Game Controls

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Controls Options

Here you will find a listing of the various Game Controls available for use and assignment in DayZ Standalone.

Before jumping into the game, you'll need to familiarize yourself with the basic controls including the ability to move your character and interact with your environment. You can access these key assignments by visiting the Controls section of the Configuration menu, which you can from the in-game menu using the Esc key or from the game's main menu. Additional controls can be accessed via the drop-down menu at the top of the key assignment screen. You can reconfigure the controls based on your own personal preferences. The tables below show the default key assignments for the game.

Movement[edit | edit source]

Basic game controls (outdated)
Key Function
W / Up Move Forward
S / Down Move Backward
A / Left Strafe Left
D / Right Strafe Right
Q (Stable branch) Lean Left (double-tap to toggle)
E (Stable branch) Lean Right (double-tap to toggle)
L. Ctrl Walk/Jog (hold for temporary; double-tap to toggle)
L. Shift Run (hold for temporary)
V (Stable branch)

Space (Experimental branch)

Vault (Jump)
C (Stable branch) Stand
X (Stable branch)

C (Experimental branch)

Z (Stable branch)

C (hold) (Experimental branch)


General[edit | edit source]

Key Function
Tab Toggle Inventory Screen
~ Toggle Hotbar (Hide/View)
0 to 9 Hotkey Slots
Space (Stable branch)

Right Mouse Button (Experimental branch)

Lower/Raise Item in Hands
G (Stable branch) Throw Item in Hands
L (Stable branch) Flashlight On/Off
Alt or * Free Look
Enter (Stable branch)

V (Experimental branch)

Toggle Between 1st Person (1PP) and 3rd Person (3PP) Perspectives
Right Mouse Button (Stable branch)

Middle Mouse Button (Experimental branch)

Zoom (Hold)
Scroll Wheel View Available Actions
F (or Middle Mouse Button (Stable branch)) Use / Action

Weapons[edit | edit source]

Key Function
Left Mouse Button Fire Weapon (Firearms) / Swing Weapon (Melee)
Right Mouse Button (Stable branch)

L. Shift or Middle Mouse Button (Experimental branch)

Use Optics
Right Mouse Button (Hold) (Stable branch)

L. Ctrl (Experimental branch)

Hold Breath
R Chamber New Round (weapon)
T (Stable branch)

X (Experimental branch)

Toggle Weapon Firing Mode
Space (Stable branch)

Right Mouse Button (Experimental branch)

Raise Weapon
Ctrl + Space (Stable branch) Toggle Raise Weapon
Page Up Zeroing - Up
Page Down Zeroing - Down

Vehicles[edit | edit source]

Key Function
W / Up Accelerate
S / Down Slow Down
A / Left Turn Left
D / Right Turn Right
Q Shift Down One Gear
E Shift Up One Gear
L. Shift Turbo

Communication[edit | edit source]

Key Function
/ Use Text Chat
Caps Lock Hold to speak in voice chat. Double-tap to toggle voice chat on/off.
F1 Hello
F2 Hands Up (surrender) (Stable branch)

Wave (Experimental branch)

F3 Sit Down (Stable branch)

Heart (Experimental branch)

F4 Frig off
F5 Clap (Stable branch)

Lay down (Experimental branch)

F6 Point (Stable branch)

Magnifique (Experimental branch)

F7 Thumbs Up (Stable branch)

Point (Experimental branch)

F8 Facepalm (Stable branch)

Taunt elbow (Experimental branch)

F9 Silent (Stable branch)

Thumbs Up (Experimental branch)

F10 Die
F11 Suicide

Additional Gestures[edit | edit source]

These gestures are not bound to any key by default, and must be assigned by the user (typically in place of an existing gesture assignment). In Experimental, new gestures have been rebound to existing keys, while some are still unavailable by conventional means.

Heart (Used to be bound to replace Frig Off during Holidays)
Salute (Non-functional in 0.62, functional in 0.63)
Sit Down (Alternate, named SIT_B)
Point at Self
Nod Head
Shake Head
Look at Me
Thumb Down
RPS (Rock Paper Scissors)
Camp? (Cooking with stick animation)

See Also[edit | edit source]