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+ | {{Tag|Chernarus}} |
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{{Mod notice}} |
{{Mod notice}} |
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+ | [[Chernarus]] is a vast location made up of many different types of locations that [[Survivors]] can utilise for [[Loot|supplies]], [[Navigating|navigation]], [[Base Building|base building]], or meeting with friends. These all give the oblast its unique feel and some insight into life [[Chernarus#History|pre-Outbreak]]. Some may contain excellent looting opportunities, and others may simply be nice tourist attractions. |
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− | {| style="width:300px; float:right; margin:0 0 1em 1em; box-shadow: 0px 0px 2px 2px DimGrey; border: 1px solid DimGrey; padding: 2px" |
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− | ! colspan="2" style="background: DarkGreen; color: White; border: 1px solid Grey;"| Dean Hall |
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− | |- |
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− | | colspan="2" style="text-align: center;"|[[File:DeanHall01.png|300px|frameless|center]]''Dean Hall at Mount Everest, early 2013.'' |
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− | |- |
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− | ! colspan="2" style="background: DarkGreen; color: white;"|General |
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− | |- |
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− | | style="background-color: Gainsboro;"|'''Aliases''' || ''Rocket, Rocket2Guns'' |
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− | |- |
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− | | style="background-color: Gainsboro;"|'''Profession'''||Game Developer |
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− | |- |
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− | | style="background-color: Gainsboro;"|'''Role'''||Lead Developer |
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− | |} |
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− | Dean “Rocket” Hall was the lead [[Developers|Developer]] at Bohemia Interactive for DayZ before handing responsibilities over to David Durcak in late 2014. He is responsible for starting the development of the [[DayZ Mod]], it's success having lead to the development of the [[DayZ Standalone]] game. |
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− | == |
+ | ==Landmarks== |
+ | ''Main Article: [[Landscape]]'' |
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− | Dean Hall was Born in Oamaru, New Zealand, May 14th 1983. Even growing up Dean had the desire to develop games, starting on a Commodore Amga Desktop that was given to him at a young age. During his time in the Amy, he was inspired by the difficulties of his survival training to create a simulation using the ArmA II engine to prepare other soldiers for the emotional hardships they may face; this idea was essentially turned down by the Army, and so Dean decided to add Zombies into the game and release it to the public as a Apocalypse Survival game. |
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+ | There are many natural formations in Chernarus which may help in determining your own location such as fields, forests, hills, lakes, the coast, and more. |
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− | Dean is a active member in the DayZ community, constantly taking suggestions, responding to questions and giving updates about progress and work. He is set to step down from the role of lead Developer when the game reaches |
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− | == |
+ | ==Civilization== |
⚫ | |||
− | Dean often posts news about DayZ on his Twitter account, Rocet2Guns: [https://twitter.com/rocket2guns]. |
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− | === |
+ | ===Towns and Cities=== |
+ | ''Main Article: [[Towns and Cities]]'' |
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− | <spoiler text="Videos"> |
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− | == Rocket' at E3 2012, interview == |
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− | {{#Widget:YouTube|id=PvF_9beJcNA|width=400|height=300}} |
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− | == Rocket' at E3 2013, interview == |
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− | {{#Widget:YouTube|id=UrQ50J2hU2U|width=400|height=300}} |
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− | == Rocket' at Rezzed 2014, DayZ Roadmap == |
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− | {{#Widget:YouTube|id=es42HrtPB3I|width=400|height=300}} |
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− | == Rocket' at Rezzed 2014, interview == |
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− | {{#Widget:YouTube|id=whrJVkG5lpE|width=400|height=300}} |
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− | == Rocket' at E3 2014, interview == |
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− | {{#Widget:YouTube|id=5lf7sttF174|width=400|height=300}} |
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− | </spoiler> |
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− | === |
+ | ===Roads=== |
+ | ''Main Article: [[Roads]]'' |
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− | <gallery mode=packed heights=200> |
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+ | *[[Grozovoy Pass]] |
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− | File:RocketCreatorDayZAtE3.jpg|Dean “Rocket” Hall at E3 2012 |
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+ | *[[Pass Oreshka]] |
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− | File:Dean-hall-mocap.jpg|Dean “Rocket” Hall in a MoCap suit |
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+ | *[[Pass Sosnovy]] |
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− | File:DeanHall.jpg|Dean's character head in-game |
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+ | *[[Turovo Pass]] |
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− | </gallery> |
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+ | {{MilitaryLocs}} |
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− | ==Trivia== |
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− | * The [[Rocket Aviators]] are named after Dean's online nickname, Rocket. |
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− | * Dean's face can be seen on the bottom of the [[.45ACP 25 Rounds|.45ACP Ammo Box]]. |
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− | * Dean's face is also now one of the available appearances to choose from when creating a [[Survivor]] (see above). |
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− | *And of course,Dean Hall's face is also one of the zombie appearances after version 0.60, and he has high chance to drop a kiwi after he is killed |
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− | * [[DayZ_Standalone/RedditAMA|Dean's 2012 Reddit AMA]] |
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+ | ===Industrial=== |
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− | [[Category:DayZ]] |
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+ | ''Main Article: [[Industrial Buildings]]'' |
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+ | *[[Factories]] |
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+ | *[[Lumber Mills]] |
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+ | *[[Mine (Kamensk)]] |
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+ | *[[Power Plant|Power Plant (Elektrozavodsk)]] |
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+ | *[[Power Sub-Stations]] |
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+ | *[[Vodka Distillery|Vodka Distillery (Vybor)]] |
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+ | |||
⚫ | |||
+ | *[[Pobeda Dam]] |
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+ | *[[Topolka Dam]] |
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+ | *[[Tishina Dam]] |
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+ | |||
+ | ==Other Locations== |
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+ | Most auxiliary locations can be assigned to a specific geographic group like forests, mountains, et cetera, but others are unique places that are the result of some civilization. |
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+ | |||
+ | ===Locations of Interest=== |
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+ | * [[SKVSCh Biathalon Arena]] |
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+ | * [[Saint Roman Ski Resort]] |
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+ | * [[Rify]] |
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+ | |||
+ | ===Structures with multiple locations=== |
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+ | * [[Billboards]] |
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+ | * [[Camping Areas]] |
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+ | * [[Local Areas]] |
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+ | * [[Castles]] |
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+ | * [[Commissar Statue|Commissar Statues]] |
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+ | * [[Dynamic Events]] |
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+ | |||
+ | ===Unmarked Locations=== |
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+ | * [[Compound (Krasnostav)]], a small military installment near [[Ostry]] and the [[Krasnostav Airstrip]]. |
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+ | * [[Debug Island]], an island far out to sea beyond the [[Debug Plains]]. |
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+ | * [[Grand Campfire Circle]], a bonfire pit. |
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+ | * [[Grass Pyramid]], a former terrain glitch now replaced with a sign. |
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+ | * [[Hill Figure]], a large chalk figure seen from the air. |
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+ | * [[Paradise Rock]], a tiny rocky island off the southeastern coast. |
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+ | * [[Windy Village]], an isolated dwelling adjacing [[Windy Mountain]] but not officially signposted. |
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+ | * [[Witch Ring]], a stick 'effigy' surrounded by five large stones. |
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+ | * [[Summer Camp near Severograd]], a singular [[Camp House]] hidden behind some trees. |
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+ | |||
+ | ===Removed Locations=== |
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+ | ''Main Article: [[Removed Locations]]'' |
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+ | |||
+ | These are places that were once in the game, but for various reasons have been taken out or moved elsewhere. |
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+ | |||
+ | == See Also == |
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+ | * [[Towns and Cities]] |
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+ | * [[Buildings]] |
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+ | * [[Landscape]] |
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+ | * [[Chernarus]] |
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+ | * [[Livonia]] |
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+ | |||
+ | <noinclude>[[Category:Locations]]</noinclude> |
Revision as of 22:39, 7 October 2020
Note: this page covers the Standalone version of DayZ; for information on the Mod, see Mod:Locations. Chernarus is a vast location made up of many different types of locations that Survivors can utilise for supplies, navigation, base building, or meeting with friends. These all give the oblast its unique feel and some insight into life pre-Outbreak. Some may contain excellent looting opportunities, and others may simply be nice tourist attractions.
Landmarks
Main Article: Landscape
There are many natural formations in Chernarus which may help in determining your own location such as fields, forests, hills, lakes, the coast, and more.
Civilization
Towns and Cities
Main Article: Towns and Cities
Roads
Main Article: Roads
Military Installations
Military Bases
Main Article: Military Bases
- Military Base at Green Mountain
- Military Base near Kamensk
- Military Base near Pavlovo
- S.A.M. & Radar Base near Tisy
- Military Base near Veresnik
- Military Base at Zelenogorsk
Airfields
Main Article: Airfields
- Vybor Air Base
- Temporary facilities at Balota Airfield
Military Camps
Main Article: Military Camps
- Facilities at Balota Airfield
- Evacuation Site near Calm Bay
- Evacuation Site at Berezino
- Evacuation Site at Chernogorsk
- Evacuation Site near Chernogorsk
- Evacuation Site near Dubrovka
- Evacuation Site at Elektrozavodsk
- Military Camp near Myshkino
- Evacuation Site at Novy Lug
- Evacuation Site near Severograd
- Evacuation Site near Sosnovka
- Evacuation Site near Staroye
- Evacuation Site at Stary Sobor
- Evacuation Site near Topolka Dam
- Evacuation Site near Turovo
- Evacuation Site at Three Crosses
Other Facilities
- Facilities at Storozh
- Facilities at Radio Zenit
- Facilities at Prigorodki Docks
- Military Convoy near Krasnoe
Industrial
Main Article: Industrial Buildings
- Factories
- Lumber Mills
- Mine (Kamensk)
- Power Plant (Elektrozavodsk)
- Power Sub-Stations
- Vodka Distillery (Vybor)
Dams
Other Locations
Most auxiliary locations can be assigned to a specific geographic group like forests, mountains, et cetera, but others are unique places that are the result of some civilization.
Locations of Interest
Structures with multiple locations
- Billboards
- Camping Areas
- Local Areas
- Castles
- Commissar Statues
- Dynamic Events
Unmarked Locations
- Compound (Krasnostav), a small military installment near Ostry and the Krasnostav Airstrip.
- Debug Island, an island far out to sea beyond the Debug Plains.
- Grand Campfire Circle, a bonfire pit.
- Grass Pyramid, a former terrain glitch now replaced with a sign.
- Hill Figure, a large chalk figure seen from the air.
- Paradise Rock, a tiny rocky island off the southeastern coast.
- Windy Village, an isolated dwelling adjacing Windy Mountain but not officially signposted.
- Witch Ring, a stick 'effigy' surrounded by five large stones.
- Summer Camp near Severograd, a singular Camp House hidden behind some trees.
Removed Locations
Main Article: Removed Locations
These are places that were once in the game, but for various reasons have been taken out or moved elsewhere.