This page covers the 2012 DayZ Mod for Arma 2. For information from DayZ (2018), see Loot.
Loot refers to items that can be found at loot spawn positions in most enterable buildings in DayZ, such as houses, hospitals, army barracks, and barns. Players can store loot in their inventory, backpacks, tents, and vehicles. Death results in a player's body being lootable, while their backpack remains usable. A player will not keep their items after death, a form of permanent death. Loot is accessed using the gear menu (default G) while under certain conditions, such as when a player faces a loot pile or when a player is positioned in the correct location around a vehicle. Tents are also accessed using the gear menu.
Mi-17 Crash[ | ]
Mi-17 crash sites spawn mainly Soviet-era weapons, are were probably flown by the local Chernarussian Defense Forces before the outbreak. They are generally the most common type of crash site. Western weapons, such as the M40A3 and FAL are also known to spawn here. There are only two Mi-17 crash variants, a United Nation variant, and a Chernarus Defense Force variant. United Nation crash sites typically spawn medical items or food. Chernarus Defense Force crash sites spawn military grade loot.
The following is an (Incomplete) list of weapons and equipment known to spawn at Mi-17 Crash sites. Feel free to update this list with any information you have.
- AK47M
- AKS-74U
- RPK-74
- RPK
- PKM
- SVD
- Sa VZ-58V
- Bizon PP-19
- FN FAL (Standard)
- FN FAL AN/PVS-4 (Night Vision Optics)
- Ghillie Suit
- Camo Clothing
- Medical Box
- Ammo Boxes
- Night Vision Goggles
- Binoculars
- Rangefinder
- MRE
- Medical supplies, such as Antibiotics, Bandages, Wipes and Morphine.
UH-1Y "Venom" Crash[ | ]
The rarest type of crash site, These contain weapons and equipment used by the United States Marine Corps, and thus are the most sought after crash sites. They can be identified by the Grey color of their hull and it's similar appearance to the UH-1H Huey, Which it replaced in USMC service.
The following is an (Incomplete) list of weapons and equipment known to spawn at UH-1Y Crash sites. Feel free to update this list with any information you have.
- MP5A5
- M9
- M24
- M40A3
- M4A1
- M16A4
- M14
- DMR
- M240
- Mk 48 Mod O
- M249 SAW
- FN FAL (Standard)
- FN FAL AN/PVS-4 (Night Vision Optics)
- Medical Box
- Night Vision Goggles
- Ghillie Suit
- Camouflage Clothing
- Ammo Boxes
- Antibiotics
- Soldier Clothing
- Binoculars
- Rangefinder
- MRE
- Medical supplies, such as Antibiotics, Bandages, Wipes and Morphine.
AW101 "Merlin" Crash[ | ]
These British helicopters spawn both British and German weapons, and are the second most common crash site, after the Mi-17. Although to the untrained eye the Merlin may look similar to the Mi-17, they are completely different helicopters.
The following is an (Incomplete) list of weapons and equipment known to spawn at AW101 Crash sites. Feel free to update this list with any information you have.
- L85A2
- PDW
- MP5A5
- G17
- M24
- M240
- G36K
- G36C
- G36A
- DMR
- Mk 48 Mod O
- L110A1
- FN FAL (Standard)
- FN FAL AN/PVS-4 (Night Vision Optics)
- Medical Box
- Night Vision Goggles
- Ghillie Suit
- Camouflage Clothing
- Ammo Boxes
- Antibiotics
- Soldier Clothing
- Binoculars
- Rangefinder
- MRE
- Medical supplies, such as Antibiotics, Bandages, Wipes and Morphine.
Looting[ | ]
Loot Crash sites with caution. The large smoke plume that alerted you to the Crash may draw in other players. Keep in mind that loot does not Re-spawn or De-spawn at crash sites, so take your time. Scan the area around the Helicopter and ideally have someone cover you. Do not neglect safety.
Aerial Shot[ | ]
Medical[ | ]
Medical areas have a large amount of medical supplies. These are the only places where Mod:Blood Bags may be found. These include:
- Hospitals
- Medical tents
- Medical boxes at Helicopter crash sites and hospitals
Weapons[ | ]
This page covers the 2012 DayZ Mod for Arma 2. For information from DayZ (2018), see Loot.
There are several types of weapons in DayZ.
All weapons are modeled after their real world counter parts and they behave as such.
Some weapons are capable of accepting Attachments.
Rifles, Submachine guns, Shotguns and most Sniper Rifles will fill the Main weapon slot. These will take 10 slots in the Backpack
Sidearms take 5 slots in the Backpack.
Color Legend |
---|
Low Damage |
Medium Low Damage |
Mixed Damage |
Medium High Damage |
High Damage |
The bloodcount of max health survivors is 12,000, while the bloodcount of zombies is ~4,500.
Please Note The exact spawn rate and spawn location of these weapons can vary depending on what server one plays on.
Melee[ | ]
Name | Rarity | Damage | Magazine Size and Type | Body Shots to Kill | Range | Zeroing | Rate of Fire | Recoil | Noise | Attachments
|
---|---|---|---|---|---|---|---|---|---|---|
Rare | 889 Blood | 0 N/A |
N/A | 1m | No | Fast | N/A | Low | N/A
| |
Common | 4500 Blood | 0 N/A |
3 | 1m | No | Fast | N/A | Low | N/A
| |
Common | 0 N/A |
3 | No | Fast | N/A | Low | N/A
| |||
Rare | 12500 Blood | 0 N/A |
N/A | N/A | No | Fast | N/A | Low | N/A
| |
Name | Rarity | Damage | Magazine Size and Type | Body Shots to Kill | Range | Zeroing | Rate of Fire | Recoil | Noise | Attachments |
Sidearms[ | ]
Name | Rarity | Damage | Magazine Size and Type | Body Shots to Kill | Range | Zeroing | Rate of Fire | Recoil | Noise | Attachments
|
---|---|---|---|---|---|---|---|---|---|---|
Rare | 889 Blood | 15-17 G17 Mag, M9 Mag, M9 SD Mag |
3-4 | 75m | No | Fast | Very low | Low | Flashlight, 9mm Suppressor
| |
Common | 4500 Blood | 7 M1911 Mag, .45 ACP |
3 | 50/100m | No | Moderate | Moderate | Moderate | None
| |
Rare | 889 Blood | 15 M9 Mag, M9 SD Mag |
5 | 75m | No | Moderate | Very low | Low | 9mm Suppressor
| |
Common | 1389 Blood | 8 Makarov Mag |
6-8 | 50m | No | Fast | Moderate | Low/Moderate | 9mm Suppressor
| |
Rare | 889 Blood | 15-30 M9 Mag, M9 SD Mag, PDW Mag, G17 Mag, MP5 Mag, MP5 SD Mag |
2-4 | 75m | No | Very Fast | Moderate | Moderate | 9mm Suppressor
| |
Common | 4500 Blood | 6 .45 ACP/M1911 Mag |
4-6 | 100m | No | Slow | High | Moderate | None
| |
Name | Rarity | Damage | Magazine Size and Type | Body Shots to Kill | Range | Zeroing | Rate of Fire | Recoil | Noise | Attachments |
Crossbows[ | ]
Name | Rarity | Damage | Magazine Size and Type | Body Shots to Kill | Range | Zeroing | Rate of Fire | Recoil | Noise | Attachments
|
---|---|---|---|---|---|---|---|---|---|---|
Common | 5333 Blood | 1 (6 in full quivers) Crossbow Bolt |
1 | 30m | No | Very slow | No | None | Scope
| |
Name | Rarity | Damage | Magazine Size and Type | Body Shots to Kill | Range | Zeroing | Rate of Fire | Recoil | Noise | Attachments |
Shotguns[ | ]
Name | Rarity | Damage | Magazine Size and Type | Body Shots to Kill | Range | Zeroing | Rate of Fire | Recoil | Noise | Attachments
|
---|---|---|---|---|---|---|---|---|---|---|
Common | 4500 Blood (slug)/2000 Blood (pellet) | 2 2Rnd. Slug/2Rnd. Pellet, M1014 Slug/M1014 Pellet |
1 | 40m with pellets, 250m with slugs | No | Moderate | Low | Moderate | None
| |
Rare | 4500 Blood (slug)/2000 Blood (pellet) | 8 2Rnd. Slug/2Rnd. Pellet, M1014 Slug/M1014 Pellet |
1 | 40m with pellets, 250m with slugs | No | Moderate | Low | Moderate | None
| |
Rare | 4500 Blood (slug)/2000 Blood (pellet) | 8 M1014 Slug/M1014 Pellet |
1 | 40m with pellets, 250m with slugs | No | Slow/Moderate | Low | Moderate | Flashlight
| |
Name | Rarity | Damage | Magazine Size and Type | Body Shots to Kill | Range | Zeroing | Rate of Fire | Recoil | Noise | Attachments |
Sub Machine Guns[ | ]
Name | Rarity | Damage | Magazine Size and Type | Body Shots to Kill | Range | Zeroing | Rate of Fire | Recoil | Noise | Attachments
|
---|---|---|---|---|---|---|---|---|---|---|
Extremely Rare | 889 Blood | 64 Bizon SD Mag |
5 | 100m | No | Fast | Low | Very Low | Suppressor
| |
Rare | 889 Blood | 30 MP5 Mag, MP5 SD Mag, G17 Mag, M9 SD Mag |
5 | 100m | No | Fast | Low | Low/Moderate | No
| |
Name | Rarity | Damage | Magazine Size and Type | Body Shots to Kill | Range | Zeroing | Rate of Fire | Recoil | Noise | Attachments |
Rifles[ | ]
Name | Rarity | Damage | Magazine Size and Type | Body Shots to Kill | Range | Zeroing | Rate of Fire | Recoil | Noise | Attachments
|
---|---|---|---|---|---|---|---|---|---|---|
Common | 8,910 Blood | 15 1866 Slug |
1 | 150m | No | Moderate | High | Moderate | None
| |
Uncommon | 8000 Blood | 5 Mosin-Nagant Rounds |
1-2 | 300m normal, 600m with scope. | Yes (up to 800m with scope) | Slow (bolt action) | High | Very high | Scope, Flashligh, Ammo Belt;
| |
Common | 6722 Blood | 10 Lee Enfield Mag |
2 | 400m | No | Moderate | Moderate/High | Very High | None
| |
Very Rare | 8000 Blood | 30 Mod:DMR Mag |
1 | 600m | No | High | High | High | None
| |
Extremely Rare | 8200 Blood | 20 FAL Mag |
1 | 400m | No | Moderate | High | High |
| |
Name | Rarity | Damage | Magazine Size and Type | Body Shots to Kill | Range | Zeroing | Rate of Fire | Recoil | Noise | Attachments |
Assault Rifles[ | ]
Name | Rarity | Damage | Magazine Size and Type | Body Shots to Kill | Range | Zeroing | Rate of Fire | Recoil | Noise | Attachments
|
---|---|---|---|---|---|---|---|---|---|---|
Uncommon | 2722 Blood | 30 AK Mag |
2 | 300m | No | High | Moderate | Moderate | None
| |
Uncommon | 4500 Blood | 30 AKM Mag |
2-3 | 400m | Yes (Up to 800m) | High | High | High | None
| |
Rare | 2300 Blood | 30 AK Mag |
2 | 200m | No | High | Moderate | Moderate | None
| |
Unknown | 3300 Blood | 30 STANAG SD Mag, STANAG Mag, G36 Mag |
2 | 300m | No | Average | Moderate | Moderate | Dual Scope
| |
Unknown | 3300 Blood | 30 STANAG SD Mag, G36 Mag |
2 | 300m | No | Moderate | Moderate | Moderate | None
| |
Unknown | 3300 Blood | 30 STANAG SD Mag, G36 Mag, STANAG Mag |
2 | 300m | No | Moderate | Moderate | Moderate | Dual Scope
| |
Very Rare | 3555 Blood | 30 STANAG Mag, STANAG SD Mag, G36 Mag, G36 SD Mag |
2 | 500m | No | High | Average | High | RIS Grip, Holographic Sight, IR Laser
| |
Rare | 3,555 Blood | 30 STANAG Mag, STANAG SD Mag |
2 | 400m | No | High | Low/Moderate | Moderate | None
| |
Rare | 3300 Blood | 30 STANAG Mag, STANAG SD Mag |
2 | 300m | No | High | Moderate | Moderate | None
| |
Rare | 3300 Blood | 30 STANAG Mag, STANAG SD Mag |
2 | 300m | No | High | Moderate | Moderate | None
| |
'Rare | 4100 Blood | 30 SA58 mag |
1 | 400m | yes | High | High | High | None
| |
Name | Rarity | Damage | Magazine Size and Type | Body Shots to Kill | Range | Zeroing | Rate of Fire | Recoil | Noise | Attachments |
Light Machine Guns[ | ]
Name | Rarity | Damage | Magazine Size and Type | Body Shots to Kill | Range | Zeroing | Rate of Fire | Recoil | Noise | Attachments
|
---|---|---|---|---|---|---|---|---|---|---|
Uncommon | 8000 Blood | 30, 75 100Rnd. PKM |
2 | 400m | No | High | Moderate | Moderate | None
| |
Uncommon | 8000 Blood | 30, 75 100Rnd. PKM |
2 | 400m | No | High | Moderate | Moderate | None
| |
Uncommon | 4100 Blood | 30, 75 75Rnd. RPK, 30Rnd. AK47M |
2 | 400m | No | High | Moderate | Moderate | None
| |
Uncommon | 2722 Blood | 30, 75 75Rnd. RPK, 30Rnd. AK, 30Rnd. AK SD |
2 | 400m | No | High | Moderate | Moderate | None
| |
Very Rare | 3555 Blood | 30-200 STANAG Mag, STANAG SD Mag, 200Rnd. M249 Belt |
2 | 300m | No | Very high | Moderate | High | Holographic Green dot
| |
Very Rare | 8000 Blood | 30-200 100Rnd. M240 Mag |
2 | 300m | No | Very high | Moderate | High | Holographic Green dot
| |
Very Rare | 8000 Blood | 100 100Rnd. M240 Mag |
1-2 | 400m | No | High | High | High | Aimpoint CompM3
| |
Name | Rarity | Damage | Magazine Size and Type | Body Shots to Kill | Range | Zeroing | Rate of Fire | Recoil | Noise | Attachments |
Sniper Rifles[ | ]
Name | Rarity | Damage | Magazine Size and Type | Body Shots to Kill | Range | Zeroing | Rate of Fire | Recoil | Noise | Attachments
|
---|---|---|---|---|---|---|---|---|---|---|
Uncommon | 7733 Blood | 5 CZ550 Mag |
2 | 800m | Yes (up to 800m) | Slow | Moderate | Very high | Hunting rifle scope
| |
Rare | 8200 Blood | 20 DMR Mag |
2 | 800m | No (using mil-dots, up to 800m) | High | Moderate | Very high | Sniper scope
| |
Rare | 8000 Blood | 5 M24 Mag |
1-2 | 800m | Yes (up to 800m) | Slow (bolt action) | Moderate | Very high | Sniper scope
| |
Very Rare | 8200 Blood | 5 M24 Mag |
2 | 800m | Yes | Slow (bolt action) | Moderate | Very High | Sniper Scope
| |
Rare | 10 SVD Mag |
1-2 | None | Fast | Moderate | Moderate | Russian PSO scope
| |||
Very Rare | 5 338 Lapua Mag |
1 | Yes (1400m) | Slow | High | High | Sniper Scope
| |||
Name | Rarity | Damage | Magazine Size and Type | Body Shots to Kill | Range | Zeroing | Rate of Fire | Recoil | Noise | Attachments |
Ammunition[ | ]
This page covers the 2012 DayZ Mod for Arma 2. For information from DayZ (2018), see Loot.
Ammunition refers to the magazines, clips, rounds, cartridges, shells, bolts, and 40mm grenade launcher rounds that the weapons in DayZ use.
Ammunition Conversion[ | ]
In DayZ, some sets of ammunition can be converted into similar sets of ammunition by right-clicking the ammunition and selecting the appropriate option. These conversions only work between ammunition sets that contain the same round. Ammunition conversions are reversible. The number of rounds in ammunition sets is conserved between conversions. The following ammunition sets may be converted:
- .45 ACP and M1911 Mag — .45 ACP
- DMR Mag and M24 Mag — 7.62×51mm NATO
- 2rnd Pellet and 8Rnd. Pellet
- 2rnd Slug and 8Rnd. Slug
- 30Rnd STANAG and G36 Mag
Sidearms[ | ]
- .45 ACP — 6 rounds
- M1911 Mag — 7 rounds
- Makarov Mag — 8 rounds
- Makarov SD Mag — 8 rounds subsonic
- G17 Mag — 17 rounds
- G17 SD Mag — 17 rounds subsonic
- M9 Mag — 15 rounds
- M9 SD Mag — 15 rounds subsonic
- PDW Mag — 30 rounds
Crossbows[ | ]
- Wooden Arrow
- Explosive Arrow
Machine Guns[ | ]
- M249 Belt — 200 rounds linked
- M240 Belt — 100 rounds linked
- RPK Mag - 75 round drum
- RPK-74 Mag - 75 round drum
Shotguns[ | ]
The shotgun shells used in DayZ are 2.75" 12 gauge shotgun shells.
- 2Rnd. Pellet - 2 rounds
- 2Rnd. Slug - 2 rounds
- 8 Rnd. Pellet - 8 rounds
- 8 Rnd. Slug - 8 rounds
Submachine Guns[ | ]
- MP5 Mag — 30 rounds
- MP5 SD Mag — 30 rounds subsonic
- Bizon SD Mag — 64 rounds subsonic
- Bizon Mag — 64 rounds
Rifles[ | ]
- Lee-Enfield Rounds — 10 rounds
- 1866 Rounds — 15 rounds
Assault Rifles[ | ]
- AK Mag — 30 rounds
- AK SD Mag — 30 rounds subsonic
- AKM Mag — 30 rounds
- STANAG Mag — 30 rounds
- STANAG SD Mag — 30 rounds subsonic
- G36 Mag - 30 rounds
- G36 SD Mag — 30 rounds subsonic
- FAL Mag — 20 rounds
Sniper Rifles[ | ]
- CZ550 Mag — 5 rounds in an unspecified chambering
- DMR Mag — 20 rounds
- M24 Mag — 5 rounds
- SVD Dragunov Mag — 10 rounds
M203 Grenade Launcher[ | ]
All M203 rounds are 40x46mm grenades.
High Explosive[ | ]
M203 HE grenade rounds are used to inflict explosive and fragmentation damage in a small area. They require a minimum arming distance.
Star Parachute[ | ]
When shot upwards into the air, M203 'star parachute' rounds will provide good illumination over a wide area for around 40 seconds.
Smoke[ | ]
M203 smoke rounds will spew white smoke upon impact, creating a short-lived smokescreen in a small area.
Notes[ | ]
- Both the M240 Belt and the M249 Belt take up two slots in a player's inventory.
- Rockets also take up two slots in a player's inventory.
Equipment[ | ]
This page covers the 2012 DayZ Mod for Arma 2. For information from DayZ (2018), see Loot.
Skins[ | ]
- Civilian Clothing
- Hero Skin
- Camouflage Clothing
- Female Clothing
- Ghillie Suit
- Bandit Skin
- Extra Skins
Tools[ | ]
- Backpack
- Compass
- Entrenching Tool
- Flashlight
- GPS
- Hatchet
- Hunting Knife
- Map
- Box Of Matches
- Military Flashlight
- Toolbox
- Watch
- Radio
Vision[ | ]
Construction[ | ]
Vehicle Components[ | ]
- Engine Parts
- Fuel Tank Parts
- Jerry Can
- 5L Fuel Can
- Main Rotary Parts
- Scrap Metal
- Wheel
- Windscreen Glass
Explosives[ | ]
Traps[ | ]
Consumables[ | ]
For the DayZ version, see Food and Drink
Consumables are items which disappear after use. These include food, water, medical supplies and tactical consumables. Many are used simply by entering the gear menu, right-clicking on the desired item, and selecting the 'use' option.
Food[ | ]
There are various food types available in DayZ. These replenish the hunger meter and increase the players blood volume by a varying amounts. All food types now have a diminishing effect so the more you try and eat at once, the less blood you will get in return.
- Canned food increases blood by about 200
- Cooked meat increase blood by up to 1600
- Snacks
- Meal Ready to Eat (not only replenishes hunger but also thirst)
- Trout increases blood by 1000
- Seabass increases blood by 1400
- Tuna increases blood by 2000
Water[ | ]
Drinks quench the thirst of a player.
- Water Bottle (can be filled again if empty)
- Soda Cans
Water has a risk of carrying disease, and should be boiled before consuming.
Medical Supplies[ | ]
Provides a cure to whatever Status Effect the player is suffering from.