not keep their items after death, a form of permanent death. Loot is accessed using the gear menu (default G) while under certain conditions, such as when a player faces a loot pile or when a player is positioned in the correct location around a vehicle. Tents are also accessed using the gear menu.

Loot Spawn Categories[edit | edit source]

Loot is broken up into 7 main categories in DayZ. in order of rarity these are:

Residential/Civilian[edit | edit source]

Civilian loot has a bit of everything. Often it has a good chance to spawn Food and small chance to spawn low tier Weapons. A lot of basic Equipment can be found here including the Map and Compass.

Enterable civilian buildings are the most common type of building in DayZ. These include:

  • Churches
  • Office buildings
  • Supermarkets
  • Houses
  • Apartment buildings

Industrial[edit | edit source]

Industrial areas are fairly common and they are the main place to look for vehicle components, Wire Fencing Kits and Toolboxes:

Farms[edit | edit source]

Farm areas can spawn food, drink, and wood, but also have a higher than normal chance to spawn basic weapons and ammunition. These include:

  • Barns
  • Cow sheds

General Military[edit | edit source]

There are a few military loot areas on the map, and all of them are frequented by both Bandits and Survivors. Military areas spawn the best items currently in DayZ, often high end Equipment. They include:

Barracks[edit | edit source]

See: Barracks Barracks are special military areas which may spawn better Weapons and Equipment than the general military areas. Barracks are only found at the Mod:International Airfield and are the only place that spawn Mod:Satchel Charges.

Helicopter Crash Sites[edit | edit source]

This page covers the Mod version of DayZ. For information on the Standalone see Loot


Helicopter Crash Sites can be found in various locations throughout Chernarus and are most commonly found on open fields or on hillsides. The locations of the crash sites vary for each server. These sites are highly sought after because they spawn the rarest weapons available in the game, such as the DMR and M249 SAW.

Crash Sites will randomly spawn at any of the 200 locations across the map, though they will almost always spawn in the North-West of the map, near the North West Airfield (NWAF), where the majority of the spawn points are located. However, the can occasionally spawn farther south - even on the coast - though this is rare.

Crash sites do not spawn at the server startup, but during the course of the server's runtime. This means that it is best to search for crash sites after several hours of server uptime, as there will be far more spread across the map than directly after a restart.

Mi-17 Crash[edit | edit source]

An Mi-17 crash site near Stary Sobor.

Mi-17 crash sites spawn mainly Soviet-era weapons, are were probably flown by the local Chernarussian Defense Forces before the outbreak. They are generally the most common type of crash site. Western weapons, such as the M40A3 and FAL are also known to spawn here. There are only two Mi-17 crash variants, a United Nation variant, and a Chernarus Defense Force variant. United Nation crash sites typically spawn medical items or food. Chernarus Defense Force crash sites spawn military grade loot.

The following is an (Incomplete) list of weapons and equipment known to spawn at Mi-17 Crash sites. Feel free to update this list with any information you have.

UH-1Y "Venom" Crash[edit | edit source]

A Survivor poses next to a UH-1Y Helicopter Crash Site

The rarest type of crash site, These contain weapons and equipment used by the United States Marine Core, and thus are the most sought after crash sites. They can be identified by the Grey color of their hull and it's similar appearance to the UH-1H Huey, Which it replaced in USMC service.

The following is an (Incomplete) list of weapons and equipment known to spawn at UH-1Y Crash sites. Feel free to update this list with any information you have.

AW101 "Merlin" Crash[edit | edit source]

A Merlin Helicopter Crash Site

These British helicopters spawn both British and German weapons, and are the second most common crash site, after the Mi-17. Although to the untrained eye the Merlin may look similar to the Mi-17, they are completely different helicopters.

The following is an (Incomplete) list of weapons and equipment known to spawn at AW101 Crash sites. Feel free to update this list with any information you have.

Looting[edit | edit source]

Loot Crash sites with caution. The large smoke plume that alerted you to the Crash may draw in other players. Keep in mind that loot does not Re-spawn or De-spawn at crash sites, so take your time. Scan the area around the Helicopter and ideally have someone cover you. Do not neglect safety.

Aerial Shot[edit | edit source]

Aerial shot of crashed UH-1Y heli site


Medical[edit | edit source]

Medical areas have a large amount of medical supplies. These are the only places where Mod:Blood Bags may be found. These include:

  • Hospitals
  • Medical tents
  • Medical boxes at Helicopter crash sites and hospitals

Weapons[edit | edit source]

This page covers the Mod version of DayZ. For information on the Standalone see Loot



There are several types of weapons in DayZ. All weapons are modeled after their real world counter parts and they behave as such.

Some weapons are capable of accepting Attachments.

Rifles, Submachine guns, Shotguns and most Sniper Rifles will fill the Main weapon slot. These will take 10 slots in the Backpack

Sidearms take 5 slots in the Backpack.

Color Legend
Low Damage
Medium Low Damage
Mixed Damage
Medium High Damage
High Damage

The bloodcount of max health survivors is 12,000, while the bloodcount of zombies is ~4,500.

Melee[edit | edit source]

Name Rarity Damage Magazine Size and Type Body Shots to Kill Range Zeroing Rate of Fire Recoil Noise Attachments
Bat.png

Baseball bat

Rare 889 Blood 0

N/A

N/A 1m No Fast N/A Low N/A
MeleeCrowbar.png

Crowbar

Common 4500 Blood 0

N/A

3 1m No Fast N/A Low N/A
Item Hatchet.png

Hatchet

Common 0

N/A

3 No Fast N/A Low N/A
Machete.png

Machete

Rare 12500 Blood 0

N/A

N/A N/A No Fast N/A Low N/A
Name Rarity Damage Magazine Size and Type Body Shots to Kill Range Zeroing Rate of Fire Recoil Noise Attachments


Sidearms[edit | edit source]

Name Rarity Damage Magazine Size and Type Body Shots to Kill Range Zeroing Rate of Fire Recoil Noise Attachments
Weapon Glock17.png

G17

Rare 889 Blood 15-17

G17 Mag, M9 Mag, M9 SD Mag

3-4 75m No Fast Very low Low Flashlight
Weapon Colt1911.png

M1911

Common 4500 Blood 7

M1911 Mag, .45 ACP

3 50/100m No Moderate Moderate Moderate None
Weapon M9.png

M9

Rare 889 Blood 15

M9 Mag, M9 SD Mag

5 75m No Moderate Very low Low None
Weapon Makarov PM.png

Makarov PM

Common 1389 Blood 8

Makarov Mag

6-8 50m No Fast Moderate Low/Moderate None
Weapon Uzi PDW.png

PDW

Rare 889 Blood 15-30

M9 Mag, M9 SD Mag, PDW Mag, G17 Mag, MP5 Mag, MP5 SD Mag

2-4 75m No Very Fast Moderate Moderate None
Weapon Revolver.png

Revolver

Common 4500 Blood 6

.45 ACP/M1911 Mag

4-6 100m No Slow High Moderate None
Name Rarity Damage Magazine Size and Type Body Shots to Kill Range Zeroing Rate of Fire Recoil Noise Attachments


Crossbows[edit | edit source]

Name Rarity Damage Magazine Size and Type Body Shots to Kill Range Zeroing Rate of Fire Recoil Noise Attachments
Weapon Crossbow.png

Compound Crossbow

Common 5333 Blood 1 (6 in full quivers)

Crossbow Bolt

1 30m No Very slow No None Scope
Name Rarity Damage Magazine Size and Type Body Shots to Kill Range Zeroing Rate of Fire Recoil Noise Attachments


Shotguns[edit | edit source]

Name Rarity Damage Magazine Size and Type Body Shots to Kill Range Zeroing Rate of Fire Recoil Noise Attachments
Weapon Double-Barreled Shotgun.png

Double-barreled Shotgun

Common 4500 Blood (slug)/2000 Blood (pellet) 2

2Rnd. Slug/2Rnd. Pellet, M1014 Slug/M1014 Pellet

1 40m with pellets, 250m with slugs No Moderate Low Moderate None
Weapon M1014.png

M1014

Rare 4500 Blood (slug)/2000 Blood (pellet) 8

2Rnd. Slug/2Rnd. Pellet, M1014 Slug/M1014 Pellet

1 40m with pellets, 250m with slugs No Moderate Low Moderate None
Weapon Remington 870.png

Remington 870 (Flashlight)

Rare 4500 Blood (slug)/2000 Blood (pellet) 8

M1014 Slug/M1014 Pellet

1 40m with pellets, 250m with slugs No Slow/Moderate Low Moderate Flashlight
Name Rarity Damage Magazine Size and Type Body Shots to Kill Range Zeroing Rate of Fire Recoil Noise Attachments


Sub Machine Guns[edit | edit source]

Name Rarity Damage Magazine Size and Type Body Shots to Kill Range Zeroing Rate of Fire Recoil Noise Attachments
Weapon Bizon SD.png

Bizon PP-19

Extremely Rare 889 Blood 64

Bizon SD Mag

5 100m No Fast Low Very Low Suppressor
Weapon MP5A5.png

MP5A5

Rare 889 Blood 30

MP5 Mag, MP5 SD Mag, G17 Mag, M9 SD Mag

5 100m No Fast Low Low/Moderate No
Name Rarity Damage Magazine Size and Type Body Shots to Kill Range Zeroing Rate of Fire Recoil Noise Attachments


Rifles[edit | edit source]

Name Rarity Damage Magazine Size and Type Body Shots to Kill Range Zeroing Rate of Fire Recoil Noise Attachments
Weapon Winchester 1866.png

Winchester 1866

Common 8,910 Blood 15

1866 Slug

1 150m No Moderate High Moderate None
Mosin Nagant.png

Mosin-nagant

Uncommon 8000 Blood 5

Mosin-Nagant Rounds

1-2 300m normal, 600m with scope. Yes (up to 800m with scope) Slow (bolt action) High Very high Scope, Flashligh, Ammo Belt;
Weapon Lee Enfield.png

Lee Enfield

Common 6722 Blood 10

Lee Enfield Mag

2 400m No Moderate Moderate/High Very High None
M14 DZ.png

M14

Very Rare 8000 Blood 30

Mod:DMR Mag

1 600m No High High High None
Weapon FN FAL.png

FN FAL

Extremely Rare 8200 Blood 20

FAL Mag

1 400m No Moderate High High



Name Rarity Damage Magazine Size and Type Body Shots to Kill Range Zeroing Rate of Fire Recoil Noise Attachments


Assault Rifles[edit | edit source]

Name Rarity Damage Magazine Size and Type Body Shots to Kill Range Zeroing Rate of Fire Recoil Noise Attachments
AK74 DZ.png

AK-74

Uncommon 2722 Blood 30

AK Mag

2 300m No High Moderate Moderate None
Weapon AKM.png

AKM

Uncommon 4500 Blood 30

AKM Mag

2-3 400m Yes (Up to 800m) High High High None
AKS-74U.png

AKS-74U

Rare 2300 Blood 30

AK Mag

2 200m No High Moderate Moderate None
Weapon G36A CAMO.png

G36A CAMO

Unknown 3300 Blood 30

STANAG SD Mag, STANAG Mag, G36 Mag

2 300m No Average Moderate Moderate Dual Scope
Weapon G36C CAMO.png

G36C

Unknown 3300 Blood 30

STANAG SD Mag, G36 Mag

2 300m No Moderate Moderate Moderate None
Weapon G36C CAMO.png

G36C CAMO

Very Rare 3300 Blood 30

STANAG Mag, STANAG SD Mag, G36 Mag

2 300m No Moderate Moderate Moderate None
Weapon G36K CAMO.png

G36K CAMO

Unknown 3300 Blood 30

STANAG SD Mag, G36 Mag, STANAG Mag

2 300m No Moderate Moderate Moderate Dual Scope
Weapon L85A2 RIS Holo.png

L85A2 RIS Holo

Very Rare 3555 Blood 30

STANAG Mag, STANAG SD Mag, G36 Mag, G36 SD Mag

2 500m No High Average High RIS Grip, Holographic Sight, IR Laser
Weapon M16A2.png

M16A2

Rare 3,555 Blood 30

STANAG Mag, STANAG SD Mag

2 400m No High Low/Moderate Moderate None
M4A1 DZ.png

M4A1

Rare 3300 Blood 30

STANAG Mag, STANAG SD Mag

2 300m No High Moderate Moderate None
M16A4 DZ.png

M16A4

Rare 3300 Blood 30

STANAG Mag, STANAG SD Mag

2 300m No High Moderate Moderate None
Weapon Sa58P.png

Sa58P

'Rare 4100 Blood 30

SA58 mag

1 400m yes High High High None
Name Rarity Damage Magazine Size and Type Body Shots to Kill Range Zeroing Rate of Fire Recoil Noise Attachments


Light Machine Guns[edit | edit source]

Name Rarity Damage Magazine Size and Type Body Shots to Kill Range Zeroing Rate of Fire Recoil Noise Attachments
Cwr2 PKM.png

UK-59

Uncommon 8000Blood 30, 75

100Rnd. PKM

2 400m No High Moderate Moderate None
Cwr2 PKM.png

PKM

Uncommon 8000 Blood 30, 75

100Rnd. PKM

2 400m No High Moderate Moderate None
20160822180813 1.jpg

RPK

Uncommon 4100 Blood 30, 75

75Rnd. RPK, 30Rnd. AK47M

2 400m No High Moderate Moderate None
RPK 74 Large.png

RPK 74

Uncommon 2722 Blood 30, 75

75Rnd. RPK, 30Rnd. AK, 30Rnd. AK SD

2 400m No High Moderate Moderate None
Weapon M249.png

M249 SAW

Very Rare 3555 Blood 30-200

STANAG Mag, STANAG SD Mag, 200Rnd. M249 Belt

2 300m No Very high Moderate High None
Weapon M240.png

M240

Very Rare 3555 Blood 30-200

100Rnd. M240 Mag

2 300m No Very high Moderate High None
Weapon Mk 48.png

Mk 48 Mod 0

Very Rare 8000 Blood 100

100Rnd. M240 Mag

1-2 400m No High High High Aimpoint CompM3
Name Rarity Damage Magazine Size and Type Body Shots to Kill Range Zeroing Rate of Fire Recoil Noise Attachments


Sniper Rifles[edit | edit source]

Name Rarity Damage Magazine Size and Type Body Shots to Kill Range Zeroing Rate of Fire Recoil Noise Attachments
Weapon CZ550.png

CZ 550

Uncommon 7733 Blood 5

CZ550 Mag

2 800m Yes (up to 800m) Slow Moderate Very high Hunting rifle scope
Weapon DMR.png

DMR

Rare 8200 Blood 20

DMR Mag

2 800m No (using mil-dots, up to 800m) High Moderate Very high Sniper scope
Weapon M24.png

M24

Rare 8000 Blood 5

M24 Mag

1-2 800m Yes (up to 800m) Slow (bolt action) Moderate Very high Sniper scope
M40A3 DZ.png

M40A3

Very Rare 8200 Blood 5

M24 Mag

2 800m Yes Slow (bolt action) Moderate Very High Sniper Scope
SVDDRAGUNOV.jpg

SVD Dragunov

Rare 10

SVD Mag

1-2 None Fast Moderate Moderate Russian PSO scope
Name Rarity Damage Magazine Size and Type Body Shots to Kill Range Zeroing Rate of Fire Recoil Noise Attachments


Ammunition[edit | edit source]

This page covers the Mod version of DayZ. For information on the Standalone see Loot


Ammunition refers to the magazines, clips, rounds, cartridges, shells, bolts, and 40mm grenade launcher rounds that the weapons in DayZ use.

Ammunition Conversion[edit | edit source]

In DayZ, some sets of ammunition can be converted into similar sets of ammunition by right-clicking the ammunition and selecting the appropriate option. These conversions only work between ammunition sets that contain the same round. Ammunition conversions are reversible. The number of rounds in ammunition sets is conserved between conversions. The following ammunition sets may be converted:

Sidearms[edit | edit source]

Crossbows[edit | edit source]

Machine Guns[edit | edit source]

Shotguns[edit | edit source]

The shotgun shells used in DayZ are 2.75" 12 gauge shotgun shells.

Submachine Guns[edit | edit source]

Rifles[edit | edit source]

Assault Rifles[edit | edit source]

Sniper Rifles[edit | edit source]

M203 Grenade Launcher[edit | edit source]

All M203 rounds are 40x46mm grenades.

High Explosive[edit | edit source]

M203 HE grenade rounds are used to inflict explosive and fragmentation damage in a small area. They require a minimum arming distance.

Star Parachute[edit | edit source]

When shot upwards into the air, M203 'star parachute' rounds will provide good illumination over a wide area for around 40 seconds.

Smoke[edit | edit source]

M203 smoke rounds will spew white smoke upon impact, creating a short-lived smokescreen in a small area.

Notes[edit | edit source]

  • Both the M240 Belt and the M249 Belt take up two slots in a player's inventory.
  • Rockets also take up two slots in a player's inventory.


Equipment[edit | edit source]

This page covers the Mod version of DayZ. For information on the Standalone see Loot


Skins[edit | edit source]

Tools[edit | edit source]

Vision[edit | edit source]

Construction[edit | edit source]

Vehicle Components[edit | edit source]

Explosives[edit | edit source]

Traps[edit | edit source]

Consumables[edit | edit source]

For the DayZ Standalone version, see Food and Drink

Consumables are items which disappear after use. These include food, water, medical supplies and tactical consumables. Many are used simply by entering the gear menu, right-clicking on the desired item, and selecting the 'use' option.

Food[edit | edit source]

There are various food types available in DayZ. These replenish the hunger meter and increase the players blood volume by a varying amounts. All food types now have a diminishing effect so the more you try and eat at once, the less blood you will get in return.

Water[edit | edit source]

Drinks quench the thirst of a player.

Water has a risk of carrying disease, and should be boiled before consuming.

Medical Supplies[edit | edit source]

Provides a cure to whatever Status Effect the player is suffering from.

Tactical Consumables[edit | edit source]