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{{Tag|Chernarus}}
 
{{Mod notice}}
 
{{Mod notice}}
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[[Chernarus]] is a vast location made up of many different types of locations that [[Survivors]] can utilise for [[Loot|supplies]], [[Navigating|navigation]], [[Base Building|base building]], or meeting with friends. These all give the oblast its unique feel and some insight into life [[Chernarus#History|pre-Outbreak]]. Some may contain excellent looting opportunities, and others may simply be nice tourist attractions.
{| style="width:300px; float:right; margin:0 0 1em 1em; box-shadow: 0px 0px 2px 2px DimGrey; border: 1px solid DimGrey; padding: 2px"
 
! colspan="2" style="background: DarkGreen; color: White; border: 1px solid Grey;"| Dean Hall
 
|-
 
| colspan="2" style="text-align: center;"|[[File:DeanHall01.png|300px|frameless|center]]''Dean Hall at Mount Everest, early 2013.''
 
|-
 
! colspan="2" style="background: DarkGreen; color: white;"|General
 
|-
 
| style="background-color: Gainsboro;"|'''Aliases''' || ''Rocket, Rocket2Guns''
 
|-
 
| style="background-color: Gainsboro;"|'''Profession'''||Game Developer
 
|-
 
| style="background-color: Gainsboro;"|'''Role'''||Lead Developer
 
|}
 
Dean “Rocket” Hall was the lead [[Developers|Developer]] at Bohemia Interactive for DayZ before handing responsibilities over to David Durcak in late 2014. He is responsible for starting the development of the [[DayZ Mod]], it's success having lead to the development of the [[DayZ Standalone]] game.
 
   
==Overview==
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==Landmarks==
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 ''Main Article: [[Landscape]]''
Dean Hall was Born in Oamaru, New Zealand, May 14th 1983. Even growing up Dean had the desire to develop games, starting on a Commodore Amiga Desktop that was given to him at a young age. During his time in the Amy, he was inspired by the difficulties of his survival training to create a simulation using the ArmA II engine to prepare other soldiers for the emotional hardships they may face; this idea was essentially turned down by the Army, and so Dean decided to add Zombies into the game and release it to the public as a Apocalypse Survival game.
 
   
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There are many natural formations in Chernarus which may help in determining your own location such as fields, forests, hills, lakes, the coast, and more.
Dean is a active member in the DayZ community, constantly taking suggestions, responding to questions and giving updates about progress and work. He is set to step down from the role of lead Developer when the game reaches
 
   
==Media==
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==Civilization==
===Twitter===
 
Dean often posts news about DayZ on his Twitter account, Rocet2Guns: [https://twitter.com/rocket2guns].
 
   
===Videos===
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===Towns and Cities===
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 ''Main Article: [[Towns and Cities]]''
<spoiler text="Videos">
 
== Rocket' at E3 2012, interview ==
 
{{#Widget:YouTube|id=PvF_9beJcNA|width=400|height=300}}
 
== Rocket' at E3 2013, interview ==
 
{{#Widget:YouTube|id=UrQ50J2hU2U|width=400|height=300}}
 
== Rocket' at Rezzed 2014, DayZ Roadmap ==
 
{{#Widget:YouTube|id=es42HrtPB3I|width=400|height=300}}
 
== Rocket' at Rezzed 2014, interview ==
 
{{#Widget:YouTube|id=whrJVkG5lpE|width=400|height=300}}
 
== Rocket' at E3 2014, interview ==
 
{{#Widget:YouTube|id=5lf7sttF174|width=400|height=300}}
 
</spoiler>
 
   
===Gallery===
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===Roads===
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&nbsp;''Main Article: [[Roads]]''
<gallery mode=packed heights=200>
 
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*[[Grozovoy Pass]]
File:RocketCreatorDayZAtE3.jpg|Dean “Rocket” Hall at E3 2012
 
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*[[Pass Oreshka]]
File:Dean-hall-mocap.jpg|Dean “Rocket” Hall in a MoCap suit
 
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*[[Pass Sosnovy]]
File:DeanHall.jpg|Dean's character head in-game
 
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*[[Turovo Pass]]
</gallery>
 
   
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{{MilitaryLocs}}
==Trivia==
 
* The [[Rocket Aviators]] are named after Dean's online nickname, Rocket.
 
* Dean's face can be seen on the bottom of the [[.45ACP 25 Rounds|.45ACP Ammo Box]].
 
* Dean's face is also now one of the available appearances to choose from when creating a [[Survivor]] (see above).
 
*And of course,Dean Hall's face is also one of the zombie appearances after version 0.60, and he has high chance to drop a kiwi after he is killed
 
* [[DayZ_Standalone/RedditAMA|Dean's 2012 Reddit AMA]]
 
   
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===Industrial===
[[Category:DayZ]]
 
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&nbsp;''Main Article: [[Industrial Buildings]]''
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*[[Factories]]
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*[[Lumber Mills]]
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*[[Mine (Kamensk)]]
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*[[Power Plant|Power Plant (Elektrozavodsk)]]
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*[[Power Sub-Stations]]
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*[[Vodka Distillery|Vodka Distillery (Vybor)]]
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===Dams===
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*[[Pobeda Dam]]
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*[[Topolka Dam]]
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*[[Tishina Dam]]
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==Other Locations==
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Most auxiliary locations can be assigned to a specific geographic group like forests, mountains, et cetera, but others are unique places that are the result of some civilization.
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===Locations of Interest===
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* [[SKVSCh Biathalon Arena]]
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* [[Saint Roman Ski Resort]]
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* [[Rify]]
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===Structures with multiple locations===
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* [[Billboards]]
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* [[Camping Areas]]
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* [[Local Areas]]
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* [[Castles]]
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* [[Commissar Statue|Commissar Statues]]
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* [[Dynamic Events]]
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===Unmarked Locations===
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* [[Compound (Krasnostav)]], a small military installment near [[Ostry]] and the [[Krasnostav Airstrip]].
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* [[Debug Island]], an island far out to sea beyond the [[Debug Plains]].
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* [[Grand Campfire Circle]], a bonfire pit.
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* [[Grass Pyramid]], a former terrain glitch now replaced with a sign.
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* [[Hill Figure]], a large chalk figure seen from the air.
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* [[Paradise Rock]], a tiny rocky island off the southeastern coast.
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* [[Windy Village]], an isolated dwelling adjacing [[Windy Mountain]] but not officially signposted.
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* [[Witch Ring]], a stick 'effigy' surrounded by five large stones.
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* [[Summer Camp near Severograd]], a singular [[Camp House]] hidden behind some trees.
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===Removed Locations===
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&nbsp;''Main Article: [[Removed Locations]]''
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These are places that were once in the game, but for various reasons have been taken out or moved elsewhere.
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== See Also ==
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* [[Towns and Cities]]
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* [[Buildings]]
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* [[Landscape]]
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* [[Chernarus]]
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* [[Livonia]]
  +
  +
<noinclude>[[Category:Locations]]</noinclude>

Revision as of 22:39, 7 October 2020

Note: this page covers the Standalone version of DayZ; for information on the Mod, see Mod:Locations. Chernarus is a vast location made up of many different types of locations that Survivors can utilise for supplies, navigation, base building, or meeting with friends. These all give the oblast its unique feel and some insight into life pre-Outbreak. Some may contain excellent looting opportunities, and others may simply be nice tourist attractions.

Landmarks

 Main Article: Landscape

There are many natural formations in Chernarus which may help in determining your own location such as fields, forests, hills, lakes, the coast, and more.

Civilization

Towns and Cities

 Main Article: Towns and Cities

Roads

 Main Article: Roads


Military Installations

Military Bases

 Main Article: Military Bases

Airfields

 Main Article: Airfields

Military Camps

 Main Article: Military Camps

Other Facilities


Industrial

 Main Article: Industrial Buildings

Dams

Other Locations

Most auxiliary locations can be assigned to a specific geographic group like forests, mountains, et cetera, but others are unique places that are the result of some civilization.

Locations of Interest

Structures with multiple locations

Unmarked Locations

Removed Locations

 Main Article: Removed Locations

These are places that were once in the game, but for various reasons have been taken out or moved elsewhere.

See Also