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Loot

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Revision as of 15:18, 25 June 2012 by Leucetius253 () ( | )

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Loot refers to items that can be found at loot spawn positions in most enterable buildings such as houses, hospitals, army barracks, and barns. Players can store loot in their and . When you die you lose all of the loot you have collected in that life and you respawn with the basic equipment. Loot can be recovered from the dead bodies of , , and .

Contents

Lootspot Categories

Loot is broken up into 7 main categories in DayZ, in order of rarity these are:

Residential/Civilian

Civilian loot has a bit of everything. Often it has a good chance to spawn and small chance to spawn low tier . A lot of basic can be found here including the vital and .

Enterable civilian buildings are the most common type of building on the map, these include:

  • Churches
  • Office blocks
  • Supermarkets
  • Residential

Farms

Farm areas can spawn food, drink, and wood, but also have a higher than normal chance to spawn basic and ammo. These include:

  • Barns
  • Cow sheds

Industrial

Industrial areas are fairly common and they are the main place to look for , and :

General Military

There are a few military loot areas on the map, and all of them are frequented by both and . Military areas spawn the best items currently in DayZ, often high end . They include:

Barracks

Barracks are special military areas, which may spawn and of a higher tier than the General military areas. Barracks are only found at the

Helicopter Crash Sites

A Survivor poses next to a Helicopter Crash Site

Helicopter Crash Sites can be found in various locations throughout and are most commonly found on open fields or on hillsides. The locations of the crash sites vary for each server. These sites are excellent for looting as they contain some of the best weapons that you may find in the DayZ world.

Crash Sites can spawn extremely rare weapons that cannot be found anywhere else such as the and .

The weapons that spawn here are often British and of high quality and the zombies that wander around it also usually carry around some minor military type items. The zombies also spawn very fast, so if you are planing on looking around be ready for zombies to keep spawning.

Each crash site seems to have 6 loot spots. Swaying your crosshair around the ground is recommended, as tall grass or a slight slope may cause weapons to be hidden underground, but still lootable.

Loot

The following items are a complete list of all lootable items on the crash site, all information taken from the DayZ loot tables.

Aerial Shot


Medical

Medical areas have a large amount of medical supplies. They are the only place to get . These include:

  • Hospitals
  • Medical Tents

There are not many of these locations on the map, and consequently other and may be found there.

Weapons

There are several types of weapons in DayZ. All weapons are modeled after their real world counter parts and they behave as such.

Rifles, Submachine guns, Shotguns and most Sniper Rifles will fill the Main weapon slot. These will take 10 slots in the

Sidearms take 5 slots in the .

Missile launchers will fill the Backpack-slot.


Color Legend
Low Damage
Medium Low Damage
Mixed Damage
Medium High Damage
High Damage

The of max health survivors is 12,000, while the bloodcount of zombies is ~4,500.

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Sidearms

Name Rarity Damage Magazine Size and Type Body Shots to Kill Range Zeroing Rate of Fire Recoil Noise Attachments

Rare 889 15-17

, ,

3-4 75m No Fast Very low Low

Common 1389 7

/

3 50/100m No Moderate Moderate Moderate None

Rare 889 15

,

5 75m No Moderate Very low Low None

Rare 889 15

3-4 75m No Moderate Very low None Supressor

Common 889 8

6-8 50m No Fast Moderate Low/Moderate None

Rare 889 15-30

, , , , ,

2-4 75m No Very Fast Moderate Moderate None

Common 1389 6

/

3 100m No Slow High Moderate None


Name Rarity Damage Magazine Size and Type Body Shots to Kill Range Zeroing Rate of Fire Recoil Noise Attachments


Crossbows

Name Rarity Damage Magazine Size and Type Body Shots to Kill Range Zeroing Rate of Fire Recoil Noise Attachments

Common 5333 1

1 30m No Very slow No None None


Name Rarity Damage Magazine Size and Type Body Shots to Kill Range Zeroing Rate of Fire Recoil Noise Attachments


Shotguns

Name Rarity Damage Magazine Size and Type Body Shots to Kill Range Zeroing Rate of Fire Recoil Noise Attachments

Common 4500 (slug)/2000 (pellet) 2

/, /

1 100m with slugs No Moderate Low Moderate None

Rare 4500 (slug)/2000 (pellet) 8

/, /

2 40m with pellets, 250m with slugs No Moderate Low Moderate None

Rare 4500 (slug)/2000 (pellet) 8

/

1 40m with pellets, 250m with slugs No Slow/Moderate Low Moderate

Common 8300 15

2-3 150m No Slow/Moderate Low Low None


Name Rarity Damage Magazine Size and Type Body Shots to Kill Range Zeroing Rate of Fire Recoil Noise Attachments


Sub Machine Guns

Name Rarity Damage Magazine Size and Type Body Shots to Kill Range Zeroing Rate of Fire Recoil Noise Attachments

Extremely Rare 889 64

5 100m No Fast Low Very Low Suppressor

Rare 889 30

, , ,

2-3 100m No Fast Low Low/Moderate No

Rare 889 30

,

5 100m No Fast Low None Integrated suppressor


Name Rarity Damage Magazine Size and Type Body Shots to Kill Range Zeroing Rate of Fire Recoil Noise Attachments


Assault Rifles

Name Rarity Damage Magazine Size and Type Body Shots to Kill Range Zeroing Rate of Fire Recoil Noise Attachments

Uncommon 2300 30

2 300m No High Moderate Moderate None

Uncommon 4100 30

2-3 400m Yes (Up to 800m) High High High None

Rare 2300 30

2 300m No High Moderate Moderate Kobra reflex sight

Rare 2300 30

2 200m No High Moderate Moderate None

Extremely Rare 8200 20

1 400m No Moderate High High

Extremely Rare 8000 20

1 500m No Moderate High High AN/PVS-4 NV scope

Unknown 3300 30

, ,

2 300m No Average Moderate Moderate Dual Scope

Unknown 3300 30

,

2 300m No Moderate Moderate Moderate None

Unknown 3300 30

,

2 300m No Moderate Moderate Moderate None

Unknown 3300 30

,

2 300m No Moderate Moderate Moderate Dual Scope

Very Rare 3555 30

,

2 500m No High Average High RIS Grip, Holographic Sight, IR Laser

Common 6722 10

1 400m No Moderate Moderate/High Very High None

Rare 3300 30

,

2 400m No High Low/Moderate Moderate None

Rare 3300 30

, , , ,

2 400m No Moderate Low/Moderate Moderate/High None

Very Rare 3300 30

,

2 800m No High Low/Moderate Moderate/High ACOG 4x Magnification

Rare 3300 30

,

2 300m No High Moderate Moderate None

Rare 3300 30

,

2 300m No High Moderate Moderate Close Combat Optics

Very Rare 2300 30

2 200m No High Low/Moderate Very Low - Audible Range 0.1M Silencer, Aimpoint CompM3

Very Rare 3300 30

, , , ,

2 300m No High Moderate Moderate Holographic Sight, 203 Grenade launcher

Rare 3300 30

,

2 300m No High low/Moderate Moderate Rifle Grip, Red Dot, Flashlight

rare 4100 30

1 400m No High High High None

very rare 4100 30

1 400m yes High High High None

Rare 4100 30

1 400m No High High High Close Combat Optics

Unknown 4500 30

1 400m No High High High Rifle Combat Optics


Name Rarity Damage Magazine Size and Type Body Shots to Kill Range Zeroing Rate of Fire Recoil Noise Attachments


Light Machine Guns

Name Rarity Damage Magazine Size and Type Body Shots to Kill Range Zeroing Rate of Fire Recoil Noise Attachments

Very Rare 8000 100

1 600m No High High High None

Very Rare 3555 30-200

, ,

2 300m No Very high Moderate High None

Very Rare 8000 100

1 400m No High High High Aimpoint CompM3


Name Rarity Damage Magazine Size and Type Body Shots to Kill Range Zeroing Rate of Fire Recoil Noise Attachments


Sniper Rifles

Name Rarity Damage Magazine Size and Type Body Shots to Kill Range Zeroing Rate of Fire Recoil Noise Attachments

Extremely Rare 37552 (M107)/174205 (AS50) 5/10

(5Rnd.), (10Rnd.)

1 1600m Yes (up to 1600m) Moderate High Moderate Sniper scope

Uncommon 7733 5

1-2 800m Yes (up to 800m) Slow Moderate Very high Hunting rifle scope

Rare 8200 20

2 800m No (using mil-dots, up to 800m) High Moderate Very high Sniper scope

Very Rare 37552 10

1 1.2km Yes (up to 1200m) Moderate Very High Very High Sniper Scope

Rare 8000 20

1 500m No High Moderate High Aimpoint CompM3 sight

Rare 8200 5

1-2 800m Yes (up to 800m) Slow (bolt action) Moderate Very high Sniper scope

Very Rare 8200 5

2 800m Yes Slow (bolt action) Moderate Very High Sniper Scope

Rare 8000 10

1-2 700m None Fast Moderate Moderate Russian PSO scope


Name Rarity Damage Magazine Size and Type Body Shots to Kill Range Zeroing Rate of Fire Recoil Noise Attachments


Rocket Launchers

Name Rarity Damage Magazine Size and Type Body Shots to Kill Range Zeroing Rate of Fire Recoil Noise Attachments

Very Rare 6234099 1

1 25 - 1000 meters No N/A (single shot, non-reloadable) Low Very High None


Name Rarity Damage Magazine Size and Type Body Shots to Kill Range Zeroing Rate of Fire Recoil Noise Attachments


See also:

Equipment

Skins

Tools

Vision

Construction

Vehicle Components

Explosives

Consumables

Consumables are items which disappear after use. These include food, water, medical supplies and tactical consumables. Many are used simply by entering the gear menu, right-clicking on the desired item, and selecting the 'use' option.

Food

Provides nourishment to a hungry player. Additionally, it raises the player's .

  • increases blood count by 200.
  • increases blood count by 1600 (Rabbit), 600 (Beef), 400 (All others).

Water

Drinks quench the thirst of a player.

Water has a risk of carrying disease, and should be before consuming.

Medical Supplies

Provides a cure to whatever the player is suffering from.

Tactical Consumables


Loot Sheet

Made by: Ghost Bear

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