M4A1 Holo
<setdata> data_type=weapon weapon_type=assault rifle name=M4A1 HWS M203
img=mag_size=30 mag_type=STANAG Mag, STANAG SD Mag, M203 Smoke, M203 Flare, M203 HE shots_power=Moderate fire_mode=Semi/Full shots_body=2 shots_head=1 range=300m rof=High recoil=Moderate noise=Moderate zeroing=No location=Barracks ammo_type=5.56x45mm alternates=M4A1, M4A1 Camo SD, M4A3 CCO, M4A1 CCO attachment=Holographic Sight, 203 Grenade launcher rarity=Moderate </setdata>
| {{#data:M4A1 Holo->name}} | |
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| Damage | Unknown |
| Fire Modes | {{#data:M4A1 Holo->fire_mode}} |
| Shots to Kill | body: {{#data:M4A1 Holo->shots_body}}
head: {{#data:M4A1 Holo->shots_head}} |
| Effective Range | {{#data:M4A1 Holo->range}} |
| Rate of Fire | {{#data:M4A1 Holo->rof}} |
| Recoil | {{#data:M4A1 Holo->recoil}} |
| Noise | {{#data:M4A1 Holo->noise}} |
| Zeroing | {{#data:M4A1 Holo->zeroing}} |
| Location(s) | {{#data:M4A1 Holo->location}} |
| Rarity | {{#data:M4A1 Holo->rarity}} |
| Attachments | {{#data:M4A1 Holo->attachment}} |
| Alternate version(s) | {{#data:M4A1 Holo->alternates}} |
The M4A1 is the carbine version of the M16A2, with an adjustable stock and fully automatic firing instead of 3-round burst. Since the M4A1 is much shorter than the M16A2, it is better in close quarters combat. This variant is painted with woodland camouflage and is equipped with an EoTech holographic optical sight and an M203 grenade launcher. Due to the holographic sight and the lack of a proper leaf sight, long range targeting becomes more difficult. M203 grenades must be fired by "feeling", that is, guessing ranges and following up shots through trial and error.
When loaded with STANAG SD Mag the holographic sight is not accurate, so shots fired go higher than the sight shows
The Flashlight on this gun is non functional.