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DayZ Wiki
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==Combat== One of the first things every survivor usually spends time acquiring is a weapon. [[Mod:Weapons|Weapons]] in DayZ range from melee weapons, such as the [[Mod:hatchet|Hatchet]], to powerful rifles and explosives. Proper weapon selection depends on what the player intends to use it for, and more importantly, on what is available. ===[[Mod:Zombies|Zombies]]=== [[File:Skin_Zombies.png|thumb|300px|Zombies, often referred to as ''Zeds''.]] Zombies are infected humans that wander about cities and towns aimlessly. They will key in on movement and sound; once alerted to the presence of a player, they will begin to scream, run towards, and attack that player. Zombies can open doors, swim, and climb ladders, but they cannot walk onto docks, and they never run while indoors. Zombies can be very dangerous if not handled properly. Becoming trapped in a small area by zombies is possible, and loud weapons can easily exacerbate a zombie problem. Zombies can cause bleeding, [[Mod:Status_Effects#Broken_Bones|broken bones]], [[Mod:Status_Effects#Unconscious|unconsciousness]], and death. They can also tackle players who attempt to run past them. Viral zombies are stronger and harder to kill than normal zombies. If they have knocked you unconscious, they will eat you much quicker than standard zombies. Any damaged inflicted by Viral zombies run the risk of causing infections. There are four ways to get dispose of zombies: * Kill them * Break away from their line of sight * Distract them * Get more than 200m away To conserve ammunition, it is advisable that players aim for headshots, especially when using weaker weapons, such as pistols. Because of the ArmA 2 engine, however, zombies will randomly duck and weave while running at the player, which makes getting headshots on an alerted zombie very difficult. Breaking a zombies' line of sight will cause the zombie to slowly wander around the player's last known location for a few minutes. The line of sight can be broken by running around corners, through buildings, and through evergreen trees. Care must be taken to not re-alert a zombie with sound or extra movement. Distracting zombies may be accomplished by throwing items on the ground. Flares and tin cans can work, but they are less likely to distract alerted zombies than [[Mod:Smoke Grenade|Smoke Grenade]]s. Zombies will completely despawn when the player is approximately 300 meters from them. If zombies are visible from farther away, then another player is near them. ===Survivors=== Survivors are other human players in the game. All players start out as normal survivors, but some may become bandits or heroes depending on how they treat fellow survivors. Whether or not one should trust survivors can be a tricky question; it is often difficult to tell ahead of time whether or not a survivor is in need of your last can of beans. If the player does decide to approach another survivor, the proper way to do so is to say or type "friendly" in direct chat (NEVER use voice in side chat) to let the other player know that you do not intend to kill him. When holding a primary weapon, it is polite to lower it (default: double-tap control) when looking at a friendly survivor. When holding a pistol, look near (but not at) the friendly survivor. ====Bandits==== [[File:20161124020947 11.png|thumb|300px|Two Bandits wait in ambush behind some wreck vehicles]] Bandits are players who have murdered other survivors. They have a distinctive skin, which as of 1.7.7 is camouflage clothing with a shemagh, or head scarf. When one looks at a bandit at close range, a heartbeat should be audible; the faster and louder the heartbeat, the more murders the bandit has committed recently. It is inadvisable to trust bandits; in fact, most players have adopted a "kill on sight" policy with regards to the bandit community. A player's status as a bandit is determined by his humanity score, which is a positive or negative integer. Players gain humanity points by giving medical aid, and lose humanity points by killing survivors and heroes. Humanity will also slowly return to 0 over time. Killing a bandit will never lower a player's humanity. Sometimes, players can lose humanity in self-defense situations; this happens when the defending player hits the attacker before the attacker hits the defending player. If this occurs often enough, an innocent survivor may become a bandit. === Heroes === [[File:Skin_Hero.png|thumb|700px|A Hero player]] Heroes are survivors who have given other players medical aid or who have killed bandits. They are generally more trustworthy than the average survivor. Killing a hero is usually a bad idea, as doing so will cause your humanity score to plummilt. However, not all heroes are friendly, so be don't let your guard down near them.
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