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==Development== |
==Development== |
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+ | === Current Team=== |
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+ | * [https://twitter.com/tom_48_97 Julien Vida] - Executive Producer |
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+ | * [https://twitter.com/impulsvisuals Tim Pulsmeier] - Associate Producer |
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+ | * [https://twitter.com/adamfrancu Adam Franců (Sumrak)] - Project Lead (prev. Senior Map Designer) |
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+ | * [https://twitter.com/MiroslavManena Miroslav Maněna] - Lead Programmer |
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⚫ | |||
+ | * [https://twitter.com/FoltynD David Foltýn] - Publishing Team |
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⚫ | |||
+ | |||
+ | === Previous Team Members === |
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⚫ | |||
* '''[[Rocket|Creator]]''' - [https://twitter.com/rocket2guns Dean "Rocket" Hall] |
* '''[[Rocket|Creator]]''' - [https://twitter.com/rocket2guns Dean "Rocket" Hall] |
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− | * '''Project Lead / Development Manager''' - [https://twitter.com/DavidDurcak David |
+ | * '''Project Lead / Development Manager''' - [https://twitter.com/DavidDurcak David Durčák] |
* '''Creative Director''' - [https://twitter.com/Hicks_206 Brian Hicks] |
* '''Creative Director''' - [https://twitter.com/Hicks_206 Brian Hicks] |
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* '''Lead Producer''' - [https://twitter.com/eugenharton Eugen Harton] |
* '''Lead Producer''' - [https://twitter.com/eugenharton Eugen Harton] |
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− | ===Game Design=== |
+ | ====Game Design==== |
− | * '''Lead Designer''' - [https://twitter.com/PeterNespesny Peter |
+ | * '''Lead Designer''' - [https://twitter.com/PeterNespesny Peter Nespešný] |
* '''Designer''' - [https://twitter.com/iantomasik Ian Tomasik] |
* '''Designer''' - [https://twitter.com/iantomasik Ian Tomasik] |
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* '''Designer / Scripter''' - Boris Vacula |
* '''Designer / Scripter''' - Boris Vacula |
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− | ===World Design=== |
+ | ====World Design==== |
− | * ''' |
+ | * '''Environment Artist''' - Mark Gill |
− | * ''' |
+ | * '''(Former) Map Designer''' - [https://twitter.com/_SenChi__ Arseny Smirnov] |
− | ===Art=== |
+ | ====Art==== |
* '''Global Art Manager''' - [https://twitter.com/ctorchia Chris Torchia] |
* '''Global Art Manager''' - [https://twitter.com/ctorchia Chris Torchia] |
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* '''Artist''' - Marcin Pindara |
* '''Artist''' - Marcin Pindara |
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+ | * '''Artist''' - Luboš Lednár |
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− | ===Animation=== |
+ | ====Animation==== |
⚫ | |||
* '''Technical Animator''' -- [https://twitter.com/Haxxer Adam Oresten] |
* '''Technical Animator''' -- [https://twitter.com/Haxxer Adam Oresten] |
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− | === |
+ | ====Sound==== |
+ | |||
+ | * '''Junior Sound Designer''' - [https://twitter.com/Cunnedda Kryštof Havel] |
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+ | |||
+ | ====Gameplay Programmers==== |
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* '''Lead''' - Miroslav (Mirek) Maněna |
* '''Lead''' - Miroslav (Mirek) Maněna |
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* '''Programmer''' - Adrian Turcanu |
* '''Programmer''' - Adrian Turcanu |
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− | ===Engine Programmers (Enfusion) |
+ | ====Engine Programmers (Enfusion)==== |
* '''Lead Programmer''' - Filip (Fido) Doksanský |
* '''Lead Programmer''' - Filip (Fido) Doksanský |
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* '''Programmer''' - Volodymyr Syvochka |
* '''Programmer''' - Volodymyr Syvochka |
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− | ===Quality Assurance (QA)=== |
+ | ====Quality Assurance (QA)==== |
* '''Team Lead''' - Ondrej Klima |
* '''Team Lead''' - Ondrej Klima |
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− | ==Community== |
+ | ====Community==== |
* '''Community Manager''' - [https://twitter.com/BatyAlquawen Zuzana Cinková] |
* '''Community Manager''' - [https://twitter.com/BatyAlquawen Zuzana Cinková] |
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* '''Brand Manager''' - [https://twitter.com/RaptorM60 Martin Čulák] |
* '''Brand Manager''' - [https://twitter.com/RaptorM60 Martin Čulák] |
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+ | * '''Brand Manager''' - [https://twitter.com/AnnaBuenafe Anna Buenafe] |
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+ | * '''Community Manager''' - Jakub Vambersky |
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+ | ====Survivor GameZ==== |
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+ | |||
+ | * '''Lead''' - Louis Doran |
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− | ==Creative Direction & Consulting== |
+ | ====Creative Direction & Consulting==== |
* '''Creative Director''' - [https://twitter.com/IvanBuchta Ivan Buchta] (Chernarus+) |
* '''Creative Director''' - [https://twitter.com/IvanBuchta Ivan Buchta] (Chernarus+) |
Revision as of 21:58, 17 September 2020
The following is a list of people involved the development of DayZ Standalone. It is important to note that development of the game is not limited to the people whose names you see below -- DayZ Standalone is worked on by several connected teams at Bohemia Interactive that include dozens of people. Additionally, given their common parent company, they share some resources in the form of assets, programming, and more with their sister product Arma III.
Development
Current Team
- Julien Vida - Executive Producer
- Tim Pulsmeier - Associate Producer
- Adam Franců (Sumrak) - Project Lead (prev. Senior Map Designer)
- Miroslav Maněna - Lead Programmer
- Viktor Kostik - Animation Lead
- David Foltýn - Publishing Team
Previous Team Members
Senior Leadership
- Creator - Dean "Rocket" Hall
- Project Lead / Development Manager - David Durčák
- Creative Director - Brian Hicks
- Lead Producer - Eugen Harton
Game Design
- Lead Designer - Peter Nespešný
- Designer - Ian Tomasik
- Designer / Scripter - Boris Vacula
World Design
- Environment Artist - Mark Gill
- (Former) Map Designer - Arseny Smirnov
Art
- Global Art Manager - Chris Torchia
- Artist - Marcin Pindara
- Artist - Luboš Lednár
Animation
- Technical Animator -- Adam Oresten
Sound
- Junior Sound Designer - Kryštof Havel
Gameplay Programmers
- Lead - Miroslav (Mirek) Maněna
- Programmer - Adrian Turcanu
Engine Programmers (Enfusion)
- Lead Programmer - Filip (Fido) Doksanský
- Programmer - Volodymyr Syvochka
Quality Assurance (QA)
- Team Lead - Ondrej Klima
Community
- Community Manager - Zuzana Cinková
- Brand Manager - Martin Čulák
- Brand Manager - Anna Buenafe
- Community Manager - Jakub Vambersky
Survivor GameZ
- Lead - Louis Doran
Creative Direction & Consulting
- Creative Director - Ivan Buchta (Chernarus+)
- Lead Programmer - Martin Slavkov