Loot refers to items that can be found at loot spawn positions in most enterable buildings in DayZ, such as houses, hospitals, army barracks, and barns. Players can store loot in their inventory, backpacks, tents, and vehicles. Death results in a player's body being lootable, while their backpack remains usable. A player will not keep their items after death, a form of permanent death. Loot is accessed using the gear menu (default G) while under certain conditions, such as when a player faces a loot pile or when a player is positioned in the correct location around a vehicle. Tents are also accessed using the gear menu.
Contents |
[edit] Loot Spawn Categories
Loot is broken up into 7 main categories in DayZ. in order of rarity these are:
[edit] Residential/Civilian
Civilian loot has a bit of everything. Often it has a good chance to spawn Food and small chance to spawn low tier Weapons. A lot of basic Equipment can be found here including the Map and Compass.
Enterable civilian buildings are the most common type of building in DayZ. These include:
- Churches
- Office buildings
- Supermarkets
- Houses
- Apartment buildings
[edit] Industrial
Industrial areas are fairly common and they are the main place to look for vehicle components, Wire Fencing Kits and Toolboxes:
- Warehouses
- Gas Stations
- Workshops
[edit] Farms
Farm areas can spawn food, drink, and wood, but also have a higher than normal chance to spawn basic weapons and ammunition. These include:
- Barns
- Cow sheds
[edit] General Military
There are a few military loot areas on the map, and all of them are frequented by both Bandits and Survivors. Military areas spawn the best items currently in DayZ, often high end Equipment. They include:
[edit] Barracks
See: Barracks Barracks are special military areas which may spawn better Weapons and Equipment than the general military areas. Barracks are only found at the International Airfield and are the only place that spawn Satchel Charges.
[edit] Helicopter Crash Sites
Helicopter Crash Sites can be found in various locations throughout Chernarus and are most commonly found on open fields or on hillsides. The locations of the crash sites vary for each server. These sites are excellent for looting as they contain some of the best weapons that you may find in the DayZ world.
Crash Sites can spawn extremely rare weapons that cannot be found anywhere else such as the AS50 and FN FAL ANPV S4.
The weapons that spawn here are often British and of high quality and the zombies that wander around it also usually carry around some minor military type items. The zombies also spawn very fast, so if you are planing on looking around be ready for zombies to keep spawning.
Each crash site seems to have 6 loot spots. Swaying your crosshair around the ground is recommended, as tall grass or a slight slope may cause weapons to be hidden underground, but still lootable.
VIDEO (French): Se comporter correctement sur un site de crash d'hélicoptère
[edit] Loot
The following items are a complete list of all lootable items on the crash site, all information taken from the DayZ loot tables.
- FN FAL (Standard)
- FN FAL AN/PVS-4 (Night Vision Optics)
- Bizon PP-19 SD
- M14 AIM
- DMR
- M107 (.50 Caliber Sniper Rifle)
- AS50 (.50 Caliber British Sniper Rifle)
- Mk 48 Mod 0 Medium Machine Gun
- M249 SAW Light Machine Gun
- G36A CAMO
- G36C
- G36C CAMO
- G36K CAMO
- L85A2 RIS Holo
- L85A2 AWS (Thermal and Night Vision Optics, Gun was removed in 1.7.4.4)
- Medical Box
- M249 Belt
- M240 Belt
- Night Vision Goggles
- Ghillie Suit
- Camouflage Clothing
- Ammo Box
- Antibiotics
- Soldier Clothing
- SVD CAMO
- M24
[edit] Aerial Shot
[edit] Medical
Medical areas have a large amount of medical supplies. These are the only places where Blood Bags may be found. These include:
- Hospitals
- Medical tents
- Medical boxes at Helicopter crash sites and hospitals
[edit] Weapons
There are several types of weapons in DayZ. All weapons are modeled after their real world counter parts and they behave as such.
Rifles, Submachine guns, Shotguns and most Sniper Rifles will fill the Main weapon slot. These will take 10 slots in the Backpack
Sidearms take 5 slots in the Backpack.
Missile launchers will fill the Backpack-slot.
VIDEO: Understanding Ammunition
| Color Legend |
|---|
| Low Damage |
| Medium Low Damage |
| Mixed Damage |
| Medium High Damage |
| High Damage |
The bloodcount of max health survivors is 12,000, while the bloodcount of zombies is ~4,500.
Back to: Weapons
[edit] Melee
| Name | Rarity | Damage | Magazine Size and Type | Body Shots to Kill | Range | Zeroing | Rate of Fire | Recoil | Noise | Attachments |
|---|---|---|---|---|---|---|---|---|---|---|
| |
Rare | 12500 Blood | 0 n=N/A |
N/A | N/A | No | Fast | N/A | Low | N/A
|
| Name | Rarity | Damage | Magazine Size and Type | Body Shots to Kill | Range | Zeroing | Rate of Fire | Recoil | Noise | Attachments |
[edit] Sidearms
| Name | Rarity | Damage | Magazine Size and Type | Body Shots to Kill | Range | Zeroing | Rate of Fire | Recoil | Noise | Attachments |
|---|---|---|---|---|---|---|---|---|---|---|
| |
Rare | 889 Blood | 15-17 |
3-4 | 75m | No | Fast | Very low | Low | Flashlight |
| |
Common | 4500 Blood | 7 |
3 | 50/100m | No | Moderate | Moderate | Moderate | None |
| |
Rare | 889 Blood | 15 |
5 | 75m | No | Moderate | Very low | Low | None |
| |
Rare | 889 Blood | 15 |
3-4 | 75m | No | Moderate | Very low | None | Supressor |
| |
Common | 1389 Blood | 8 |
6-8 | 50m | No | Fast | Moderate | Low/Moderate | None |
| |
Rare | 889 Blood | 15-30 |
2-4 | 75m | No | Very Fast | Moderate | Moderate | None |
| |
Common | 4500 Blood | 6 |
3 | 100m | No | Slow | High | Moderate | None
|
| Name | Rarity | Damage | Magazine Size and Type | Body Shots to Kill | Range | Zeroing | Rate of Fire | Recoil | Noise | Attachments |
[edit] Crossbows
| Name | Rarity | Damage | Magazine Size and Type | Body Shots to Kill | Range | Zeroing | Rate of Fire | Recoil | Noise | Attachments |
|---|---|---|---|---|---|---|---|---|---|---|
| |
Common | 5333 Blood | 1 (6 in full quivers) |
1 | 30m | No | Very slow | No | None | None
|
| Name | Rarity | Damage | Magazine Size and Type | Body Shots to Kill | Range | Zeroing | Rate of Fire | Recoil | Noise | Attachments |
[edit] Shotguns
| Name | Rarity | Damage | Magazine Size and Type | Body Shots to Kill | Range | Zeroing | Rate of Fire | Recoil | Noise | Attachments |
|---|---|---|---|---|---|---|---|---|---|---|
| |
Common | 4500 Blood (slug)/2000 Blood (pellet) | 2 |
1 | 100m with slugs | No | Moderate | Low | Moderate | None |
| |
Rare | 4500 Blood (slug)/2000 Blood (pellet) | 8 |
2 | 40m with pellets, 250m with slugs | No | Moderate | Low | Moderate | None |
| |
Rare | 4500 Blood (slug)/2000 Blood (pellet) | 8 |
1 | 40m with pellets, 250m with slugs | No | Slow/Moderate | Low | Moderate | Flashlight |
| |
Common | 8300 Blood | 15 |
2-3 | 150m | No | Slow/Moderate | Low | Low | None
|
| Name | Rarity | Damage | Magazine Size and Type | Body Shots to Kill | Range | Zeroing | Rate of Fire | Recoil | Noise | Attachments |
[edit] Sub Machine Guns
| Name | Rarity | Damage | Magazine Size and Type | Body Shots to Kill | Range | Zeroing | Rate of Fire | Recoil | Noise | Attachments |
|---|---|---|---|---|---|---|---|---|---|---|
| |
Extremely Rare | 889 Blood | 64 |
5 | 100m | No | Fast | Low | Very Low | Suppressor |
| |
Rare | 1388 Blood | 30 |
2-3 | 100m | No | Fast | Low | Low/Moderate | No |
| |
Rare | 889 Blood | 30 |
5 | 100m | No | Fast | Low | None | Integrated suppressor
|
| Name | Rarity | Damage | Magazine Size and Type | Body Shots to Kill | Range | Zeroing | Rate of Fire | Recoil | Noise | Attachments |
[edit] Assault Rifles
| Name | Rarity | Damage | Magazine Size and Type | Body Shots to Kill | Range | Zeroing | Rate of Fire | Recoil | Noise | Attachments |
|---|---|---|---|---|---|---|---|---|---|---|
| |
Uncommon | 2300 Blood | 30 |
2 | 300m | No | High | Moderate | Moderate | None |
| |
Uncommon | 4100 Blood | 30 |
2-3 | 400m | Yes (Up to 800m) | High | High | High | None |
| |
Rare | 2300 Blood | 30 |
2 | 300m | No | High | Moderate | Moderate | Kobra reflex sight |
| |
Rare | 2300 Blood | 30 |
2 | 200m | No | High | Moderate | Moderate | None |
| |
Extremely Rare | 8200 Blood | 20 |
1 | 400m | No | Moderate | High | High | |
| |
Extremely Rare | 8000 Blood | 20 |
1 | 500m | No | Moderate | High | High | AN/PVS-4 NV scope |
| |
Unknown | 3300 Blood | 30 |
2 | 300m | No | Average | Moderate | Moderate | Dual Scope |
| |
Unknown | 3300 Blood | 30 |
2 | 300m | No | Moderate | Moderate | Moderate | None |
| |
Unknown | 3300 Blood | 30 |
2 | 300m | No | Moderate | Moderate | Moderate | None |
| |
Unknown | 3300 Blood | 30 |
2 | 300m | No | Moderate | Moderate | Moderate | Dual Scope |
| |
Very Rare | 3555 Blood | 30 |
2 | 500m | No | High | Average | High | RIS Grip, Holographic Sight, IR Laser |
| |
Common | 6722 Blood | 10 |
1 | 400m | No | Moderate | Moderate/High | Very High | None |
| |
Rare | 3300 Blood | 30 |
2 | 400m | No | High | Low/Moderate | Moderate | None |
| |
Rare | 3300 Blood | 30 |
2 | 400m | No | Moderate | Low/Moderate | Moderate/High | None |
| |
Very Rare | 3300 Blood | 30 |
2 | 600m | No | High | Low/Moderate | Moderate/High | ACOG 4x Magnification |
| |
Rare | 3300 Blood | 30 |
2 | 300m | No | High | Moderate | Moderate | None |
| |
Rare | 3300 Blood | 30 |
2 | 300m | No | High | Moderate | Moderate | Close Combat Optics |
| |
Very Rare | 2300 Blood | 30 |
2 | 200m | No | High | Low/Moderate | Very Low - Audible Range 0.1M | Silencer, Aimpoint CompM3 |
| |
Very Rare | 3300 Blood | 30 |
2 | 300m | No | High | Moderate | Moderate | Holographic Sight, 203 Grenade launcher |
| |
Rare | 3300 Blood | 30 |
2 | 300m | No | High | low/Moderate | Moderate | Rifle Grip, Red Dot, Flashlight |
| |
rare | 4100 Blood | 30 |
1 | 400m | No | High | High | High | None |
| |
very rare | 4100 Blood | 30 |
1 | 400m | yes | High | High | High | None |
| |
Rare | 4100 Blood | 30 |
1 | 400m | No | High | High | High | Close Combat Optics |
| |
Unknown | 4500 Blood | 30 |
1 | 400m | No | High | High | High | Rifle Combat Optics
|
| Name | Rarity | Damage | Magazine Size and Type | Body Shots to Kill | Range | Zeroing | Rate of Fire | Recoil | Noise | Attachments |
[edit] Light Machine Guns
| Name | Rarity | Damage | Magazine Size and Type | Body Shots to Kill | Range | Zeroing | Rate of Fire | Recoil | Noise | Attachments |
|---|---|---|---|---|---|---|---|---|---|---|
| |
Very Rare | 8000 Blood | 100 |
1 | 600m | No | High | High | High | None |
| |
Very Rare | 3555 Blood | 30-200 |
2 | 300m | No | Very high | Moderate | High | None |
| |
Very Rare | 8000 Blood | 100 |
1 | 400m | No | High | High | High | Aimpoint CompM3
|
| Name | Rarity | Damage | Magazine Size and Type | Body Shots to Kill | Range | Zeroing | Rate of Fire | Recoil | Noise | Attachments |
[edit] Sniper Rifles
| Name | Rarity | Damage | Magazine Size and Type | Body Shots to Kill | Range | Zeroing | Rate of Fire | Recoil | Noise | Attachments |
|---|---|---|---|---|---|---|---|---|---|---|
| |
Extremely Rare | 37552 Blood (M107)/174205 Blood (AS50) | 5/10 |
1 | 1600m | Yes (up to 1600m) | Moderate | High | Moderate | Sniper scope |
| |
Uncommon | 7733 Blood | 5 |
1-2 | 800m | Yes (up to 800m) | Slow | Moderate | Very high | Hunting rifle scope |
| |
Rare | 8200 Blood | 20 |
2 | 800m | No (using mil-dots, up to 800m) | High | Moderate | Very high | Sniper scope |
| |
Very Rare | 37552 Blood | 10 |
1 | 1.2km | Yes (up to 1200m) | Moderate | Very High | Very High | Sniper Scope |
| |
Rare | 8000 Blood | 20 |
1 | 500M | No | High | Moderate | High | Aimpoint CompM3 sight |
| |
Rare | 8200 Blood | 5 |
1-2 | 800m | Yes (up to 800m) | Slow (bolt action) | Moderate | Very high | Sniper scope |
| |
Very Rare | 8200 Blood | 5 |
2 | 800m | Yes | Slow (bolt action) | Moderate | Very High | Sniper Scope |
| |
Rare | 8000 Blood | 10 |
1-2 | 700m | None | Fast | Moderate | Moderate | Russian PSO scope
|
| Name | Rarity | Damage | Magazine Size and Type | Body Shots to Kill | Range | Zeroing | Rate of Fire | Recoil | Noise | Attachments |
[edit] Rocket Launchers
| Name | Rarity | Damage | Magazine Size and Type | Body Shots to Kill | Range | Zeroing | Rate of Fire | Recoil | Noise | Attachments |
|---|---|---|---|---|---|---|---|---|---|---|
| |
Very Rare | 6234099 Blood | 1 |
1 | 25 - 1000 meters | No | N/A (single shot, non-reloadable) | Low | Very High | None
|
| Name | Rarity | Damage | Magazine Size and Type | Body Shots to Kill | Range | Zeroing | Rate of Fire | Recoil | Noise | Attachments |
See also:
[edit] Ammunition
Ammunition refers to the magazines, clips, rounds, cartridges, shells, bolts, rockets, and 40mm grenade launcher rounds that the weapons in DayZ use.
[edit] Ammunition Conversion
In DayZ, some sets of ammunition can be converted into similar sets of ammunition by right-clicking the ammunition and selecting the appropriate option. These conversions only work between ammunition sets that contain the same round. Ammunition conversions are reversible. The number of rounds in ammunition sets is conserved between conversions. The following ammunition sets may be converted:
- .45 ACP and M1911 Mag — .45 ACP
- DMR Mag and M24 Mag — 7.62×51mm NATO
- 2Rnd. Pellet and 8Rnd. M1014 Pellet
- 2Rnd. Slug and 8Rnd. M1014 Slug
[edit] Sidearms
- .45 ACP — 6 rounds .45 ACP
- M1911 Mag — 7 rounds .45 ACP
- Makarov Mag — 8 rounds 9×18mm Makarov
- G17 Mag — 17 rounds 9×19mm Parabellum
- M9 Mag — 15 rounds 9×19mm Parabellum
- M9 SD Mag — 15 rounds subsonic 9×19mm Parabellum
- PDW Mag — 30 rounds 9×19mm Parabellum
[edit] Crossbows
[edit] Machine Guns
- 200Rnd. M249 Belt — 200 rounds linked 5.56×45mm NATO
- 100Rnd. M240 Mag — 100 rounds linked 7.62×51mm NATO
[edit] Shotguns
The shotgun shells used in DayZ are 2.75" 12 gauge shotgun shells.
[edit] Submachine Guns
- MP5 Mag — 30 rounds 9×19mm Parabellum
- MP5 SD Mag — 30 rounds subsonic 9×19mm Parabellum
- Bizon SD Mag — 64 rounds subsonic 9×18mm Makarov
[edit] Rifles
- Lee Enfield Mag — 10 rounds .303 British
- 15Rnd. 1866 Slug — 15 rounds .44 Henry
[edit] Assault Rifles
- 30Rnd. AK — 30 rounds 5.45×39mm
- AKM Mag — 30 rounds 7.62×39mm
- 30Rnd. STANAG — 30 rounds 5.56×45mm NATO
- STANAG SD Mag — 30 rounds subsonic 5.56×45mm NATO
- G36 Mag — 30 rounds 5.56×45mm NATO
- FAL Mag — 20 rounds 7.62×51mm NATO
[edit] Sniper Rifles
- CZ550 Mag — 5 rounds in an unspecified chambering - See CZ 550
- DMR Mag — 20 rounds 7.62×51mm NATO
- M24 Mag — 5 rounds 7.62×51mm NATO
- SVD Dragunov Mag — 10 rounds 7.62×54mmR
- AS50 Mag — 5 rounds .50 BMG
- M107 Mag — 10 rounds .50 BMG
[edit] Rocket Launchers
[edit] M203 Grenade Launcher
All M203 rounds are 40x46mm grenades. — 40mm grenade - 40×46mm
[edit] High Explosive
M203 HE grenade rounds are used to inflict explosive and fragmentation damage in a small area. They require a minimum arming distance.
[edit] Star Parachute
When shot upwards into the air, M203 'star parachute' rounds will provide good illumination over a wide area for around 40 seconds.
[edit] Smoke
M203 smoke rounds will spew white smoke upon impact, creating a short-lived smokescreen in a small area.
[edit] Notes
- Both the 100Rnd. M240 Mag and the 200Rnd. M249 Belt take up two slots in a player's inventory.
- Rockets also take up two slots in a player's inventory.
[edit] Equipment
[edit] Skins
[edit] Tools
- Backpack
- Compass
- Entrenching Tool
- Flashlight
- GPS
- Hatchet
- Hunting Knife
- Map
- Box of Matches
- Military Flashlight
- Toolbox
- Watch
- Radio
[edit] Vision
[edit] Construction
[edit] Vehicle Components
[edit] Explosives
[edit] Consumables
Consumables are items which disappear after use. These include food, water, medical supplies and tactical consumables. Many are used simply by entering the gear menu, right-clicking on the desired item, and selecting the 'use' option.
[edit] Food
Provides nourishment to a hungry player. Additionally, it raises the player's Blood.
- Canned Goods increases blood count by 200.
- Cooked Meat increases blood count by 1600 (Rabbit), 600 (Beef), 400 (All others).
[edit] Water
Drinks quench the thirst of a player.
Water has a risk of carrying disease, and should be boiled before consuming.
[edit] Medical Supplies
Provides a cure to whatever Status Effect the player is suffering from.
[edit] Tactical Consumables
- Chemlight
- Grenade
- Road Flare
- Smoke Grenade
- Wood Pile
- Empty Tin Can
- Empty Soda Can
- Empty Whiskey Bottle
- Satchel Charge
[edit] Loot Sheet
Made by: Ghost Bear
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