Survival
Contents |
Status Effects
Bleeding
See also: Blood
| Symptoms | The player will 'Spurt' Blood out of them which can be seen by other survivors and by the player themselves in third person. The color will slowly fade from the screen based on the amount of blood the player has remaining. |
| Causes | Bleeding can occur when: |
| Treatment | This condition is cured with a Bandage. A bandage can be used on yourself or on other players using the action menu. It is recommended that you have at least two bandages in your inventory at all times.
Bleeding will sometimes stop on its own, without the need for a bandage. If you continue to bleed, it will not stop until you reach 2000 blood or apply a bandage. Eat food to regain your blood levels. |
Shock
| Symptoms | If the player logs out with this status, the next time they log in they will spend a long period unconscious. It is marked by a White symbol on the HUD (REMOVED) |
| Causes | Shock is the status effect a player will receive after being shot at by another player or damaging themselves somehow. On very rare occassions, being hit or even being near a zombie can get the player a shock status. |
| Treatment | This status will last from 30 seconds to 5 minutes and is only curable with an Epi-pen. |
Pain
| Symptoms | Pain is accompanied by excessive screen shaking which makes aiming very difficult. Currently, shaking is only seen while in first person view. In third person view the screen will not shake, however the crosshairs and aiming are still affected. |
| Causes | Pain is caused when the player takes damage, it has a chance to proc on any type of damage including falling, Zombie hits, or gun shot wounds. |
| Treatment | Pain is cured by Painkillers. |
Broken Bones
| Symptoms | How to see if you have Broken Bones:
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| Causes | Causes of Broken Bones:.
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| Treatment | To fix broken bones a Morphine Auto Injector must be used
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Unconscious
| Symptoms | Character will have an hourglass in the middle of their screen and all colors will fade (white and black, blurry) , along with inability to chat, move, etc. (game controls disabled) |
| Causes | Causes of being Unconscious:
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| Treatment | An Epi-Pen will fix this condition instantly, however if the player has low blood they may head straight back into unconsciousness. It is therefore advised to bandage and fix all other conditions before the player is injected with the Epi-Pen. Remember that an Epi-Pen has to be used by another survivor to give yourself consciousness. |
Infection
| Symptoms | Character will cough and splutter, losing 3 blood every second. An infected player loses blood continuously until they reach 3,000 blood, at which point the blood loss stops, but coughing continues. Coughing sounds will attract the attention of nearby zombies. |
| Causes | Causes of Infection:
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| Treatment | Treatment for Infection:
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Cold
| Symptoms | Character will shake from coldness (not as shaky as Pain.) |
| Causes | Causes of Cold:
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| Treatment | Treatments for a Cold:
Any one will work - you do not have to do all to relieve your cold. |
Blood
Blood is essentially the health of the player. Blood begins at 12,000 for a freshly spawned player. If the player's blood reaches 0, they will die.
Blood Levels
As blood decreases, color saturation starts to drain from the player's screen. Complete saturation loss usually occurs around 4000 to 3000 blood. At this point the character will occasionally shake, and your character's heartbeat can be heard. Sound becomes more muffled as you lose blood. At less than 3000, you will start to randomly fall Unconscious.
At a blood level of 0 or below, the player is dead.
- 12000 - Max Blood
- < 9000 - Susceptible to "Knock out" from zombies
- < 8000 - Color and sound begin to fade
- < 3000 - May fall Unconscious. This is a 1 out of 100 chance, calculated every second
- < 2000 - Severe vision impairment (black and white screen), and severe loss of hearing
- 0 - Death
Regaining Blood
To regain blood you can either eat Food, or use Blood Bags. Blood bags are the most effective form of treatment, but must be administered by another player with the action menu. Cooked Meat replenishes blood faster than canned food.
- Canned Goods increase blood count by 200, up to the maximum of 12,000.
- Raw Meat increases blood count by:
* Rabbit: 400 per
* Beef: 100 per
* Bacon: 150 per
* Mutton: 100 per
* Chicken: 100 per
up to the maximum of 12,000. However, eating raw meat does offer
a chance of getting an infection.
- Cooked Meat increases blood count by:
* Rabbit: 1600 per
* Beef: 600 per
* Bacon: 400 per
* Mutton: 400 per
* Chicken: 400 per
up to the maximum of 12,000.
- Blood Bags instantly restores the player's blood to the maximum of 12,000.
When low on blood, it is recommended that you retreat into the woods. While there are fewer zombies here, there are also animals that provide meat; as long as you have the tools necessary to kill, gut, and cook the animal, you can acquire a good stash of food without the risk of sneaking into town. You will need:
- Any Weapon (Even a hatchet will do, animals don't run away for some reason!)
- Hunting Knife Needed to gut the animal, which provides you with Raw Meat
- Hatchet to harvest wood.
- Box of Matches To light the fire.
Make sure the meat and a pile of wood is in your inventory, right click your matches and "make fireplace" and then mouse-wheel to light the fire, and again to cook the meat.
Bleeding
Bleeding is an effect from ArmA 2. Bleeding needs to be stopped with a Bandage, or will cause the player to fall Unconscious and eventually die.
Bleeding will sometimes stop on its own, without the need for a bandage. This effect appears to occur more often at more minor levels of injury.
Hunger and Thirst
If you become too Hungry or Thirsty, your blood will begin to drain at a rate of 20 units per second. This will continue until you run out of blood and die.
The HUD will provide a flashing red indicator if you are dying of hunger or thirst.
Temperature
Your body temperature determines how easy it is to get Infections, and if very low you will recieve the status effect Cold. Common temperature while day + running is 42°C (yes, so high, but still normal), while night is 35°C. NOTE: In 1.7.2.4 your temperature does not appear on the debug menu in game; temperature has to be monitored using the status icon in the lower right-hand corner of the HUD.
Like the other HUD icons, the temperature icon will begin to blink when nearing a critical state. When this happens, the player should try to increase their temperature as quickly as possible or face the possibility of obtaining a cold or infection.
You increase your body temperature by:
- Moving (very slow, faster movement speed will neutralise loss)
- Remaining near a Fireplace (very fast)
- Using a Heat Pack (Instant)
- Remaining inside buildings (slow)
- Staying in the sunshine (slow - moderate based on time of day)
- Sitting in Vehicles - Slow/moderate
Your body temperature will decrease when:
- You are outdoors at night (slow)
- You are outdoors in a rain storm (fast)
- You are outdoors in a windy environment (slow)
- You are immersed in water (Very fast)
