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Survival

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Revision as of 13:56, 29 June 2012 by SEi () ( | )

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Contents

Status Effects

Bleeding

See also:

Symptoms The player will 'Spurt' out of them which can be seen by other survivors and by the player themselves in third person. The color will slowly fade from the screen based on the amount of blood the player has remaining.
Causes Bleeding can occur when:
  • Being hit by
  • Being eaten by
  • Falling
  • Getting shot
  • Getting hit by an explosive
  • Obtaining an infection
  • Having a player run into you
Treatment This condition is cured with a . A bandage can be used on yourself or on other players using the action menu. It is recommended that you have at least two bandages in your inventory at all times.

Bleeding will sometimes stop on its own, without the need for a bandage. If you continue to bleed, it will not stop until you reach 2000 blood or apply a bandage. Eat food to regain your blood levels.

Shock

Symptoms If the player logs out with this status, the next time they log in they will spend a long period unconscious. It is marked by a White symbol on the HUD (REMOVED)
Causes Shock is the status effect a player will receive after being shot at by another player or damaging themselves somehow. On very rare occassions, being hit or even being near a zombie can get the player a shock status.
Treatment This status will last from 30 seconds to 5 minutes and is only curable with an Epi-pen.

Pain

Symptoms Pain is accompanied by excessive screen shaking which makes aiming very difficult. Currently, shaking is only seen while in first person view. In third person view the screen will not shake, however the crosshairs and aiming are still affected.
Causes Pain is caused when the player takes damage, it has a chance to proc on any type of damage including falling, Zombie hits, or gun shot wounds.
Treatment Pain is cured by .

Broken Bones

Symptoms How to see if you have Broken Bones:
  • The player will lie prone, he will be able to stand, crouch and even vault, but will fall if attempting to move.
  • The player will still be able to operate vehicles with no difficulty.
  • The player will have a white broken bone icon displayed on the hud
Causes Causes of Broken Bones:.
  • Attacked by a melee weapon.
  • Attacked by Zombies (after 3-4 hits while already bleeding).
  • Being shot in the leg.
  • Being hit by a thrown item.
  • Falling.
  • Hit by a vehicle (usually death right after).
  • Spawning inside of a vehicle (accompanied by bleeding).
  • Jumping over a setup .
  • Zombies on rare occasions.
  • Proning close to a wall and moving around too much.
  • Occasionally due to a glitch while walking through an open door.
  • Being hit by an opening gate.
  • Closing an outhouse door while you are in it.
  • Crawling over a pallet (accompanied by bleeding)
  • Proning into a tent.
  • On occasion even walking off small edges, stairs and so on can break your bones.
  • Proning down the stairs.
  • Rare chance when another player runs into you, you will start bleeding and break a bone instantaneously.
Treatment To fix broken bones a must be used

Unconscious

Symptoms Character will have an hourglass in the middle of their screen and all colors will fade (white and black, blurry) , along with inability to chat, move, etc. (game controls disabled)
Causes Causes of being Unconscious:
  • A very large amount of lethal damage. (most rifles, sniper rifles, and high military-graded weapons)
  • Dropping below 3000 blood will cause the player to drift in and out of consciousness (there is a 1 in 100 chance for this, and it is rolled once every second in the game).
  • Logging in with the condition. (patched)
  • Being hit by a zombie while you have less than 9000 blood.
  • Occasionally due to a glitch while walking through open doors.
  • Currently a bug in the game: being unconsciousness after login without being unconscious before relogging/exiting the game.
Treatment An will fix this condition instantly, however if the player has low blood they may head straight back into unconsciousness. It is therefore advised to bandage and fix all other conditions before the player is injected with the Epi-Pen. Remember that an Epi-Pen has to be used by another survivor to give yourself consciousness.

Infection

Symptoms Character will cough and splutter, losing 3 every second. An infected player loses blood continuously until they reach 3,000 blood, at which point the blood loss stops, but coughing continues. Coughing sounds will attract the attention of nearby zombies.
Causes Causes of Infection:
  • Random chance when drops below 36.
  • Spending time near players who are already sick.
  • Being attacked by a zombie (1/500 chance).
  • Small chance when drinking unboiled water and when eating raw food.
Treatment Treatment for Infection:

Cold

Symptoms Character will shake from coldness (not as shaky as .)
Causes Causes of Cold:
Treatment Treatments for a Cold:
  • A made using a and a .
  • Running/sprinting will prevent your temperature from dropping further. It will also warm you up quicker than walking, as long as you are not in rain/water.
  • Applying a .
  • Shelter such as inside of Buildings or .

Any one will work - you do not have to do all to relieve your cold.


Blood

Blood is essentially the health of the player. Blood begins at 12,000 for a freshly spawned player. If the player's blood reaches 0, they will die.

Blood Levels

As blood decreases, color saturation starts to drain from the player's screen. Complete saturation loss usually occurs around 4000 to 3000 blood. At this point the character will occasionally shake, and your character's heartbeat can be heard. Sound becomes more muffled as you lose blood. At less than 3000, you will start to randomly fall .

At a blood level of 0 or below, the player is dead.

  • 12000 - Max Blood
  • < 9000 - Susceptible to "" from zombies
  • < 8000 - Color and sound begin to fade
  • < 3000 - May fall This is a 1 out of 100 chance, calculated every second
  • < 2000 - Severe vision impairment (black and white screen), and severe loss of hearing
  • 0 - Death

Regaining Blood

To regain blood you can either eat or use . Blood bags are the most effective form of treatment, but must be administered by another player with the action menu. replenishes blood faster than canned food.

  • increase blood count by 200, up to the maximum of 12,000.
  • increases blood count by:
            * Rabbit: 400 per
            * Beef: 100 per
            * Bacon: 150 per
            * Mutton: 100 per
            * Chicken: 100 per
                  up to the maximum of 12,000.  However, eating raw meat does offer
                  a chance of getting an infection.
            * Rabbit: 1600 per
            * Beef: 600 per
            * Bacon: 400 per
            * Mutton: 400 per
            * Chicken: 400 per
                  up to the maximum of 12,000.
  • instantly restores the player's blood to the maximum of 12,000.


When low on blood, it is recommended that you retreat into the woods. While there are fewer zombies here, there are also animals that provide meat; as long as you have the tools necessary to kill, gut, and cook the animal, you can acquire a good stash of food without the risk of sneaking into town. You will need:

  • Any Weapon (Even a hatchet will do, animals don't run away for some reason!)
  • Needed to gut the animal, which provides you with
  • to harvest wood.
  • To light the fire.

Make sure the meat and a pile of wood is in your inventory, right click your matches and "make fireplace" and then mouse-wheel to light the fire, and again to cook the meat.

Bleeding

See:

Bleeding is an effect from ArmA 2. Bleeding needs to be stopped with a , or will cause the player to fall and eventually die.

Bleeding will sometimes stop on its own, without the need for a bandage. This effect appears to occur more often at more minor levels of injury.

Hunger and Thirst

If you become too or your blood will begin to drain at a rate of 20 units per second. This will continue until you run out of blood and die.

The HUD will provide a flashing red indicator if you are dying of hunger or thirst.

Temperature

Your body temperature determines how easy it is to get , and if very low you will recieve the status effect . Common temperature while day + running is 42°C (yes, so high, but still normal), while night is 35°C. NOTE: In 1.7.2.4 your temperature does not appear on the debug menu in game; temperature has to be monitored using the status icon in the lower right-hand corner of the HUD.

Like the other HUD icons, the temperature icon will begin to blink when nearing a critical state. When this happens, the player should try to increase their temperature as quickly as possible or face the possibility of obtaining a cold or infection.

You increase your body temperature by:

  • Moving (very slow, faster movement speed will neutralise loss)
  • Remaining inside buildings (slow)
  • Staying in the sunshine (slow - moderate based on time of day)

Your body temperature will decrease when:

  • You are outdoors at night (slow)
  • You are outdoors in a rain storm (fast)
  • You are outdoors in a windy environment (slow)
  • You are immersed in water (Very fast)