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Loot

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Loot refers to items that can be found at loot spawn positions in most enterable buildings in DayZ, such as houses, hospitals, army barracks, and barns. Players can store loot in their inventory, backpacks, tents, and vehicles. Death results in a player's body being lootable, while their backpack remains usable. A player will not keep their items after death, a form of permanent death. Loot is accessed using the gear menu (default G) while under certain conditions, such as when a player faces a loot pile or when a player is positioned in the correct location around a vehicle. Tents are also accessed using the gear menu.

Contents

[edit] Loot Spawn Categories

Loot is broken up into 7 main categories in DayZ. in order of rarity these are:

[edit] Residential/Civilian

Civilian loot has a bit of everything. Often it has a good chance to spawn Food and small chance to spawn low tier Weapons. A lot of basic Equipment can be found here including the Map and Compass.

Enterable civilian buildings are the most common type of building in DayZ. These include:

  • Churches
  • Office buildings
  • Supermarkets
  • Houses
  • Apartment buildings

[edit] Industrial

Industrial areas are fairly common and they are the main place to look for vehicle components, Wire Fencing Kits and Toolboxes:

[edit] Farms

Farm areas can spawn food, drink, and wood, but also have a higher than normal chance to spawn basic weapons and ammunition. These include:

  • Barns
  • Cow sheds

[edit] General Military

There are a few military loot areas on the map, and all of them are frequented by both Bandits and Survivors. Military areas spawn the best items currently in DayZ, often high end Equipment. They include:

[edit] Barracks

See: Barracks Barracks are special military areas which may spawn better Weapons and Equipment than the general military areas. Barracks are only found at the International Airfield and are the only place that spawn Satchel Charges.

[edit] Helicopter Crash Sites

A Survivor poses next to a Helicopter Crash Site

Helicopter Crash Sites can be found in various locations throughout Chernarus and are most commonly found on open fields or on hillsides. The locations of the crash sites vary for each server. These sites are excellent for looting as they contain some of the best weapons that you may find in the DayZ world.

Crash Sites can spawn extremely rare weapons that cannot be found anywhere else such as the AS50 and FN FAL ANPV S4.

The weapons that spawn here are often British and of high quality and the zombies that wander around it also usually carry around some minor military type items. The zombies also spawn very fast, so if you are planing on looking around be ready for zombies to keep spawning.

Each crash site seems to have 6 loot spots. Swaying your crosshair around the ground is recommended, as tall grass or a slight slope may cause weapons to be hidden underground, but still lootable.

VIDEO (French): Se comporter correctement sur un site de crash d'hélicoptère

[edit] Loot

The following items are a complete list of all lootable items on the crash site, all information taken from the DayZ loot tables.

[edit] Aerial Shot

Aerial shot of crashed heli site


[edit] Medical

Medical areas have a large amount of medical supplies. These are the only places where Blood Bags may be found. These include:

  • Hospitals
  • Medical tents
  • Medical boxes at Helicopter crash sites and hospitals

[edit] Weapons

There are several types of weapons in DayZ. All weapons are modeled after their real world counter parts and they behave as such.

Rifles, Submachine guns, Shotguns and most Sniper Rifles will fill the Main weapon slot. These will take 10 slots in the Backpack

Sidearms take 5 slots in the Backpack.

Missile launchers will fill the Backpack-slot.

VIDEO: Understanding Ammunition


Color Legend
Low Damage
Medium Low Damage
Mixed Damage
Medium High Damage
High Damage

The bloodcount of max health survivors is 12,000, while the bloodcount of zombies is ~4,500.

Back to: Weapons

[edit] Melee

Name Rarity Damage Magazine Size and Type Body Shots to Kill Range Zeroing Rate of Fire Recoil Noise Attachments
Machete.png

Machete

Rare 12500 Blood 0

n=N/A

N/A N/A No Fast N/A Low N/A


Name Rarity Damage Magazine Size and Type Body Shots to Kill Range Zeroing Rate of Fire Recoil Noise Attachments


[edit] Sidearms

Name Rarity Damage Magazine Size and Type Body Shots to Kill Range Zeroing Rate of Fire Recoil Noise Attachments
Weapon Glock17.png

G17

Rare 889 Blood 15-17

G17 Mag, M9 Mag, M9 SD Mag

3-4 75m No Fast Very low Low Flashlight
Weapon Colt1911.png

M1911

Common 4500 Blood 7

M1911 Mag/.45 ACP

3 50/100m No Moderate Moderate Moderate None
Weapon M9.png

M9

Rare 889 Blood 15

M9 Mag, M9 SD Mag

5 75m No Moderate Very low Low None
Weapon M9 SD.png

M9 SD

Rare 889 Blood 15

M9 SD Mag

3-4 75m No Moderate Very low None Supressor
Weapon Makarov PM.png

Makarov PM

Common 1389 Blood 8

Makarov Mag

6-8 50m No Fast Moderate Low/Moderate None
Weapon Uzi PDW.png

PDW

Rare 889 Blood 15-30

M9 Mag, M9 SD Mag, PDW Mag, G17 Mag, MP5 Mag, MP5 SD Mag

2-4 75m No Very Fast Moderate Moderate None
Weapon Revolver.png

Revolver

Common 4500 Blood 6

.45 ACP/M1911 Mag

3 100m No Slow High Moderate None


Name Rarity Damage Magazine Size and Type Body Shots to Kill Range Zeroing Rate of Fire Recoil Noise Attachments


[edit] Crossbows

Name Rarity Damage Magazine Size and Type Body Shots to Kill Range Zeroing Rate of Fire Recoil Noise Attachments
Weapon Crossbow.png

Compound Crossbow

Common 5333 Blood 1 (6 in full quivers)

Crossbow Bolt

1 30m No Very slow No None None


Name Rarity Damage Magazine Size and Type Body Shots to Kill Range Zeroing Rate of Fire Recoil Noise Attachments


[edit] Shotguns

Name Rarity Damage Magazine Size and Type Body Shots to Kill Range Zeroing Rate of Fire Recoil Noise Attachments
Weapon Double-Barreled Shotgun.png

Double-barreled Shotgun

Common 4500 Blood (slug)/2000 Blood (pellet) 2

2Rnd. Slug/2Rnd. Pellet, M1014 Slug/M1014 Pellet

1 100m with slugs No Moderate Low Moderate None
Weapon M1014.png

M1014

Rare 4500 Blood (slug)/2000 Blood (pellet) 8

2Rnd. Slug/2Rnd. Pellet, M1014 Slug/M1014 Pellet

2 40m with pellets, 250m with slugs No Moderate Low Moderate None
Weapon Remington 870.png

Remington 870 (Flashlight)

Rare 4500 Blood (slug)/2000 Blood (pellet) 8

M1014 Slug/M1014 Pellet

1 40m with pellets, 250m with slugs No Slow/Moderate Low Moderate Flashlight
Weapon Winchester 1866.png

Winchester 1866

Common 8300 Blood 15

1866 Slug

2-3 150m No Slow/Moderate Low Low None


Name Rarity Damage Magazine Size and Type Body Shots to Kill Range Zeroing Rate of Fire Recoil Noise Attachments


[edit] Sub Machine Guns

Name Rarity Damage Magazine Size and Type Body Shots to Kill Range Zeroing Rate of Fire Recoil Noise Attachments
Weapon Bizon SD.png

Bizon PP-19 SD

Extremely Rare 889 Blood 64

Bizon SD Mag

5 100m No Fast Low Very Low Suppressor
Weapon MP5A5.png

MP5A5

Rare 1388 Blood 30

MP5 Mag, MP5 SD Mag, G17 Mag, M9 SD Mag

2-3 100m No Fast Low Low/Moderate No
Weapon MP5SD.png

MP5SD6

Rare 889 Blood 30

MP5 SD Mag, M9 SD Mag

5 100m No Fast Low None Integrated suppressor


Name Rarity Damage Magazine Size and Type Body Shots to Kill Range Zeroing Rate of Fire Recoil Noise Attachments


[edit] Assault Rifles

Name Rarity Damage Magazine Size and Type Body Shots to Kill Range Zeroing Rate of Fire Recoil Noise Attachments
Weapon AK74.png

AK-74

Uncommon 2300 Blood 30

AK Mag

2 300m No High Moderate Moderate None
Weapon AKM.png

AKM

Uncommon 4100 Blood 30

AKM Mag

2-3 400m Yes (Up to 800m) High High High None
Weapon AKS-74U Kobra.png

AKS-74 Kobra

Rare 2300 Blood 30

AK Mag

2 300m No High Moderate Moderate Kobra reflex sight
AKS-74U.png

AKS-74U

Rare 2300 Blood 30

AK Mag

2 200m No High Moderate Moderate None
Weapon FN FAL.png

FN FAL

Extremely Rare 8200 Blood 20

FAL Mag

1 400m No Moderate High High
Weapon FAL ANPV S4.png

FN FAL AN/PVS-4

Extremely Rare 8000 Blood 20

FAL Mag

1 500m No Moderate High High AN/PVS-4 NV scope
Weapon G36A CAMO.png

G36A CAMO

Unknown 3300 Blood 30

STANAG SD Mag, STANAG Mag, G36 Mag

2 300m No Average Moderate Moderate Dual Scope
Weapon G36C CAMO.png

G36C

Unknown 3300 Blood 30

STANAG SD Mag, G36 Mag

2 300m No Moderate Moderate Moderate None
Weapon G36C CAMO.png

G36C CAMO

Unknown 3300 Blood 30

STANAG SD Mag, G36 Mag

2 300m No Moderate Moderate Moderate None
Weapon G36K CAMO.png

G36K CAMO

Unknown 3300 Blood 30

STANAG SD Mag, G36 Mag, STANAG Mag

2 300m No Moderate Moderate Moderate Dual Scope
Weapon L85A2 RIS Holo.png

L85A2 RIS Holo

Very Rare 3555 Blood 30

STANAG Mag, STANAG SD Mag

2 500m No High Average High RIS Grip, Holographic Sight, IR Laser
Weapon Lee Enfield.png

Lee Enfield

Common 6722 Blood 10

Lee Enfield Mag

1 400m No Moderate Moderate/High Very High None
Weapon M16A2.png

M16A2

Rare 3300 Blood 30

STANAG Mag, STANAG SD Mag

2 400m No High Low/Moderate Moderate None
Weapon M16 M203.png

M16A2 M203

Rare 3300 Blood 30

STANAG Mag, STANAG SD Mag, M203 Smoke, M203 Flare, M203 HE

2 400m No Moderate Low/Moderate Moderate/High None
Weapon M16A4 ACOG.png

M16A4 ACOG

Very Rare 3300 Blood 30

STANAG Mag, STANAG SD Mag

2 600m No High Low/Moderate Moderate/High ACOG 4x Magnification
Weapon M4A1.png

M4A1

Rare 3300 Blood 30

STANAG Mag, STANAG SD Mag

2 300m No High Moderate Moderate None
Weapon M4 CCO.png

M4A1 CCO

Rare 3300 Blood 30

STANAG Mag, STANAG SD Mag

2 300m No High Moderate Moderate Close Combat Optics
Weapon M4A1 Aim SD Camo.png

M4A1 CCO SD

Very Rare 2300 Blood 30

STANAG SD Mag

2 200m No High Low/Moderate Very Low - Audible Range 0.1M Silencer, Aimpoint CompM3
Weapon M4A1 HWS GL camo.png

M4A1 Holo

Very Rare 3300 Blood 30

STANAG Mag, STANAG SD Mag, M203 Smoke, M203 Flare, M203 HE

2 300m No High Moderate Moderate Holographic Sight, 203 Grenade launcher
Weapon M4A3 CCO.png

M4A3 CCO

Rare 3300 Blood 30

STANAG SD Mag, STANAG Mag

2 300m No High low/Moderate Moderate Rifle Grip, Red Dot, Flashlight
Weapon Sa58P.png

Sa58P

rare 4100 Blood 30

AKM Mag

1 400m No High High High None
Weapon Sa58V.png

Sa58V

very rare 4100 Blood 30

Sa58V Mags

1 400m yes High High High None
Weapon Sa58V CCO.png

Sa58V CCO

Rare 4100 Blood 30

AKM Mag

1 400m No High High High Close Combat Optics
Weapon Sa58V RCO.png

Sa58V RCO

Unknown 4500 Blood 30

AKM Mag

1 400m No High High High Rifle Combat Optics


Name Rarity Damage Magazine Size and Type Body Shots to Kill Range Zeroing Rate of Fire Recoil Noise Attachments


[edit] Light Machine Guns

Name Rarity Damage Magazine Size and Type Body Shots to Kill Range Zeroing Rate of Fire Recoil Noise Attachments
Weapon M240.png

M240

Very Rare 8000 Blood 100

100Rnd. M240 Mag

1 600m No High High High None
Weapon M249.png

M249 SAW

Very Rare 3555 Blood 30-200

STANAG Mag, STANAG SD Mag, 200Rnd. M249 Belt

2 300m No Very high Moderate High None
Weapon Mk 48.png

Mk 48 Mod 0

Very Rare 8000 Blood 100

100Rnd. M240 Mag

1 400m No High High High Aimpoint CompM3


Name Rarity Damage Magazine Size and Type Body Shots to Kill Range Zeroing Rate of Fire Recoil Noise Attachments


[edit] Sniper Rifles

Name Rarity Damage Magazine Size and Type Body Shots to Kill Range Zeroing Rate of Fire Recoil Noise Attachments
Weapon AS50.png

AS50

Extremely Rare 37552 Blood (M107)/174205 Blood (AS50) 5/10

AS50 Mag (5Rnd.), M107 Mag (10Rnd.)

1 1600m Yes (up to 1600m) Moderate High Moderate Sniper scope
Weapon CZ550.png

CZ 550

Uncommon 7733 Blood 5

CZ550 Mag

1-2 800m Yes (up to 800m) Slow Moderate Very high Hunting rifle scope
Weapon DMR.png

DMR

Rare 8200 Blood 20

DMR Mag

2 800m No (using mil-dots, up to 800m) High Moderate Very high Sniper scope
Weapon M107.png

M107

Very Rare 37552 Blood 10

M107 Mag

1 1.2km Yes (up to 1200m) Moderate Very High Very High Sniper Scope
Weapon M14 EP1.png

M14 AIM

Rare 8000 Blood 20

DMR Mag

1 500M No High Moderate High Aimpoint CompM3 sight
Weapon M24.png

M24

Rare 8200 Blood 5

M24 Mag

1-2 800m Yes (up to 800m) Slow (bolt action) Moderate Very high Sniper scope
Weapon M40A3.png

M40A3

Very Rare 8200 Blood 5

M24 Mag

2 800m Yes Slow (bolt action) Moderate Very High Sniper Scope
Weapon SVD CAMO.png

SVD CAMO

Rare 8000 Blood 10

SVD Mag

1-2 700m None Fast Moderate Moderate Russian PSO scope


Name Rarity Damage Magazine Size and Type Body Shots to Kill Range Zeroing Rate of Fire Recoil Noise Attachments


[edit] Rocket Launchers

Name Rarity Damage Magazine Size and Type Body Shots to Kill Range Zeroing Rate of Fire Recoil Noise Attachments
Weapon M136.png

M136

Very Rare 6234099 Blood 1

M136 Rocket

1 25 - 1000 meters No N/A (single shot, non-reloadable) Low Very High None


Name Rarity Damage Magazine Size and Type Body Shots to Kill Range Zeroing Rate of Fire Recoil Noise Attachments


See also:

[edit] Ammunition

Ammunition refers to the magazines, clips, rounds, cartridges, shells, bolts, rockets, and 40mm grenade launcher rounds that the weapons in DayZ use.

[edit] Ammunition Conversion

In DayZ, some sets of ammunition can be converted into similar sets of ammunition by right-clicking the ammunition and selecting the appropriate option. These conversions only work between ammunition sets that contain the same round. Ammunition conversions are reversible. The number of rounds in ammunition sets is conserved between conversions. The following ammunition sets may be converted:

[edit] Sidearms

[edit] Crossbows

[edit] Machine Guns

[edit] Shotguns

The shotgun shells used in DayZ are 2.75" 12 gauge shotgun shells.

[edit] Submachine Guns

[edit] Rifles

[edit] Assault Rifles

[edit] Sniper Rifles

[edit] Rocket Launchers

[edit] M203 Grenade Launcher

All M203 rounds are 40x46mm grenades. — 40mm grenade - 40×46mm

[edit] High Explosive

M203 HE grenade rounds are used to inflict explosive and fragmentation damage in a small area. They require a minimum arming distance.

[edit] Star Parachute

When shot upwards into the air, M203 'star parachute' rounds will provide good illumination over a wide area for around 40 seconds.

[edit] Smoke

M203 smoke rounds will spew white smoke upon impact, creating a short-lived smokescreen in a small area.

[edit] Notes

[edit] Equipment

[edit] Skins

[edit] Tools

[edit] Vision

[edit] Construction

[edit] Vehicle Components

[edit] Explosives

[edit] Consumables

Consumables are items which disappear after use. These include food, water, medical supplies and tactical consumables. Many are used simply by entering the gear menu, right-clicking on the desired item, and selecting the 'use' option.

[edit] Food

Provides nourishment to a hungry player. Additionally, it raises the player's Blood.

  • Canned Goods increases blood count by 200.
  • Cooked Meat increases blood count by 1600 (Rabbit), 600 (Beef), 400 (All others).

[edit] Water

Drinks quench the thirst of a player.

Water has a risk of carrying disease, and should be boiled before consuming.

[edit] Medical Supplies

Provides a cure to whatever Status Effect the player is suffering from.

[edit] Tactical Consumables


[edit] Loot Sheet

Made by: Ghost Bear

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Loot Sheet in new window