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Base Building is a core game mechanic of DayZ Standalone. Though this part of the game is still in its infancy during the Alpha stage of development, its prominence in DayZ's future cannot be ignored and it is already possible to get a first-hand experience in how some of it will work. Additional technology changes that will bring about the Beta phase of the game are necessary in order to implement much of what is planned for this topic, primarily in how player's interact with objects and their environment.
Current Functionality[edit | edit source]
As of 1.0, players can construct bases or camps, ranging from simple loot stashes in underground stashes or barrels, to complex walled structures with Fences, Watchtowers, an electricity system and vehicles.
Objects such as tents or electricity system items can be placed using a ghost 'precision placement' model. This allows you to accurately place items in a specific location and rotation.
In addition to building a camp from scratch, players also have rudimentary barricading in the form of lockpicks. Just about any functioning door on any existing structure in Chernarus can be locked for the purpose of impeding another person's ability to enter that building. This is only temporary however, since melee weapons can be used to break through the locked door. Given its current limitations, most people choose to use this ability as a distraction for creating a surprise attack or to alert them when another player may be trying to enter the building that they are currently occupying.