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Talk:Zombies

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[] To be verified: Loot chance

The Zombie Agent (dayz_code / system / zombie_agent.fsm) calls for a loot chance of 70%. This seams unrealistic. Has anybody found something else in the source?

  //Add some loot
  _rnd = random 1;
  if (_rnd > 0.3) then {
  [loot generating code]
  }
I know that the loot change got increased got zombies, so I think the 70% is correct. The "loot generator" however only gives invaluable loot at zombies, so tin cans and bottles, with some exceptions for better stuff (ammo, food, etc). I think the code is correct, especially after the latest patches. - Grezvany13 () 02:42, 6 June 2012 (MDT)


[] To be verified: Zombie agro/attack

Has the glitch of zombies attacking and agroing through walls been fixed? In my experience it is still very much a issue.

The 1.7.1 Patchlog says it is - But as you say we need to get it confirmed! - () 11:41, 17 June 2012 (MDT)
Read (updated) (allcaps in top) - () 12:47, 17 June 2012 (MDT)

[] To be verified: Zombie spawning

I thought the changelog said, that they don't spawn inside buildings anymore. Furthermore, the value "zombies_inside" isn't in the code anymore. I haven't play for a while due to studies, but may someone please confirm this. - Leucetius () 04:10, 19 June 2012 (MDT)


Added a couple zombie facts --Baeleron () () 17:49, 12 July 2012 (UTC)

[] Spawn distance

It seems to me that Z's spawn as soon as you enter a 200m radius around the object they spawn from. Can anyone confirm? Should be added.

I'd agree with this only add that they cant spawn within 30m of you. So they spawn 30-200m around you Nuke () () 12:14, 8 August 2012 (UTC)
I had some Z's spawn ~5m from me yesterday so I assume the minimum spawn distance is much lower than 30m
I'm not 100% sure, but I guess there's no minimum. Useally zombies spawn way before you get close to them (200m is a long way), however when a server is busy they might be delayed before they really spawn. If you walk those 200m and then the zombies really spawn (instead of instantly), it may look like they spawn right in your face.
If DayZ uses the same trigger-spawn method as available at the ARMA2 editor, the close range spawns are caused by lag and busy servers. - Grezvany13 () () 14:25, 9 August 2012 (UTC)
You can test minimum spawn distance by driving up in a car and getting out Nuke () () 20:03, 11 August 2012 (UTC)