Character Status

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In DayZ Standalone, Character Status is the overall well-being of a player as measured by several key stats. It also encompasses everything that affects the player in terms of injuries, disease, the environment, and more.

Player health is a complex system of attributes that requires regular monitoring and action to keep in check. The state of wellness of your character will also determine how well you are able to do certain activities, how resistant you are to diseases, and other side effects.

Player Stats[edit | edit source]

A stat is a numerical value that represents a specific facet of a character's health. Players are not able to see their character's raw stat numbers. Instead, they are conveyed to the player through in-game messages, UI indicators, and visual effects. All stats have some sort of effect when they reach a specific threshold. These can be positive effects like health regeneration or negative effects like falling unconscious.

Players start with full health and full blood as a "fresh spawn" character on the coast.

Stat Range Starting Value Description Affected By Effects
Health 0 - 100 100 The overall well-being of your character. Regen, Injury, Exposure Death (0 and below), Slower movement speed
Blood 0 - 5,000 5,000 The volume of blood in your character's body. The rate of blood loss fluctuates depending on the magnitude of your injuries. Losing blood will cause your vision to desaturate (the less color you see, the lower your blood level). Losing too much blood will cause your character to fall unconscious and even die. Regen, Injury, Exposure Death (less than 2,500), Unconsciousness (less than 3,000
Shock 0 - 100 100 The amount of trauma your character's body has sustained in a short period of time. Dissipates slowly on its own. Too much at once and your character will go unconscious. Injury, Blood Loss Unconsciousness (less than 20)
Stamina 0 - 100 100 The amount of physical exertion your character can do before they need to rest. Weight, Player Actions Sprint/Jump/Dodge/Heavy Attack Loss
Energy 0 - 20,000 600 The nourishment level of your character. Needed to move quickly as well as recover Blood. Food, Drink Regen, Hunger
Water 0 - 5,000 500 The level of water in your character's body. Necessary to keep temperatures down and recover Blood. Food, Drink Regen, Thirst
Stomach 0 - 5,000* 0 The amount of food and water in your character's stomach. Players are only able to consume so much at a time before they vomit, causing them to lose some energy and hydration. Eating, Drinking Vomit
Temperature 30ºC - 43ºC 36.5ºC The body temperature of your character. Players must maintain a balance or their overall health will suffer. Players will use energy and water more quickly when they are too hot / too cold. Environment Hyperthermia, Hypothermia
Humidity 0 - 100 0 How wet your character is. A higher the value indicates a wetter character, increasing the rate at which your character's body temperature decreases. Environment Temperature Decrease

The Basics[edit | edit source]

Every player will have to address their character's most basic of needs, and this is a continuous process. Food and drink are needed as fuel to keep moving, and directly serve to manage the player's other vital signs through careful balance. All of the mechanics described in this category are critical to keeping a player alive, healthy, and capable.

Hunger & Thirst
Stat Min - Max Starting Effects
Energy 0 - 20,000 600 Starving: 0 - 200 Energized: 800 - 20,000
Water 0 - 5,000 500 Dehydrated: 250 Hydrated: 1200

Blood[edit | edit source]

Blood is capped at 5000. As your blood level decreases, you lose resistance against shock damage caused by getting hit with melee attacks or by bullets and are therefore more likely to get knocked unconscious. When your blood level falls below 3,000, you will begin to take Shock damage until you fall unconscious. You will continue to take Shock damage until your blood level is above 3,000. Natural regeneration would allow for this on its own, but if you are bleeding or otherwise actively losing blood, intervention by another player will be needed. The only situation where your blood level would decrease without you bleeding would be another player removing blood from your body via an IV.

Losing some of your blood will not kill you, but it will prevent you from recovering consciousness on your own. If your blood drops below 2,500, you will die.

Regaining Blood
Blood can be regained through various methods:

  • Natural Regeneration: Slow but steady recuperation over time.
  • Saline: Improves the speed of Natural Regeneration.
  • Blood Transfusion: Instant blood increase. However, you need a blood donor and it's potentially lethal unless both blood types are tested, the donor's bloodtype is O-, or the recipient's bloodtype is AB+. For more information see Blood Type below.

Blood Type
Blood type is a variable in DayZ Standalone. Every character has a specific blood type that is unique to that character and does not transfer when a new character is spawned after death, nor does it carry over to other characters on separate hives. A player's blood type affects their ability to donate or receive blood transfusions.

To perform a successful blood transfusion using a blood bag, a donor's blood type must be compatible with the recipient's. It's imperative to check blood type compatibility before performing a blood transfusion, as transfusion with incompatible blood type will result in the fatal Hemolytic Reaction (see below). When in doubt, and when available, use a saline bag if you wish to avoid the risk. Also, be aware that the player who is having their blood removed for a transfusion will immediately lose blood.

Blood type can be determined by using a blood testing kit and syringe. Simply equip the kit in your hands and you can test either your own or another player's blood. All players involved must stay still, or else the action will be cancelled. Possible blood types and their associated compatibility can be found on the table below.

Blood Type Compatibility Table
Recipient Donor
O− O+ A− A+ B− B+ AB− AB+
O− Check.png Cross.png Cross.png Cross.png Cross.png Cross.png Cross.png Cross.png
O+ Check.png Check.png Cross.png Cross.png Cross.png Cross.png Cross.png Cross.png
A− Check.png Cross.png Check.png Cross.png Cross.png Cross.png Cross.png Cross.png
A+ Check.png Check.png Check.png Check.png Cross.png Cross.png Cross.png Cross.png
B− Check.png Cross.png Cross.png Cross.png Check.png Cross.png Cross.png Cross.png
B+ Check.png Check.png Cross.png Cross.png Check.png Check.png Cross.png Cross.png
AB− Check.png Cross.png Check.png Cross.png Check.png Cross.png Check.png Cross.png
AB+ Check.png Check.png Check.png Check.png Check.png Check.png Check.png Check.png
As a rule for memorization:
  1. O- is the universal donor; can donate to anyone without checking.
  2. AB+ is the universal recipient; can receive from anyone without checking.
  3. O can transfer to O, A, B or AB
  4. A can transfer to A or AB
  5. B can transfer to B or AB
  6. AB can only transfer to AB
  7. (-) can transfer to (-) or (+)
  8. (+) can only transfer to (+)

Health[edit | edit source]

Health capped at 100. It can be seen as the tangible life force of your character. Players lose health when they get shot, scratched, stabbed, axed, punched, starved, dehydrated, overheated, sick, etc. Reaching zero health results in permanent death.

Regaining or maintaining full health requires players to manage a number of other vital stats, particular energy, hydration, and blood. Health can only be regained through natural regeneration, which occurs under the right conditions. For more information on that process, see the full section below.

Stomach[edit | edit source]

Stat Min - Max Starting Effects
Solids 0 - 5,000 0 Stuffed: 1,500+ Vomit: 2,000
Liquids 0 - 5,000 0 Stuffed: 1,500+ Vomit: 2,000

A character has only a finite amount of space in their stomach in which to put food and water. As a player consumes more of these items, they will become more and more "stuffed." This progresses through two more levels until you are severely stuffed, at which point you will vomit to create space in your stomach. Once the player is vomiting there is nothing to do except wait for it to pass. Eat and drink as necessary to reenergize and rehydrate.

Injuries[edit | edit source]

Mechanics in this category are the result of something bad that has happened to the player due to violence or unfortunate circumstances. Effects can range from minor inconvenience (pain) to disabling (broken legs) to life threatening (bleeding) and everything in between. Some injuries, such as falling several stories from a building or ledge, will kill a character instantly in addition to ruining much of their equipment.

Bleeding[edit | edit source]

Blood will spurt out of the player, which can be seen by other survivors (and the player themselves when in third person view). The screen color will slowly fade to grey as the amount of blood decreases -- starting from the maximum of 5000 blood, and down to a minimum of 500 before the player falls unconscious. The amount of blood lost per second is 1% of the initial blood damage taken from the attack that caused the bleeding. However, blood lost per second is never less than 5. NOTE: Bleeding does not reduce health, only blood.

Bleeding will not stop until you patch yourself up. Immediate treatment using a bandage or a rag is required to prevent further blood loss and its side effects. If you are unable to apply a bandage you will fall unconscious, and unless someone applies a bandage to your unconscious body, and you regain over 500 blood, you will die. For a list of items that can be torn into rags, see that item's article.

Long-term treatment should include the player staying well-fed and hydrated in order for natural regeneration to occur. One may optionally receive a saline bag or a transfusion from a blood bag to give a quick boost to blood levels. Warning: giving a blood transfusion to a player with an incompatible blood type will kill them! Make sure both donor and recipient have matching (or compatible) blood types before completing a transfusion.

This condition typically occurs when a player is injured by zombies but can also happen due to gunshot wounds or melee damage from other players. When bleeding, a player will receive various warning messages indicating that they are bleeding. Loss of blood may vary depending on the type of injury, the following are a list of inflicted injuries in order of most severe to the least in terms of blood loss.

  • Projectile/gunshot wounds (larger caliber bullets being worse)
  • Slice wounds (bladed weapons)
  • Blunt force
  • Zombie attacks

Consciousness[edit | edit source]

The player has passed out, and is unable to see, move, or communicate with those around them. Unconsciousness is commonly caused by severe blood loss and/or being overwhelmed by shock from an attack. To treat the symptoms that led to unconsciousness, check the player's pulse.

  • Blood Loss: With time, an energized and hydrated player will be able to regenerate blood and get back up on their own. However, if the condition was caused by bleeding, they will not be able to recover without assistance. Receiving a saline or blood bag will give a quick boost to blood levels and recover them instantly once bleeding has been stopped. Remember, blood can be transfused from one person to another as long as their blood types are compatible.
  • Shock: This is a temporary condition. Shock dissipates on its own over time, so provided you are not otherwise losing blood or unconscious for another reason, you'll recover naturally from this state in less than five minutes. Alternatively receiving an epinephrine injection will fix this condition instantly, however if the player has low blood they may head straight back into unconsciousness. It is therefore advised to bandage and fix all other conditions before the player is injected with the epinephrine.

Other Injuries[edit | edit source]

  • Heart Attack: A heart attack is caused by random chance during unconsciousness. The primary determining symptom is an irregular pulse. Use Epinephrine to revive an unconscious player with this condition.
  • Foot Injury: A foot injury is caused by walking or running in ruined shoes, or no shoes at all. While moving around, you cause damage to your feet based on the terrain you're moving on and how fast you're moving. Wearing shoes negates some damage at the expense of their condition. Eventually shoes become worn out and your feet will begin to take small amounts of damage.
  • General Pain: The character is in pain after taking damage. Pain is characterized by audible moaning when the character logs in, but is otherwise not represented by any icon or text that is visible to the player. It does not much, if any, noticeable effect on the player at this time.

Illness and Disease[edit | edit source]

Beyond the more obvious physical injuries discussed above, players can also be the victim of various afflictions that can result in very dire, difficult circumstances or even death. Illness and disease can be contracted any number of different ways, ranging from dirty water to zombie-related wounds.

Brain Disease[edit | edit source]

This condition is the result of cannibalism -- despite how the real life counterpart of the disease is transmitted, you can get it by merely eating the flesh of another player. This is the only way to contract the disease. The disease itself is not fatal, however it causes the player's character to hysterically and uncontrollably laugh/cry every few minutes, as well as to shake and flinch randomly. These noises can give away the player's position, and they also serve as a dead giveaway that the player has eaten human flesh. The shaking starts immediately after eating the human meat and will increase in intensity over the course of five minutes until the player ends up with very violent flinching. This flinching makes aiming weapons exceedingly difficult. There is no cure for the brain disease.

Cholera[edit | edit source]

This disease is contracted when a player drinks from an unclean source of water such as a pond. Though it is not always guaranteed that players will contract this illness when they drink unclean water, there is a relatively high chance for this to happen, so it is preferable to seek out a clean source such as the water pumps found in most towns or to hydrate yourself using food and drink.

Poisoning[edit | edit source]

The player has contracted an illness through consuming things that they are not supposed to. These illnesses are really just different severities of the same condition, but all of the different forms consist of several stages. If managed correctly, they will pass away on their own after getting the player go through the worst of it. Remaining energized and hydrated throughout the duration should allow the player to recover from all but the worst illness.

Hemolytic Reaction[edit | edit source]

A reaction to receiving incompatible blood type during blood transfusion. Hemolytic reactions are extremely dangerous and have a 100% mortality. The player will fall unconscious, shortly followed by death. Make sure to check blood type compatibility before performing a blood transfusion. A saline IV is a safer option as there is no risk of incompatibility or side effects.

Salmonellosis[edit | edit source]

This illness is contracted when a player consumes raw meat or fish. Similar to cholera or food poisoning, this disease does not have to be fatal, but will likely require a long period of recovery wherein you will need to eat food and drink water often in order to pull through it. Antibiotics can be used as a remedy to speed up the process.

Influenza[edit | edit source]

The flu. Having the flu will cause a player to cough and become feverish.

The Common Cold[edit | edit source]

Having a cold will cause your character to sneeze occasionally, potentially infecting other survivors, and will increase the chance that your character can catch the flu.

Effects of the Environment[edit | edit source]

As if maintaining your basic stats and dealing with disease & injuries wasn't enough, players are faced with challenges from the environment itself as well. The temperature, and especially any precipitation, can have profound effects on your character's ability to stay healthy and effective.

Temperature[edit | edit source]

Clothing is the main factor in determining your body temperature. Every clothing item you wear offers some degree of insulation (or lack thereof) that is relative to the size, material, etc. of that item. Smaller, lighter, and thinner items have a relatively low insulation value and larger, thicker, and heavier clothing items have a higher insulation value.

The weather is a factor in how warm or cold you are. Outside temperatures will vary based on the time of year and time of day and are further affected by your altitude on the map. Rainy weather will result in lower outdoor temperatures, whether you're wet or dry. However if you are wet, the degree of warmth your clothing gives you is drastically reduced.

Your breath will assist you in gauging if it is cold outside: if you can see your breath, get some warmer clothing on! You can also tell if your temperature is increasing/decreasing by checking your character's text-based status messages in the bottom-left of the screen. "It's chilly out there" means your temperature is currently decreasing. "I am sweating" means your temperature is currently increasing. Cold/hot, freezing/overheating, and hypothermia/hyperthermia status icons will be indicated in the inventory screen as your temperature moves towards one of those extremes. For precise measurement of your body temperature, use a thermometer.

Loss of body heat from exposure to cold air or water will result in hypothermia. Overheating will result in hyperthermia, causing you to dehydrate due to excessive sweating. Both conditions can be fatal if they are ignored, though hypothermia is largely considered the more dangerous condition because it directly drains you of life force (health and blood) instead of just water or energy.

Ambient temperature of the environment is an important variable influencing a character's body temperature. Base ambient temperatures differ based upon the real-life time of year, as determined by the real-world place that Chernarus is based upon (essentially local temps in the Czech Republic). This base temperature is then modified by things like altitude and presence of rain.

  • Sun – Clear and sunny days mean higher temperatures.
  • Rain – Rain means lower temperature, and will lead to wet clothes, which will drastically affect your clothing's ability to insulate you.
  • Altitude – Higher altitudes and windy conditions mean lower temperatures.

All these factors combined will determine the ambient temperature in the location where you are at. Once the ambient temperature is calculated, your body temperature will start to slowly increase or decrease based upon that value.

You increase your body temperature by:

  • Sitting beside a fireplace (very fast)
  • Wearing heavily insulated clothing items (varies)
  • Exposing yourself to sunshine or remaining inside buildings (slow)
  • Descending to lower altitudes (varies)
  • Moving (varies)
  • Using a heatpack (slow)

Your decrease your body temperature by:

  • Removing clothing items (varies)
  • Exposing yourself to rain or swimming (fast)
  • Being outdoors at night (slow)
  • Being outdoors at higher altitudes (slow)
  • Sitting still (slow)

The player suffers from severe overheating. It is usually caused by a combination of intense physical activity (running, sprinting), hot weather, and/or wearing very warm clothing for the conditions. When overheated, the player's water levels will decrease rapidly and it may lead to dehydration.

Treatment for hyperthermia includes decreasing your body temperature and rehydrating yourself. Find a cool spot in the shade, remove warm clothing or swap it out for something lighter, and in extreme cases take a swim in a pond or the ocean to get yourself wet in order to cool down more quickly.

The player is freezing due to lack of warmth. Loss of body heat is caused due to a prolonged exposure to cold weather, not wearing heavy enough clothing, and/or high levels of humidity. It results in rapid loss of energy and, if left unmanaged, the player could freeze to death.

Treatment for hypothermia includes increasing your body temperature and re-energizing yourself. Get out of the cold and into warm, dry clothing. You can also use a heatpack or start a fireplace and be warmed by its heat. Increased activity like running also helps.

Humidity[edit | edit source]

This is a stat that measures a player's overall "wetness," for lack of a better way of describing it. Humidity is gained either by getting exposed to rain or taking swim in any body of water. When your humidity rises, you will see a status indicator to warn you of your character and your items becoming wet. Eventually, your humidity level will decrease until the player becomes completely dry.

Humidity has no direct effect on a player's health, instead it affects player clothing by reducing its heat insulation value. This will then reduce the player's temperature, which can be beneficial if they are suffering from hyperthermia, otherwise it might cause them to eventually suffer from hypothermia.

There are four levels of player humidity other than the non-status of being dry. They are as follows, in order from least to most wet: damp, wet, soaked, and drenched.

Once a player has gained some level of humidity, there are a few options for reducing that level back to dry:

  • Run around for a while. If you keep moving, especially at a quick pace, you will naturally "air dry" over time.
  • Sit next to a fireplace. This is by far the most effective method. This will completely dry both you and your items in a matter minutes.

Trivia[edit | edit source]

  • Previously in the DayZ Mod, Blood was used as a way to indicate overall health.

See Also[edit | edit source]

  1. Medical Supplies
  2. Survival
  3. Survivors