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The following is a list of people involved the development of [[DayZ Standalone]]. It is important to note that development of the game is not limited to the people whose names you see below -- DayZ Standalone is worked on by several connected teams at Bohemia Interactive that include dozens of people. Additionally, given their common parent company, they share some resources in the form of assets, programming, and more with their sister product Arma III. |
The following is a list of people involved the development of [[DayZ Standalone]]. It is important to note that development of the game is not limited to the people whose names you see below -- DayZ Standalone is worked on by several connected teams at Bohemia Interactive that include dozens of people. Additionally, given their common parent company, they share some resources in the form of assets, programming, and more with their sister product Arma III. |
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==Development== |
==Development== |
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* '''Team Lead''' - Ondrej Klima |
* '''Team Lead''' - Ondrej Klima |
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==Community== |
==Community== |
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* '''Community Manager''' - [https://twitter.com/BatyAlquawen Zuzana Cinková] |
* '''Community Manager''' - [https://twitter.com/BatyAlquawen Zuzana Cinková] |
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* '''Brand Manager''' - [https://twitter.com/RaptorM60 Martin Čulák] |
* '''Brand Manager''' - [https://twitter.com/RaptorM60 Martin Čulák] |
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[[Category:DayZ]] |
[[Category:DayZ]] |
Revision as of 17:06, 5 April 2017
The following is a list of people involved the development of DayZ Standalone. It is important to note that development of the game is not limited to the people whose names you see below -- DayZ Standalone is worked on by several connected teams at Bohemia Interactive that include dozens of people. Additionally, given their common parent company, they share some resources in the form of assets, programming, and more with their sister product Arma III.
Development
Senior Leadership
- Creator - Dean "Rocket" Hall
- Project Lead / Development Manager - David Durcak
- Creative Director - Brian Hicks
- Lead Producer - Eugen Harton
Game Design
- Lead Designer - Peter Nespesny
- Designer - Ian Tomasik
- Designer / Scripter - Boris Vacula
World Design
- Senior Level Designer / Environment Artist - Arseny Smirnov
- Level Designer - Adam Franců
Art
- Global Art Manager - Chris Torchia
- Artist - Marcin Pindara
Animation
- Lead Animator - Viktor Kostik
- Technical Animator -- Adam Oresten
Gameplay Programmers
- Lead - Miroslav (Mirek) Maněna
- Programmer - Adrian Turcanu
Engine Programmers (Enfusion)
- Lead Programmer - Filip (Fido) Doksanský
- Programmer - Volodymyr Syvochka
Quality Assurance (QA)
- Team Lead - Ondrej Klima
Community
- Community Manager - Zuzana Cinková
- Brand Manager - Martin Čulák
Creative Direction & Consulting
- Creative Director - Ivan Buchta (Chernarus+)
- Lead Programmer - Martin Slavkov