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DayZ Wiki
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Mod:Changelog
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=== 1.8.9 === Changes: * Added, Giving splints to another person now grants humanity. (25) * Added, All player names are now the same color in the lobby regardless of status. * Added, Streamer mode is toggleable by player in game options. Enabled hides server logo and rules feed. * Added, Military flashlight attachments * Added, Map markers are now automatically tagged with the name of the player who placed them. * Added, Ten second count down to abort button to improve reliability of player saving. * Added, Journal now shows game time rather than when the player was created. * Added, CZ550 now has bolt animation and secondary sight modeled by @Streatman. * Added, LeeEnfield now has bolt animation modeled by @Streatman * Added, Disassemble of Fence,Gates no longer returns Nails,Stone, All other parts have a 30% chance to be returned. * Added, Fence & Gates now take damage from bladed melee weapons (foundation level to level 4) * Added, Four new POI (NWATentCamp, ElektroWells, GvozdnoMilitaryBase, Shakhovka) and updated Trains * Updated, New Ai node if the agent dies during chase. * Updated, Bat damage increased to crowbar level. Nailed and barbed bats increased to the same as hatchet. * Updated, Inventory and Hitpoints retrieval no longer using format (due to the 2048 characters limit), Should fix big inventory's like the ural. * Updated, Changed tool break chances for harvesting from 4% per run to 9%. * Updated, infectious Waterholes are now chosen by the server and spawned local to each client. * Updated, Hold breath is now blocked if more than one control is assigned to it at once. * Updated, Turbo is now blocked on foot. Players are prevented from assigning any control to it. * Updated, Renamed DZ_Czech_Vest_Puch --> DZ_Czech_Vest_Pouch * Updated, Rolling messages now use cutRsc instead of cutText to display lower on the screen. * Updated, AI Movement systems (no longer move while in attack range,No longer keeps running position updates while loitering) * Updated, Reverted pain effect to old violent shaking instead of subtle gun sway. * Updated, Spawn as seagull due to 144 west groups being exceeded should occur less often now. * Updated, Flies now spawn ten minutes after death instead of right away. * Updated, Increased head shot damage for normal hits (non-zombie and non-melee) * Updated, Slightly increased damage from vehicle run over * Updated, Renamed r_action_count --> dayz_actionInProgress (now true/false instead of 1/0) * Updated, Fence build requirements, Fence damage Handling * Updated, AI behaviour, Speed, * Updated, RIS can now be removed from SA58_RIS. * Updated, Loot Balance changes (barracks,Military,Crash Sites), * Updated, Build requirements for fence and gates. * Updated, Maintenance mode for fences updated, --- Level 1-4 = 7 days to set then for each 3 days in MM reduce level. --- Level 5-7 = 14 days to set then for each 6 days in MM reduce level. * Updated, Disabled use of non-SD magazines in SD assault rifles. * Fixed, Spamming sleep at tent no longer runs under some circumstances. * Fixed, Melee weapon ammo being removed after certain actions. * Fixed, Classic nutrition values regenerate blood again. * Fixed, Removed nutrition hit for pushing a plane. * Fixed, Maintenance action should now disappear after maintaining a fence. * Fixed, Tranquilizer and Melee knockouts should now last for the intended time of 20s-80s. * Fixed, Removing traps not returning anything to the player and throwing script errors on the server. * Fixed, No damage from tripwire grenade trap. * Fixed, Vehicles appearing to repair when taking first damage from a fully repaired state * Fixed, Antibiotics not reducing when given to another player, also giving antibiotics to another player no longer removes infection from the player giving the antibiotics. * Fixed, Players no longer get the option to give bloodbag to a player with full blood. * Fixed, Several errors with loading and unloading unconscious players from vehicles. * Fixed, Animals sometimes being deleted right next to players. * Fixed, Field hospital tent misplaced behind Cherno factory. * Fixed, Floating loot. * Fixed, Flies occasionally spawning where player logs out. * Fixed, Giving Painkillers to another player no longer removes inpain from the player giving the painkillers. * Fixed, WoodenArrowF and some other weapon holder objects catching fire when destroyed. * Fixed, Damage log not showing in server RPT when player is shot with a vehicle weapon. * Fixed, issue with decaying fences from WoodenFence_1_frame to WoodenFence_1_foundation. * Fixed, issue with some base objects being damage above 1 and never cleaned up. * Fixed, If a player force kills their game immediately after dying their body will no longer disappear. * Fixed, Player_craftItem not exiting when action is already in progress. * Fixed, Players can no longer pack a tent while sleeping. * Fixed, Panic sounds will no longer overlap when the player is attacked by zombies while low blood. * Fixed, Melee weapons will no longer be eaten when attempting to add them to a full toolbelt. * Fixed, Sky on fire bug again with updated Core Patch BIS_Effects thanks to Sa-Matra. * Fixed, When a land vehicle explodes the driver and all passengers are now ejected. * Fixed, When a helicopter or plane explodes the pilot and all passengers are now ejected and killed. * Fixed, Combining M24 or 2Rnd shotgun ammo can no longer be abused to dupe mags. * Fixed, G36C ACOG attachment * Fixed, Trees at POIs can be chopped down now. * Fixed, All traps now need to be armed after placing. This fixes them not triggering right after building. * Fixed, Smoke and grenade tripwires now require a grenade to rearm after triggering. * Fixed, Player no longer does medic animation after triggering a single use trap. * Fixed, Removing a trap with no room in your gear will no longer delete the trap. * Fixed, The unconscious wake up animation can no longer be skipped by using a bandage. * Fixed, Knives and matches sometimes eaten after use, combine or sharpen with more than one on toolbelt. * Fixed, Save is now called correctly when the abort menu is opened. It was previously using the wrong time. * Fixed, Mysql db some vehicles assigned to the wrong vehicle group. * Fixed, Melee weapons can no longer be duplicated by double clicking and right clicking them simultaneously. * Fixed, A crash related to the binoculars animation. * Fixed, Pickup_PK_INS can now be reloaded. * Fixed, Fence and Gate Now takes damage from explosive Arrows. * Fixed, Readded crossbow reload sound * Fixed, Actions like cook, gather meat, repair, etc. are now interrupted properly if the player vaults, moves or enters a vehicle during the medic animation. * Fixed, An issue with reload and camshake causing a horrible visual bug. * Fixed, Input was not always fully disabled during a knock out. * Removed, WireFence Due to issues with some players and graphic glitches this item has been removed. Notes * ServerAdmins, Must install 2015 redist for the new hive.dll changes. (QF1) Released * Fixed, Players being ejected from vehicles when changing to hero or bandit, (QF2) Released * Fixed, Player and vehicle not taking physics damage from crashing, * Fixed, Driver will not get a humanity hit for damaging passengers in a vehicle crash, * Updated, Breakin chance of tools breaking, (QF3) Released * Fixed, Confirmed Kills limited to one time use, * Fixed, Confirmed Kills now displays kills correctly, * Fixed, Player name and cause of death occasionally showing "unknown" on study body when they shouldn't. * Fixed, Hit processing running twice when it shouldn't causing legs to break more quickly when hit. * Updated, Humanity from Death/Damage reset back to 1.8.6 (Death, nKills * 33.3%, Damage, nKills*3.33%), (QF4) Released * Fixed, Maintenance action should now disappear after maintaining a fence. * Fixed, Maintenance PVS to replace object causing an error. (QF5) Released * Updated, Fence damage lowered to 1 c4 from 2. * Updated, Gate Breakin chances by double from .04 to .08 * Updated, Gate breakin tool chance divided by 2 from 30% for sledge to 15%, and from 20% crowbar to 10% * Fixed, Maintenance action should now disappear after maintaining a fence. (QF6) Released * Reverted, Gate Breakin chances .04 From QF5 * Reverted, Gate breakin tool chance to 30% for sledge and 20% for crowbar from QF5 * Added, Player now plays an animation during change clothes, (QF7) Released * Reverted, Player now plays an animation during change clothes from QF6 Test
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