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Survival

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Contents

[] Status Effects

[] Bleeding

See also:

Symptoms The player will 'Spurt' out of them which can be seen by other survivors and by the player themselves in third person. The color will slowly fade from the screen based on the amount of blood the player has remaining.
Causes Bleeding can occur when:
  • Being hit by
  • Being eaten by
  • Falling
  • Getting shot
  • Getting hit by an explosive
  • Obtaining an infection
  • Having a player run into you
Treatment This condition is cured with a . A bandage can be used on yourself or on other players using the action menu. It is recommended that you have at least two bandages in your inventory at all times.

Bleeding will sometimes stop on its own, without the need for a bandage. If you continue to bleed, it will not stop until you reach 2000 blood or apply a bandage. Eat food to regain your blood levels.

[] Shock

Symptoms If the player logs out with this status, the next time they log in they will spend a long period unconscious. It is marked by a White symbol on the HUD (REMOVED)
Causes Shock is the status effect a player will receive after being shot at by another player or damaging themselves somehow. On very rare occassions, being hit or even being near a zombie can get the player a shock status.
Treatment This status will last from 30 seconds to 5 minutes and is only curable with an Epi-pen.

[] Pain

Symptoms Pain is accompanied by excessive screen shaking which makes aiming very difficult. Currently, shaking is only seen while in first person view. In third person view the screen will not shake, however the crosshairs and aiming are still affected.
Causes Pain is caused when the player takes damage, it has a chance to proc on any type of damage including falling, Zombie hits, or gun shot wounds.
Treatment Pain is cured by .

[] Broken Bones

Symptoms How to see if you have Broken Bones:
  • The player will lie prone, he will be able to stand, crouch and even vault, but will fall if attempting to move.
  • The player will still be able to operate vehicles with no difficulty.
  • The player will have a white broken bone icon displayed on the hud
Causes Causes of Broken Bones:.
  • Attacked by a melee weapon.
  • Attacked by Zombies (after 3-4 hits while already bleeding).
  • Being shot in the leg.
  • Being hit by a thrown item.
  • Falling.
  • Hit by a vehicle (usually death right after).
  • Spawning inside of a vehicle (accompanied by bleeding).
  • Jumping over a setup .
  • Zombies on rare occasions.
  • Proning close to a wall and moving around too much.
  • Occasionally due to a glitch while walking through an open door.
  • Being hit by an opening gate.
  • Closing an outhouse door while you are in it.
  • Crawling over a pallet (accompanied by bleeding)
  • Proning into a tent.
  • On occasion even walking off small edges, stairs and so on can break your bones.
  • Proning down the stairs.
  • Rare chance when another player runs into you, you will start bleeding and break a bone instantaneously.
Treatment To fix broken bones a must be used

[] Unconscious

Symptoms Character will have an hourglass in the middle of their screen and all colors will fade (white and black, blurry) , along with inability to chat, move, etc. (game controls disabled)
Causes Causes of being Unconscious:
  • A very large amount of lethal damage. (most rifles, sniper rifles, and high military-graded weapons)
  • Dropping below 3000 blood will cause the player to drift in and out of consciousness (there is a 1 in 100 chance for this, and it is rolled once every second in the game).
  • Logging in with the condition. (patched)
  • Being hit by a zombie while you have less than 9000 blood.
  • Occasionally due to a glitch while walking through open doors.
  • Currently a bug in the game: being unconsciousness after login without being unconscious before relogging/exiting the game.
Treatment An will fix this condition instantly, however if the player has low blood they may head straight back into unconsciousness. It is therefore advised to bandage and fix all other conditions before the player is injected with the Epi-Pen. Remember that an Epi-Pen has to be used by another survivor to give yourself consciousness.

[] Infection

Symptoms Character will cough and splutter, losing 3 every second. An infected player loses blood continuously until they reach 3,000 blood, at which point the blood loss stops, but coughing continues. Coughing sounds will attract the attention of nearby zombies.
Causes Causes of Infection:
  • Random chance when drops below 36.
  • Spending time near players who are already sick.
  • Being attacked by a zombie (1/500 chance).
  • Small chance when drinking unboiled water and when eating raw food.
Treatment Treatment for Infection:

[] Cold

Symptoms Character will shake from coldness (not as shaky as .)
Causes Causes of Cold:
Treatment Treatments for a Cold:
  • A made using a and a .
  • Running/sprinting will prevent your temperature from dropping further. It will also warm you up quicker than walking, as long as you are not in rain/water.
  • Applying a .
  • Shelter such as inside of Buildings or .

Any one will work - you do not have to do all to relieve your cold.


[] Blood

Blood is essentially the health of a player. Blood begins at 12000 units for a newly spawned player. If a player's blood reaches 0, they will die.

[] Blood Levels

As a player's blood level decreases, color saturation decreases proportionally. Complete saturation loss usually occurs around 4000 to 3000 blood. At this point a player will occasionally shake, and a player character's heartbeat may be heard by the player. Hearing becomes impaired as blood loss increases as well. At less than 3000 blood, a player will start to randomly fall .

If a player's blood level reaches 0 or below, a player will die.

[] Effects of Blood Loss

  • = 12000 - Max Blood
  • < 12000 - Proportional loss of saturation and hearing to blood loss
  • < 9000 - Susceptible to '' upon being struck by zombies
  • < 3000 - May fall There is a 1% chance of this happening every second.
  • < 2000 - Near-total loss of saturation, blurred vision, and severe loss of hearing
  • ≤ 0 - Death

[] Regaining Blood

To regain blood a player can either eat or use . Blood bags are the most effective form of treatment, but must be administered by another player using the context menu. replenishes blood more efficiently than canned food.

  • increase blood count by 200, up to the maximum of 12000.
  • increases blood count by:
  • Rabbit: 400 blood (1 Raw Rabbit Meat per animal)
  • Cow: 100 blood (6 Raw Beef per animal)
  • Wild Boar: 150 blood (4 Raw Bacon per animal)
  • Sheep: 100 blood (4 Raw Mutton per animal)
  • Chicken: 100 blood (2 Raw Chicken Legs per animal)
Note: Eating raw meat carries the risk of acquiring an , which may be cured using .
  • Rabbit: 1600 blood (1 Cooked Rabbit Meat per animal)
  • Beef: 600 blood (6 Beefsteaks per animal)
  • Bacon: 400 blood (4 Cooked Bacon per animal)
  • Mutton: 400 blood (4 Cooked Mutton per animal)
  • Chicken: 400 blood (2 Cooked Chicken Legs per animal)
  • restore a player's blood level to the maximum of 12000. Another player is required to apply the blood bag. Blood bags may not be used by a player to restore their own blood level. It takes around ten seconds to apply a blood bag, and both players must remain stationary.

[] Hunting

When low on blood, it is recommended that a player retreat into the woods. While there are fewer zombies here, there are also animals that provide meat. As long as a player has the tools necessary to kill, gut, and cook the animal, a player can acquire a fair amount of food, and therefore, blood, without running the risk of going into residential areas. Animals are more commonly seen wandering fields, but may also be found along tree lines. To kill, gut, and cook an animal, a player will need:

  • Any weapon (melee weapons may be used, as animals other than rabbits do not run away from players) to kill the animal
  • A is needed to gut animals, which creates the appropriate in the animal's loot menu, which may then be gathered. The process of gutting takes around five seconds to complete.
  • A is needed to harvest wood. Wood is harvested by standing next to a tree in an appropriate forest and using the menu from right-clicking a hatchet in a player's inventory. Harvesting takes around five seconds to complete.
  • A is needed to make a fireplace and to light a fire.

A must be in a player's inventory in order to build a fireplace. Right clicking a will bring up a menu containing the 'Make Fireplace' option. Making a fireplace consumes a wood pile, but not a box of matches. Once a fireplace is built, a player may interact with the fireplace using the context menu (default scroll wheel) and, using the option 'Light Fire', light the fire. If a player has any in their main inventory, using the context menu with a lit fireplace and selecting the option 'Cook Meat' will cook all available raw meat in the players inventory over a period of several seconds.

[] Bleeding

See:

Bleeding is a status effect from ArmA 2. Bleeding needs to be stopped with a , or will cause the player to fall and eventually die. Bandaging is occasionally unnecessary, as bleeding will sometimes stop on its own. This effect appears to occur more often for lower levels of blood loss.

[] Hunger and Thirst

If a player becomes too or too their blood will begin to drain at a rate of 20 units per second. This will continue until a player bleeds out and dies. The respective part of the HUD will provide a flashing red indicator if a player is dying of hunger or thirst.

[] Temperature

Your body temperature determines how easy it is to get , and if very low you will recieve the status effect . Common temperature while day + running is 42°C (yes, so high, but still normal), while night is 35°C. NOTE: In 1.7.2.4 your temperature does not appear on the debug menu in game; temperature has to be monitored using the status icon in the lower right-hand corner of the HUD.

Like the other HUD icons, the temperature icon will begin to blink when nearing a critical state. When this happens, the player should try to increase their temperature as quickly as possible or face the possibility of obtaining a cold or infection.

You increase your body temperature by:

  • Moving (very slow, faster movement speed will neutralise loss)
  • Remaining inside buildings (slow)
  • Staying in the sunshine (slow - moderate based on time of day)

Your body temperature will decrease when:

  • You are outdoors at night (slow)
  • You are outdoors in a rain storm (fast)
  • You are outdoors in a windy environment (slow)
  • You are immersed in water (Very fast)

[] Survival Tactics

Perhaps the best feature of DayZ is the ability to choose any strategy for survival -- players are free to do anything they wish. Newly spawned players are immediately faced with a number of challenges:

  • Finding food and drink. You will become hungry and thirsty fairly quickly, so having a and a few cans of and is critical for long-term survival.
  • Finding a and .
  • Finding a bigger . The starter pack is too small to carry all the things you will need.

This page describes a few common strategies for solving these problems.


[] Hiding in the Forest

The forest strategy involves avoiding cities and towns, and heading directly into the interior of the map. The most immediate benefit of this is avoiding the kill-zones that are the major coastal cities. However, even the smaller towns can be very treacherous to lone players due to their large number of zombies. Avoidance can be a successful strategy for new players, allowing them a little breathing room to become comfortable with the quirky Arma II engine.

  • As soon as you spawn, look for a way to enter the forest. Skirt far around buildings if possible. If you spawn in a city, stick to the beach until you have a clear path to the forest.
  • Once you have reached relative safety, locate yourself on a and look for nearest barn. Barns are ideal places to find , entry-level , and the occasional can of . And unlike towns, they are usually patrolled by only two or three zombies. Be aware that zombies are commonly inside the barn as well -- you can usually hear them when you get close. If you are spotted (and have some kind of weapon), you can sprint to the highest floor of the barn, which should give you ample time to target them as they approach.
  • are common throughout Chernarus, where you can often find food, drink, ammunition, and even military weapons. Deer stands are usually patrolled by two or three zombies, and should be approached with caution. You will also be clearly visible to nearby players, so speed is advisable.
  • Although beans, soda, and larger packs can be found in barns and deer stands, it may occasionally be necessary to stock up on supplies at a . Choose a place where the market is on the edge of town, and be sure to carefully plan your approach. Then get in, get your loot, and get out (see ).

[] Sneak and Search

This is probably the most common survival strategy, involving carefully approaching, searching, and retreating from towns and cities. It requires skill and experience in route planning, avoiding zombies, and locating loot. Familiarity with the target city or town is a big advantage.

  • Careful route planning and situational awareness are critical. Try to always know where the nearby zombies are and which direction they are moving. Adapt your route to take advantage of the zombie movements.
  • You may need to pause while nearby zombies pass, but in general it is a good idea to keep moving as much as possible.
  • Know what you are looking for and which buildings are likely to have it. This will let you spend as little time as possible in the danger zone.
  • After some practice you will develop a sense for how zombies move and react, when you should crawl or crouch, and how to circle away from them.
  • You are less visible to zombies when you are in bushes, tall grass, or beside a building's wall. You are also less visible in the dark and are less likely to be heard during a storm.


[] Sprint and Grab

The Sprint and Grab tactic completely dispenses with stealth, and takes advantage of the fact that it is relatively easy to lose zombies in the city. It involves sprinting to a known loot location, quickly grabbing items, and sprinting away. Even with a pack of zombies at your heels you may have time to quickly stop and pick up a few items. Keep in mind the following points:

  • Sprint and Grab tends to work best in the big cities due to the abundance of large buildings with multiple exits
  • If you are being chased, avoid running into buildings that have only one exit
  • Exposure to sniper fire will be high. Keep moving, stay close to the sides of buildings, and if you hear nearby gunfire then zig-zag away around corners
  • This is a high-risk strategy at the best of times, and probably only worthwhile for newly-spawned players who need to gear up quickly.
  • When you have successfully retrieved your loot, you may need to lose any zombies that are chasing you. See .


[] Direct Assault

This is an aggressive strategy best done by large groups of well-armed players. It involves directly approaching a town or city, working as a team to defend against attackers, and systematically looting buildings.

  • The odds of success increase the more you are able to work together as a team. Assign a role to each player, such as point man, looter, sentry, etc.
  • Try to remain organized and disciplined even after the fighting starts
  • Be aware that even small towns can spawn large numbers of zombies, and even large well-armed teams can easily be overrun.
  • Military tactics may be worth learning and implementing


[] Banditry

Although some frown upon it, banditry is a valid survival strategy in DayZ. In many cases, taking what someone has already collected is quicker and safer than collecting it yourself.

  • Banditry is by nature a high-risk endeavor, not recommended for beginners. This is especially true if your potential victim is better armed. The better armed they are, the more experienced they probably are as well.
  • Many players will hunt bandits mercilessly. Some will remember your name, and may pass it to their friends and clans.
  • Beware. Some servers allow for map waypoints to be seen on every map ingame. This allows players to mark locations on that everyone else will be able to see. This can be a good way to keep track of other players in the game to hunt them down, but they may mark your position for all to see. Keep on the move.
  • Many players have companions that you may not always see, and who will gleefully exact vengeance upon you.
  • Speed and surprise are the key. Move fast, loot fast, and leave fast.
  • Even if you are peaceful and friendly, understand that the risk and conflict of PvP adds a critical dimension to DayZ, and is an important part of what keeps the game interesting.
  • Another tactic, commonly used is to take cover in a well known sniping position and wait for a sniper to come along. This may net you a decent sniper rifle as well as other useful supplies.


[] Losing Zombies

As every new player has discovered, zombies will chase you relentlessly, never slowing down or giving up. They will stop chasing if you get far enough ahead, but that is difficult to achieve since they can sprint faster than you can. It is possible for them to chase you endlessly until you drop from hunger or thirst. However, there are multiple ways to get rid of them:

  • Zombies operate based on hearing and line-of-sight (LOS), which means they will continue chasing you as long as they can see or hear you. As soon as LOS is broken, however, they will stop and enter search mode, where they wander for a while around the location where they lost you. Breaking LOS is most easily done in a town or city by running around corners. In the countryside it is more difficult, but not impossible, to break LOS by running zigzag between bushes or trees and going prone and crawling away as soon as the zombies lose sight, in order to avoid their attempts to rediscover you.
  • Currently zombies are forced to walk, rather than run, while inside buildings (this may be fixed in future updates). Therefore, simply running through a building may slow them down enough to break LOS. Take care not to find yourself cornered in a small building with only one exit.
  • Zombies cannot run up very steep slopes. It is possible to gain distance and eventually break LOS by running diagonally up a slope at the steepest angle where you can keep running.
  • Zombies always avoid going above water, making docks and wharves ideal places to lose them. Simply run out onto a wharf and wait. The zombies will eventually enter the water and swim toward you, at which point you can sprint off the dock and escape. Note that if you wait too long on the dock, they can climb up or attack you from the water below. Also, there is risk of losing items from your inventory if you are in the water.
  • If you're working in a group or with a friend, you can save them from a chasing group of zombies by getting some distance and then throwing a smoke grenade into the the mix of running zombies and fleeing survivor, this often distracts the zombies enough for your team-mate to get some distance. This is very useful when there are no buildings or trees to break line of sight.

[] When you spot another player

Interactions with other players provide the fundamental conflict and challenge of DayZ. Human nature has rarely been so on display in a game. Assuming you aren't looking for trouble, the following ideas may be helpful:

  • Make sure you are in direct communication mode, preferably with a microphone. This allows you to speak directly to nearby players by speaking into your mic while pressing the VOIP key (default: left Caps Lock), and is important because even otherwise friendly players may assume you are hostile if you do not respond to them. Note: be careful never to VOIP while in global or side channels!
  • If you have not yet been spotted, you have the choice of making contact or not. What you decide to do depends on your mood, risk-aversion, and style of play. Be aware that players are unpredictable and making contact can be extremely risky. However it can also be extremely rewarding, so don't be too afraid to experiment.
  • If you have been spotted, your choices are more limited. You can VOIP "FRIENDLY!" at them and hope they reciprocate, or you can retreat. Lowering your weapon (and not pointing it at them) is one way to show your good intentions. Some players also salute. Whatever you decide to do, be alert and prepared for possible trouble.
  • If you receive no response, or are being shot at, you have even fewer options. Depending on your gear and temperament you may decide to either preemptively attack, defend, or retreat. Note that the DayZ community does not consider killing in self-defense to be murder or banditry, even though it will show up as a murder in your debug stats.
  • Many players simply stick with the rule "Trust no one, except your close friends." Because often times you will be killed even after you shout friendly, mostly due to the fact that the other player knows you can easily kill them when their back is turned.
  • When working with another trusted friend or in a group, making contact with an unknown player is still risky. The trick is to send only one group member to make contact and the rest of the team to watch what happens from hiding. If things turn sour, the worst case scenario is that you loose one team member before getting revenge on the unsuspecting murderer. Simply split the loot from the two dead players between your team, and work out a meeting point for your dead team-mate as soon as they re spawn.

[] High North

This strategy involves hiding in the northernmost part of the map. You must collect food stocks from cities and then stockpile. A vehicle aids in this greatly. You will need tents and hunting supplies. (Click here on hunting info. )

Once you have stockpiled, head for the airfields on your way north with your items. This will make self defense much easier, however, the airfield is usually crawling with zombies and bandits. You may also travel to the north-west where the player population is very low.