This page is part of a Project. Please visit the DayZ:Projects page for additional information on how to assist with this effort.
Please visit the DayZ:Projects page for additional information on how to assist with this effort.
Here you will find a listing of the various Game Controls available for use and assignment in DayZ.
Before jumping into the game, you'll need to familiarize yourself with the basic controls including the ability to move your character and interact with your environment. You can access these key assignments by visiting the Controls section of the Configuration menu, which you can from the in-game menu using the Esc key or from the game's main menu. Additional controls can be accessed via the drop-down menu at the top of the key assignment screen. You can reconfigure the controls based on your own personal preferences. The tables below show the default key assignments for the game.
Movement[ | ]
Key | Function |
---|---|
W / ↑ | Move Forward |
S / ↓ | Move Backward |
A / ← | Strafe Left |
D / → | Strafe Right |
Q | Lean Left (double-tap to toggle) |
E | Lean Right (double-tap to toggle) |
L ctrl | Walk/Jog (hold for temporary; double-tap to toggle) |
L. shift | Run (hold for temporary) |
Space | Jump |
C hold/push | Stand |
C push | Crouch |
C hold | Prone |
General[ | ]
Key | Function |
---|---|
Tab ↹ | Toggle Inventory Screen |
~ | Toggle Hotbar (Hide/View) |
0 to 9 | Hotkey Slots |
Right mouse button | Lower/Raise Item in Hands |
G | Throw Item in Hands |
Left mouse button | Flashlight On/Off |
Alt or * | Free Look |
↵ Enter or V | Toggle Between 1st Person (1PP) and 3rd Person (3PP) Perspectives |
Middle mouse button | Zoom (Hold) |
Scroll Wheel | View Available Actions |
Left mouse button | Use / Action |
Weapons[ | ]
Key | Function |
---|---|
Left Mouse Button | Fire Weapon (Firearms) / Swing Weapon (Melee) |
Right Mouse Button (Stable branch)
L. shift or Middle Mouse Button (Experimental branch) |
Use Optics |
L. ctrl(Hold) | Hold Breath |
R | Chamber New Round (weapon) |
X | Toggle Weapon Firing Mode |
Right mouse button | Raise Weapon |
Ctrl + Space (Stable branch) | Toggle Raise Weapon |
Page up | Zeroing - Up |
Page down | Zeroing - Down |
Vehicles[ | ]
Key | Function |
---|---|
W / ↑ | Accelerate |
S / ↓ | Slow Down |
A / ← | Turn Left |
D / → | Turn Right |
Q | Shift Down One Gear |
E | Shift Up One Gear |
L. shift | Turbo |
Communication[ | ]
Key | Function |
---|---|
/ | Use Text Chat |
⇪ Caps Lock | Hold to speak in voice chat. Double-tap to toggle voice chat on/off. |
F1 | Hello |
F2 | Hands Up (Wave) (Stable branch) |
F3 | Sit Down (Stable branch)
Heart (Experimental branch) |
F4 | Frig off |
F5 | Surrender (Stable branch) |
F6 | Point (Stable branch)
Magnifique (Experimental branch) |
F7 | Thumbs Up (Stable branch)
Point (Experimental branch) |
F8 | Facepalm (Stable branch)
Taunt elbow (Experimental branch) |
F9 | Silent (Stable branch)
Thumbs Up (Experimental branch) |
F10 | Die |
F11 | Suicide |
Additional Gestures[ | ]
These gestures are not bound to any key by default, and must be assigned by the user (typically in place of an existing gesture assignment). In Experimental, new gestures have been rebound to existing keys, while some are still unavailable by conventional means.
Function |
---|
Heart (Used to be bound to replace Frig Off during Holidays) |
Salute (Non-functional in 0.62, functional in 0.63) |
Sit Down (Alternate, named SIT_B) |
Timeout |
Point at Self |
Watching |
Stop |
Listen |
Move |
Down |
Come |
Nod Head |
Shake Head |
Shrug |
Look at Me |
Think! |
Facepalm |
Thumb Down |
Dance |
RPS (Rock Paper Scissors) |
Camp? (Cooking with stick animation) |
Clap |