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{{Standalone notice}}
 
{{Standalone notice}}
   
{{Consumable Box
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{{Equipment Box
 
|name=Bandage
 
|name=Bandage
|img=[[File:Item_Bandage.png|100px|centre]]
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|img=[[File:Item Bandage.png|100px|centre]]
|range=N/A
 
 
|slots=1
 
|slots=1
 
|stack_size=1
 
|stack_size=1
|effect_player=Cures [[Status Effects#Bleeding|Bleeding]]
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|use=Stop [[Mod:Status Effects|Bleeding]]
|effect_zombie=N/A
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|needuse=N/A
|duration=Instant
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|duration=N/A
 
|location=Everywhere
 
|location=Everywhere
|rarity=Common
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|rarity= very common
 
|variant=N/A
 
|variant=N/A
 
|}}
 
|}}
   
'''Bandages''' are medical items in ''DayZ'' used to stop [[Status_Effects#Bleeding|bleeding]].
 
   
 
==Information==
 
==Information==
 
Bandages are used to stop bleeding which may result when a player is injured, although bleeding may occasionally stop on its own. Because bandages may spawn almost anywhere that there may be loot, they are one of the most common items in the game. Failure to stop bleeding will result in increasingly hazardous effects which will eventually lead to [[Mod:Status_Effects#Shock|shock]], [[Mod:Status_Effects#Unconscious|unconsciousness]], and death.
{{Quote|Joint Services standard first aid dressing. Used to stop bleeding of wounds.|In-game description}}
 
Bandages are used to stop bleeding which may result when a player is injured, although bleeding may occasionally stop on its own. Because bandages may spawn almost anywhere that there may be loot, they are one of the most common items in the game. Failure to stop bleeding will result in increasingly hazardous effects which will eventually lead to [[Status_Effects#Shock|shock]], [[Status_Effects#Unconscious|unconsciousness]], and death.
 
   
 
==Application==
 
==Application==
Before using a bandage, an injured player must first determine if they are bleeding or not. Bleeding may be indicated by a blinking white medical cross symbol over a player's [[blood]] icon in the HUD. Bleeding may also be shown as a stream of blood gushing from a player, although this is not always present, as in the case of [[Status_Effects#Broken_Bones|broken bones]]. A low level of blood, which may be indicative of bleeding, may be shown by a general desaturation of a player's screen.
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Before using a bandage, an injured player must first determine if they are bleeding or not. Bleeding may be indicated by a blinking white downwards arrow symbol next to a player's [[Mod:blood|Blood]] icon in the HUD. Bleeding may also be shown as a stream of blood gushing from a player, although this is not always present, as in the case of [[Mod:Status_Effects#Broken_Bones|broken bones]]. A low level of blood, which may be indicative of bleeding, may be shown by a general desaturation of a player's screen.
   
 
===Bandaging oneself===
 
===Bandaging oneself===
A player may use a bandage either on themselves or on another player. Before applying a bandage, it is recommended to clear the area of threats or allow for enough time to administer a bandage safely, for obvious reasons. To apply a bandage to oneself, the [[Inventory|inventory]] must be opened [G] and there must be a bandage present in a secondary ammunition slot. By right-clicking a bandage and selecting "Bandage Myself" from the menu that appears. Bandaging takes approximately ten seconds, during which the players is vulnerable to attack and cannot move without 'breaking' the animation which means having to bandage again.
+
A player may use a bandage either on themselves or on another player. Before applying a bandage, it is recommended to clear the area of threats or allow for enough time to administer a bandage safely, for obvious reasons. To apply a bandage to oneself, the [[Mod:Inventory|inventory]] must be opened [G] and there must be a bandage present in a secondary ammunition slot. By right-clicking a bandage and selecting "Bandage Myself" from the menu that appears. Bandaging takes approximately ten seconds, during which the players is vulnerable to attack and cannot move without 'breaking' the animation which means having to bandage again.
   
 
===Bandaging others===
 
===Bandaging others===
To bandage another player, one must be within range for the context option "Apply Bandage" to appear when using the context menu (middle mouse button for default action, scroll for context menu, backspace to cancel). For bandaging another player, a player will receive 20 [[Humanity|humanity]] points.
+
To bandage another player, one must be within range for the context option "Apply Bandage" to appear when using the context menu (middle mouse button for default action, scroll for context menu, backspace to cancel). For bandaging another player, a player will receive 20 [[Mod:Humanity|humanity]] points.
   
 
===Sepsis Bandage===
 
===Sepsis Bandage===
Sepsis bandages are a craftable item, used to treat survivors suffering from Sepsis in lieu of medication.
+
Sepsis bandages are a craftable item, used to treat survivors suffering from Sepsis in lieu of medication. [[Mod:Wipes|Wipes]] can also be used.
   
 
To create a sepsis bandage, use the following recipe:
 
To create a sepsis bandage, use the following recipe:
   
 
* Rag
 
* Rag
* Gauze or Gauze (Packaged)
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* [[Mod:Gauze|Gauze]] or Gauze (Packaged)
 
* String
 
* String
* [[Comfrey Leaves]]
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* [[Mod:Comfrey Leaves|Comfrey Leaves]]
   
   
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==Related Pages==
 
==Related Pages==
*[[Painkillers]]
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*[[Mod:Painkillers|Painkillers]]
*[[Blood]]
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*[[Mod:Blood|Blood]]
*[[Morphine Auto Injector]]
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*[[Mod:Morphine Auto Injector|Morphine Auto Injector]]
*[[Epi-Pen]]
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*[[Mod:Epi-Pen|Epi-Pen]]
   
 
==Media==
 
==Media==

Revision as of 16:45, 28 February 2017

Mod:DayZ_Mod_Wiki
Mod content

This page covers the 2012 DayZ Mod for Arma 2. For information from DayZ (2018), see Bandage.


This page covers the Mod version of DayZ; for information on the Standalone, see Bandage.



Information

Bandages are used to stop bleeding which may result when a player is injured, although bleeding may occasionally stop on its own. Because bandages may spawn almost anywhere that there may be loot, they are one of the most common items in the game. Failure to stop bleeding will result in increasingly hazardous effects which will eventually lead to shock, unconsciousness, and death.

Application

Before using a bandage, an injured player must first determine if they are bleeding or not. Bleeding may be indicated by a blinking white downwards arrow symbol next to a player's Blood icon in the HUD. Bleeding may also be shown as a stream of blood gushing from a player, although this is not always present, as in the case of broken bones. A low level of blood, which may be indicative of bleeding, may be shown by a general desaturation of a player's screen.

Bandaging oneself

A player may use a bandage either on themselves or on another player. Before applying a bandage, it is recommended to clear the area of threats or allow for enough time to administer a bandage safely, for obvious reasons. To apply a bandage to oneself, the inventory must be opened [G] and there must be a bandage present in a secondary ammunition slot. By right-clicking a bandage and selecting "Bandage Myself" from the menu that appears. Bandaging takes approximately ten seconds, during which the players is vulnerable to attack and cannot move without 'breaking' the animation which means having to bandage again.

Bandaging others

To bandage another player, one must be within range for the context option "Apply Bandage" to appear when using the context menu (middle mouse button for default action, scroll for context menu, backspace to cancel). For bandaging another player, a player will receive 20 humanity points.

Sepsis Bandage

Sepsis bandages are a craftable item, used to treat survivors suffering from Sepsis in lieu of medication. Wipes can also be used.

To create a sepsis bandage, use the following recipe:


Notes

  • Every survivor starts off with one bandage.
  • Bleeding may sometimes stop on its own.
  • It takes approximately ten seconds to finish bandaging.

Related Pages

Media