Namespaces

Variants
Views
Actions
OTHER LANGUAGES

Survivors

From DayZ Wiki
Revision as of 15:02, 23 July 2012 by Jeddite1088 () ( | )

Jump to: ,
A Survivor player

In , every player starts out as a survivor, minimally equipped, unarmed and unprepared man or woman washed ashore on the coast of Chernarus. To get through a day, three steps must be taken; Scavenge, Slay, Survive.

Every survivor starts out with minimal gear, so it's essential to supplies and arms to survive against basic needs like hunger and thirst as well as hostile enemies.

Contents

Starting

Starting equipment consists of:

  • 1 - equipped as a sidearm, default key binding L toggles flashlight on or off. Use as light source only when necessary, as it can attract attention of not only but hostile survivors as well.
  • 1 - used to stop , which causes you to lose over time.
  • 1 pack of - used to cure , which impairs your first person aiming.
  • 1 (Coyote Patrol Pack) - your personal storage inventory. Note that you must take items out of your backpack before being able to use them.

Male Survivors have 3 different skins (Female Survivors have one), all of which consist of a black baseball cap and tactical vest. Survivor skins are not saved with character data and can change on every server log in. Skins also differ for each player: For example if you look at yourself and see a black shirt, that doesn't mean that other players see you in a black shirt as well.

Supplies

A survivor must stay hydrated, fed, warm and healthy. Ignoring these basic needs will cause loss of or other ill effects, which will severely hurt survivability in the long run.

Hydration

The survivor will need to stay hydrated. This need can be satisfied by drinking cans of soda or water from a refillable . Not filling this need will cause you to lose blood over time.

Food

Food can be found as either in residential areas and supermarkets, or harvested as meat from dead game. Not filling this need will cause you to lose blood over time. Eating food is also the only way to regain lost blood, other than by having another player treat you with blood bags.

In order to harvest and cook meat, the survivor needs a , (harvested from woods with a or found inside barns) and a – raw meat can be harvested from various killable animals such as hogs or cows, which must be killed and skinned. The raw meat must then be prepared and cooked to by open which must be supplied with firewood and lit with matches, and which can attract attention of zombies and other survivors, especially during night.

Medical supplies

First aid supplies – , and – can be found from dead zombies, residential areas, supermarkets and many other buildings. Advanced medical supplies – , , and – can only be found in such as hospitals or medical military tents. Note that Blood Bags and Epi-Pen cannot be used on self; they can only be used on other players.

Tools and

A survivor needs many tools to manage the day. A , a , , , and a go a long way towards surviving in the countryside. These tools, when picked up, go straight into your tool belt inventory, and will not take your regular inventory space. They can also be spaced in your backpack.

Common weapons like sidearms and various kinds of other weapons popular in civilian use, like or rifles can be gathered and used for self-defense. More advanced weapons suitable for combat operations can be found from military buildings, or by hunting other players...

Combat

One of the first things every survivor usually spends time acquiring is a weapon. Weapons suitable for killing enemy targets include the two tools used as melee weapons ( and ) and any firearm or explosive weapon, ranging from common pistols to rare specops-quality weapons and equipment.

The reason you became a survivor. Zombies can spawn from almost every kind of building or loot spawn, and will attack players on sight.

Fellow Survivors

Allies or enemies. Trust no one you don't know.

Bandits

Survivors who kill other survivors for supplies are often referred to as bandits. This used to be a more physical effect, as players killing other survivors would take on a Bundeswehr Wüste (desert pattern) uniform. This feature is now gone and player character skins are changeable. The term is used to refer to players who enjoy thrill of the kill or looting of player corpses. Technically, any player who fights against other players can be considered a bandit. In newer versions players who are bandits will cause a constant heartbeat sound to play when aimed at from a certain range. The quicker the heartbeat; the lower the players humanity. However, just because you don't hear a heartbeat when aiming at a player doesn't mean they haven't committed any murders.

Tips

Grouped players (both survivors and bandits) often raid (Cherno) and (Elektro) - the two biggest cities along the south coast. Heading to these cities unprepared can be risky, though they are often scavenged by freshly respawned players before heading north.

Looting high value military targets can be very dangerous. Enemy bandits will often take up positions to snipe anyone looking to loot. Extra precautions should be taken when around:

Watch out for survivors carrying scoped or military-grade weapons; these players are rarely out there to kill just zombies. Player-made fortifications such as sandbag walls, barbed wire or tank trap obstacles can also identify a location frequently visited by other players. Barbed wire can be dangerous to players if they try to jump over it using the jump over obstacle key (default V), but will not stop zombies.

Most survivors head north after gathering immediate supplies or immediately upon respawning. Grouping in Chernarus can be difficult, so it is advisable to avoid any size of groups of survivors you don't know.

See also