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DayZ Wiki
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Mod:Consumables
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''For the ''[[DayZ]]'' version, see [[Food and Drink]]'' Consumables are items which disappear after use. These include food, water, medical supplies and tactical consumables. Many are used simply by entering the gear menu, right-clicking on the desired item, and selecting the 'use' option. ===Food=== There are various food types available in DayZ. These replenish the hunger meter and increase the players blood volume by a varying amounts. All food types now have a diminishing effect so the more you try and eat at once, the less blood you will get in return. * [[Mod:Canned Goods|Canned food]] increases blood by about 200 * [[Mod:Cooked Meat|Cooked meat]] increase blood by up to 1600 * [[Mod:Snacks|Snacks]] * [[Mod:MRE|Meal Ready to Eat]] (not only replenishes hunger but also thirst) * [[Mod:Trout|Trout]] increases blood by 1000 * [[Mod:Seabass|Seabass]] increases blood by 1400 * [[Mod:Tuna|Tuna]] increases blood by 2000 ===Water=== Drinks quench the thirst of a player. * [[Mod:Canteen|Water Bottle]] (can be filled again if empty) * [[Mod:Soda Can|Soda Cans]] Water has a risk of carrying disease, and should be [[Mod:Boiling_water|boiled]] before consuming. ===Medical Supplies=== Provides a cure to whatever [[Mod:Status_Effects|Status Effect]] the player is suffering from. * [[Mod:Antibiotics|Antibiotics]] * [[Mod:Bandage|Bandage]] * [[Mod:Blood Bags|Blood Bag]] * [[Mod:Epi-Pen|Epi-Pen]] * [[Mod:Heat Pack|Heat Pack]] * [[Mod:Morphine Auto Injector|Morphine Auto Injector]] * [[Mod:Painkillers|Painkillers]] === Tactical Consumables === * [[Mod:Chemlight|Chemlights]] * [[Mod:Grenade|Fragmentation Grenades]] * [[Mod:Road Flare|Road Flares]] * [[Mod:Smoke Grenade|Smoke Grenades]] * [[Mod:Wood Pile|Wood Pile]] * [[Mod:Empty Tin Can|Empty Tin Can]] * [[Mod:Empty Soda Can|Empty Soda Can]] * [[Mod:Empty Whiskey Bottle|Empty Whiskey Bottle]] * [[Mod:Satchel Charge|Satchel Charge]] <noinclude>[[Category:Mod Loot]][[Category:Mod Consumables]][[Category:1.8]]</noinclude>
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