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Revision as of 22:44, 9 July 2012 by XAhlen () ( | )

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version 1.7.2

UPDATE : 9 JULY 2012

Use Beta patch 94444 or above

Affected addons:

  • dayz_code 1.7.2
  • dayz 1.3.1
  • dayz_equip 1.3.4
  • dayz_anim 0.3

Developer's Note:

Changelog:

FIXED:

  • [FIXED] Infected hear perfectly through objects (noise reduced by 50% through an object)
  • [FIXED] Animal bodies despawn way too fast (now despawn automatically after 2 minutes)
  • [FIXED] Corrupted update data causes people to spawn in debug forest (now will not save corrupted position data)
  • [FIXED] States where animal might stop walking around (now should walk around more)
  • [FIXED] Animal AI routines consuming large amounts of FPS (now in line with Infected AI routines, reduced FPS usage)
  • [FIXED] Hatchet/Crowbar requires reloading ( )
  • [FIXED] Unlimited Wire fence/Sandbag/Tank Trap Bug ( )
  • [FIXED] Duplication Exploit on object pickup ( )
  • [FIXED] Not full magazines disappear when you reconnect ( )
  • [FIXED] Dead bodies still have the heart beat for low humanity ( )
  • [FIXED] Object cleanup causing significant (huge) performance issue on servers (reduced by up to 50%, means more players + zombies possible)
  • [FIXED] Use of "allMissionObjects" causing performance issue on clients (new engine command "entities" used to improve FPS on clients)
  • [FIXED] Too easy to break legs due to infected (reduced probability of leg damage, reduced amount of leg damage)
  • [FIXED] Inspection of dead bodies does not work (fix only applies with ArmA2 Beta 94033 and above)
  • [FIXED] Error reports are almost invisible (has now been fixed)
  • [FIXED] Daylight calculations causing slight FPS issue

NEW:

  • [NEW] Visibility now smoothly alters based on sun, moon, cloud, rain, and fog state
  • [NEW] Aubility now dampened in rain and increased by fog
  • [NEW] Exponent driven probability introduced into visibility calculation
  • [NEW] Player Syncing system replaced (increased performance and ammo quantity tracking)
  • [NEW] Set Bear Traps that break player and infected legs, kills animals, when activated
  • [NEW] Authentication process streamlined with new ArmA2 Beta commands (publicVariableServer and publicVariableClient)
  • [NEW] Authentication for duplicate IDs supportive of the new beta patch (ArmAX users)

version 1.7.1.5 (Hotfix)

HOTFIX : 19 JUNE 2012

Use (arma2) Beta patch 93825 or above

Affected addons:

  • dayz_code 1.7.1.5
  • dayz_equip 1.3.3
  • dayz_weapons 1.3.2

Developer's Note:

  • A designation of [NEW] doesn't necessarily mean a new feature, 4chan, it means a change in operation not directly related to a bug. Could be for better performance or rebalancing.

Changelog:

  • [NEW] Infected raycast for line-of-sight less often (improves performance)
  • [FIXED] Infected can see through terrain ( )
  • [FIXED] Raycasting being taken from wrong body position (ensured it is from eye level)
  • [FIXED] Infected sometimes spawn close to a player (previous check once, now up to ten times)
  • [NEW] Infected bodies will despawn after 5 minutes of their death (improves performance)
  • [FIXED] Sometimes infected will stand still after loosing line-of-sight ( )
  • [FIXED] Can dupe tent's by right clicking (forgot to close the window)
  • [FIXED] Poor performance caused by infected search behavior (MAJOR performance increase during closed testing)
  • [FIXED] Audibility is far to high (completely rebalanced, in line with how it was in previous updates)
  • [FIXED] Can dupe food during cooking if click really fast (now you cannot)
  • [FIXED] Trying to pick up a hatchet would create fake ammo (now will not)
  • [FIXED] Hatchet takes up too much room (can now be transferred between toolbelt and primary slot through gear action)
  • [REVERT] Hatchet now collected as an Item (toolbelt) and can be equipped to primary (gear action)
  • [NEW] Flashlights can now be packed to toolbelt also (gear action)
  • [NEW] New players will spawn with flashlight added to their toolbelt not backpack
  • [FIXED] Infected sometimes not inspecting thrown items (they will walk to the location of a noise, 20-40m away)
  • [FIXED] Unlimited Infected spawning (now has a cooldown enabled so it won't spawn too many at once)
  • [FIXED] Melee weapon sounds non-existent/terrible (now has placeholder sounds)

version 1.7.1.4 (Hotfix)

HOTFIX : 19 JUNE 2012

Affected addons:

  • dayz_code 1.7.1.4
  • dayz_equip 1.3.2

Changelog:

  • [FIXED] Performance issue with equipment proxies (improves FPS)

version 1.7.1.3 (Hotfix)

HOTFIX : 19 JUNE 2012

Affected addons

  • dayz_code 1.7.1.3
  • dayz_weapons 1.3.1
  • dayz_server (server admins only)

Developer's Note

  • Requires ArmA2 Beta.
  • Big thanks to JoeKurtz for his excellent bug reports

Changelog

  • [REVERT] Nerf of sickness damage (now will reduce your blood to 6000 rather than 10000)
  • [FIXED] Melee items causing magazine glitching and eventual server death (fixed)
  • [FIXED] Unconscious UI Image displays incorrectly
  • [FIXED] Bleeding never stops unless bandaged (chance of spontanious bleeding stopping now works)
  • [FIXED] Interior infected spawning inside of building walls etc... (interior infected now spawn inside correctly)
  • [FIXED] Speed not correctly utilized for checking stealth levels ( )
  • [FIXED] Posture error can occur on stealth check ( )
  • [FIXED] Config error messages on popup (Caused by legacy classnames, error handling implemented to prevent this)
  • [FIXED] Unable to repair helicopter fuel leak (repair all parts to 95% or above and fuel leak will stop)
  • [FIXED] Massive lag and desync on some servers (mostly caused by the invisible replicating magazines)
  • [FIXED] Losing blood from starvation/dehydration cannot receive transfusion ( )
  • [FIXED] Hunger and Thirst no longer continue to drop while you are offline (only ingame time counts)
  • [FIXED] Flies still heard around removed/hidden bodies ( )
  • [FIXED] "Fus ro dah" melee (now should be the correct release files)
  • [NEW] Once infected lose line-of-sight they will try investigate where you are
  • [NEW] Significant loot rebalancing

version 1.7.1.2 (Hotfix)

HOTFIX : 19 JUNE 2012

Affected addons:

  • dayz_code 1.7.1.2
  • dayz_weapons 1.3
  • dayz_equip 1.3.1
  • dayz_server (server admins only)

Developer's Note:

  • YES: I know this hotfix has content in it. It was content that didn't make it into the last update, and some of the fixes are bundled with this content, so it was easier to release the content than try to remove it.
  • Requires ArmA2 Beta.
  • NOTE: VERY IMPORTANT: MELEE WEAPONS ARE QUITE UNDER POWERED CURRENTLY. THEY WILL BE ADJUSTED UPWARDS OVER THE NEXT FEW WEEKS. EACH HAVE DIFFERENT DAMAGE VALUES.
  • ALSO NOTE: Melee is just in testing. They may not stay, they are just being tested to see how they perform. They are missing their sound effects, and tweaking of effects also.

Changelog

  • [NEW] Tone Mapping to enhance nightlighting conditions
  • [FIXED] Generic Loot not spawning (such as food etc...)
  • [FIXED] Animals stand still and HURR DURRR (they now walk around)
  • [FIXED] New blood values not being saved when a player eats (they do now)
  • [FIXED] Duplicate players not being removed (should now be removed on login)
  • [NEW] Melee Weapon introduced: Hatchet (can only drop through right click in gear menu)
  • [NEW] Maximum animals increased
  • [NEW] Melee Weapon introduced: Crowbar (can only drop through right click in gear menu)
  • [NEW] Double Barrelled shotgun sound
  • [FIXED] Gender assignment broken (working correctly)

version 1.7.1.1 (Hotfix)

HOTFIX : 17 JUNE 2012

Affected addons:

  • dayz_code 1.7.1.1
  • dayz_server (only for server admins)

Developer's Note:

  • Performance issues were associated with loot cleanup not working. This has been fixed.
  • Each time you start a new character, you will get the gender selection dialog.
  • INFECTED AND LOOT RESPAWN IS STILL QUITE BUGGED. NEEDS ALOT OF WORK. BUT IT SHOULD BE MANAGEABLE NOW.

Changelog:

  • [FIXED] Server item cleanup error (thanks Dwarden for identifying)
  • [FIXED] Server weighted random object error (thanks Dwarden for identifying)
  • [FIXED] Area not checked for existing infected before spawning new ones ("blind faith" that it had not made a mistake didn't work)
  • [FIXED] Crippling performance issues caused by loot items never being cleaned up (loot now cleaned up)
  • [FIXED] Tent pitching (Who the hell codes tent location checks TWICE before pitching? Oh apparently I do)
  • [FIXED] Converting magazines didn't work if you had MORE than one of that magazine type (now works as intended)
  • [FIXED] Toolboxes aren't spawning (classname error in loot table)
  • [NEW] Tweaked audibility and visibility values for kneel walking
  • [NEW] Can select gender for each new character
  • [NEW] Marakov spawn rate increased
  • [NEW] Small chance Mararov ammo will spawn on an infected
  • [NEW] Small tweaks to AI zombie routines to improve performance
  • [REVERT] Secret nerf of prone (you noticed)
  • [REVERT] 5 second delay for disconnecting (will need to wait till new method developed)
  • [REVERT] Disabling of interior raycasting (will mean some buildings you will be invisible/can't be hit in for the moment as they don't have view LODs)
  • [REVERT] Infected sight based on head not body direction (infected glace around alot, this meant that they had super view directions. Now locked at body direction)
  • [REVERT] New spawn timer mechanism (back to the old one for now)

version 1.7.1

UPDATE : 17 JUNE 2012

READ THESE NOTES: PARTICULARLY - RAY-CASTING DOES NOT WORK INSIDE SOME BUILDINGS SO IT IS DISABLED INSIDE FOR ALL. PLEASE DO NOT COMMENT ON HIT THROUGH WALLS IN BUILDINGS, BECAUSE RAYTRACING IS DISABLED INSIDE THE BUILDING. IT IS A KNOWN ISSUE, AND IT IS OUTLINED IN THE BUILD NOTES.

Affected addons:

  • dayz_anim 0.2
  • dayz_code 1.7.1
  • dayz_equip 1.3
  • dayz_sfx 1.2
  • dayz 1.3
  • dayz_weapon 1.2

Developer's Note:

  • Requires ArmA2 Beta.
  • Raytracing doesn't work so well inside some buildings at the moment so interiors will ignore raytracing
  • Infected sprinting animation not included yet
  • On respawn, your flashlight spawns in your BACKPACK. I did this because nothing would have said NOOB more than all the new players running around in the day with torches with no idea what the fuck to do.

Changelog:

FIXED:

  • [FIXED] Wire Spools, Toolboxes, hedgehog (tank trap) kits not spawning
  • [FIXED] Bodies still being deleted too quickly sometimes
  • [FIXED] No backpacks or medical boxes spawning
  • [FIXED] "No Speaker..." debug report spam
  • [FIXED] Infected spawning too close to players (minimum 30m now)
  • [FIXED] Infected not spawning inside buildings any more
  • [FIXED] CZ550 spawning far too often in farms
  • [FIXED] Winchester decreased spawnrate (% given to double barrel shotty)
  • [FIXED] Tent placement is completely screwed (now can place anywhere except in building)
  • [FIXED] Items for Eating and Drinking not removed instantly (allowed some duping)

NEW:

  • [NEW] Infected can't attack through walls
  • [NEW] Infected can't see through objects any more
  • [NEW] Infected visibility increased (but limited by LOS)
  • [NEW] Infected attack range increased (but limited by LOS)
  • [NEW] Infected can cause greater damage when they hit you
  • [NEW] You can hide from an infected chasing you
  • [NEW] Optimized server cleanup routine
  • [NEW] Player body exists for five seconds after disconnect (UNCONFIRMED IF WORKING)
  • [NEW] Infected see based on eye direction, not on body direction as before
  • [NEW] 30Rnd_545x39_AK added to loot table
  • [NEW] More infected attack animations
  • [NEW] More infected feeding animations
  • [NEW] Replaced monkey infected crawing run animation
  • [NEW] Heartbeat when cursor on a player with very low humanity (heart beats faster the lower it is)
  • [NEW] Humanity GUI indicator removed
  • [NEW] New Infected and Action sound effects (more AWESOME stuff by Michael Manning)
  • [NEW] Initial version of double-barreled shotgun added (by Artyom)
  • [NEW] Recombine shotgun rounds between 2 and 8 rounds
  • [NEW] Recombine 45ACP rounds between M1911 and Revolver rounds
  • [NEW] DayZ: Now with additional cruelty!. Spawn with only a bandage, painkillers, and a torch.

Known Issues:

  • Zombies still able to walk through doors
  • Zombies still able to attack through walls
  • Getting stuck at "Waiting for character to create"

Possible Issues:

  • Spawing without Debug monitor and sound
  • Some servers having extremely bad framerates >20fps no matter what hardware

version 1.7.0 limited release

UPDATE : 29 MAY 2012

Affected addons:

  • dayz_code 1.7.0

Developer's Note:

  • 1.7.0 supports new serverside architecture.

Changelog:

  • [FIXED] Long (sometimes infinite) loading times
  • [FIXED] Saving sometimes will not happen
  • [FIXED] Vehicles not initialized reliably on servers running multiple instances
  • [FIXED] Very poor framerate on servers after some time (dead bodies causing it)
  • [NEW] Server Side Architecture completely rewritten

Known issue:

  • Sometimes player will get black "LOADING" screen for more than 2 minutes while attempting to join a server. Reconnecting will solve the issue. The issue will be addressed in future release.

version 1.6.0.1 minor update

UPDATE : 28 MAY 2012

Affected addons:

  • dayz_code 1.6.0.1 UPDATED

Developer's Note:

NONE

Changelog:

NONE

version 1.6.0

UPDATE : 27 MAY 2012

Affected addons:

  • dayz_code 1.6
  • dayz_equip 1.2.5
  • dayz_weapons 1.1.2
  • dayz 1.2.6
  • dayz_sfx 1.1.2

Developer's Note:

  • To collect firewood, you can either find it in loot piles, or go into a forest and use the hatchet (gear > Right Click). I will expand this mechanic but its enough for now.
  • You get a ONE TIME OFFER to change your player gender!
  • Only two types of new skins are available in this update, "Camo" and "Ghillie Suit" in addition to normal survivor
  • Skins a player is wearing are NOT lootable.
  • When you change skin (right click on clothing package in inventory) your old skin will appear in inventory
  • If you want a players skin, you will need to make them take it off first

Changelog:

  • [FIXED] Bodies being deleted immediately (now will stay around for 15 minutes)
  • [FIXED] Player profiles sometimes corrupting and causing stuck in loading issues (error handling by engine)
  • [FIXED] Temperature listed in percent and not degrees (now displayed in degrees)
  • [FIXED] Loosing temperature inside vehicles (now will slowly gain or be static in vehicles)
  • [FIXED] ItemPainkillers popup error (no longer happens: thanks Norbert!)
  • [FIXED] Spawning in Ocean when switching models (player morphing optimized by TeeTime)
  • [FIXED] Loosing gear when switching models (player morphing optimized by TeeTime)
  • [FIXED] Wrong M107 is spawning on occasion (Correct one spawns)
  • [FIXED] Crashed heli uber-loot not spawning (does now thanks to GhostBear!)
  • [FIXED] Wire Fencing Kit caused graphical glitches (new model)
  • [FIXED] Tank Trap Kit caused graphical glitches (new model)
  • [FIXED] Invisible character models occuring (No longer invisible models)
  • [FIXED] Panic not being activated (Your character will sometimes panic)
  • [FIXED] Blood washout sometimes not being displayed (now will always wash out color depending on blood level)
  • [NEW] Hatchet for chopping wood in forests
  • [NEW] Wire Fencing kit model by Artyom Troshin
  • [NEW] Tank Trap kit model by Artyom Troshin
  • [NEW] Construction options moved to items in gear menu (right click wire fencing kit to use etc...)
  • [NEW] Hospital Loot Spawn probabilities changed
  • [NEW] Players can choose to be a female survivor (once only per CD-Key)
  • [NEW] Heat packs for increasing temperature in an emergency
  • [NEW] Bandit Skin transition for low humanity is removed
  • [NEW] Players will receive an error message if the server they are on is running an incorrect HIVE version


version 1.5.8.4 hotfix

HOTFIX : 24 MAY 2012

Affected addons:

  • dayz_code 1.5.8.4

Changelog:

  • [NEW] Support for more than 1,000,000 characters

version 1.5.8.3 hotfix

HOTFIX : 23 MAY 2012

Affected addons:

  • dayz_code 1.5.8.3

Changelog:

  • [FIXED] Temperature not increasing in sunshine
  • [FIXED] Cleanup not occuring on servers for loot (causing massive lag and FPS issues)
  • [FIXED] Fires can't be placed in buildings
  • [FIXED] Tent's cannot be placed easily (reduced object checking zone area)

version 1.5.8.2 hotfix

HOTFIX : 21 MAY 2012

Affected addons:

  • dayz_code 1.5.8.2

Changelog:

  • [FIXED] Loosing temperature way too fast
  • [FIXED] Not enough wood available for spawn
  • [FIXED] Matches way too rare
  • [FIXED] Reduced impact of infection (coughing amount and blood loss, will only loose 2000 blood)

Appendix Build 1.5.8.2 Hotfix

Source:

RE: Build 1.5.8.2 Hotfix
Rocket Wrote:  Forgot to include on build notes....

You can now place fireplaces anywhere.

version 1.5.8.1 hotfix

HOTFIX : 21 MAY 2012

Affected addons:

  • dayz_code 1.5.8.1

version 1.5.8

UPDATE : 21 MAY 2012

Affected addons:

  • dayz_code 1.5.8
  • dayz_equip 1.2.4
  • dayz_sfx 1.1.1
  • dayz 1.2.5
  • dayz_weapons 1.1.1

Developer's Note:

  • TO INTERACT WITH MOST ITEMS: YOU NOW NEED TO OPEN GEAR MENU (G) THEN RIGHT CLICK ON THE ITEM! SUCH AS BANDAGING AND EATING AND SHIT
  • This is a pretty major update. I don't really know what affect the new sickness and temperature system will have on player behavior especially with antibiotics being so scarce.
  • It is the genesis of an idea, so please remember this might cause havoc. You need to be careful.
  • To light a fire, you need matches and wood in your inventory. Place more wood in the inventory of a fireplace to keep the fire going.
  • A fire that does not have wood in it will go out when you try to light it.
  • You can tell you have an infection, because your character will start coughing. The infection causes you to loose blood down to a minimum of 6000. This leaves you with reduced blood until you take antibiotics.

Changelog:

  • [NEW] Server cleanup system replaced with a more agressive one
  • [NEW] Inventory Interaction system (right-click on items in gear screen to bring up interactions)
  • [NEW] Temperature System now implemented (effects are limited)
  • [NEW] Chance of catching an infection the lower your temperature
  • [NEW] Chance of catching an infection from already infected players
  • [NEW] Water can be filled in ponds, all water pumps, wells, but not the sea
  • [NEW] Forced disconnection saving for abort and alt+F4
  • [NEW] Zombie's will investigate player deaths
  • [NEW] Adrenaline rush from panicing causes greately increased hunger for a while
  • [NEW] Bandaging Sound when bandaging yourself/someone
  • [NEW] Coughing sound when you have an infection
  • [NEW] Camera Shake when temperature drops extremely low
  • [NEW] PROTIP: Use Global Chat/VOIP in populated areas
  • [NEW] Fire requires wood to keep burning
  • [NEW] Various Loot spawn balancing changes
  • [FIXED] Should not be pellets for the Winny
  • [FIXED] Whinny is way to powerful and quiet (mmmm your tears will be delicious)
  • [FIXED] Helicopter loot despawning too fast
  • [FIXED?] Too many zombies for the Carebears to be able to play
  • [FIXED] Fog is way too thick
  • [FIXED] Climbing a ladder with a pistol will cause you to fall
  • [FIXED] Zombies not attracted to Flares and Chemlights
  • [FIXED] Panic noises going apeshit all the time
  • [FIXED] Zombie spotted alert far too quiet (increased slightly)

version 1.5.7

UPDATE : 14 MAY 2012

Affected addons:

  • dayz_code 1.5.7
  • dayz 1.2.4
  • dayz_sfx 1.1

Developer's Note:

  • ITS MY BIRTHDAY. I AM 31.

Changelog:

  • [NEW] Zombie Script converted to Finite State Machine for performance improvement
  • [NEW] Zombie Numbers drastically increased
  • [NEW] Amazing Draft Zombie sounds provided by Michael Manning (www.manningaudio.com)
  • [NEW] Terrifying Zombie face provided by GenesisCrys (www.lostpoly.com)
  • [NEW] Panicing sound effect
  • [FIXED] Death when entering crashed heli's
  • [FIXED] Hardly any zombies spawning (Lol... uh... like there is lots now)


version 1.5.6 hotfix

HOTFIX : 8 MAY 2012

Affected addons:

  • dayz_equip 1.2.3

Developer's Note:

  • Incorrect file


version 1.5.6

UPDATE : 8 MAY 2012

Affected addons:

  • dayz_code 1.5.6
  • dayz_equip 1.2.2
  • dayz 1.2.3

Developer's Note:

  • Vehicle readded (disappeared due to code error)

Changelog:

  • [NEW] Zombies won't knock you down if you have nearly full blood pressure
  • [NEW] Server will sometimes remove a partially used magazine on disconnect
  • [NEW] Field Hospitals now lootable
  • [NEW] Sound alerts added to construction
  • [NEW] Military Pilot Zombies
  • [NEW] Berezno has 300 new environment items
  • [FIXED] Loot spawn taking alot longer than it should
  • [FIXED] Force Save vehicle option contains %1 and not name
  • [FIXED] Graphical glitches with Wire Fencing Kit and Wire Fence (sometimes)
  • [FIXED] Zombies often spawning very close to other players (may still happen but now much less)


version 1.5.5

UPDATE : 7 MAY 2012

Affected addons:

  • dayz_code 1.5.5
  • dayz_equip 1.2.1

Developer's Note:

  • Tents and Vehicles reset

Changelog:

  • [NEW] Vehicle Update Management
  • [NEW] Tent Update Management
  • [NEW] Player Skin Transition System


version 1.5.4

UPDATE : 3 MAY 2012

Affected addons:

  • dayz_code 1.5.4
  • dayz_equip 1.2 (YOU NEED THIS FILE TOO!!)

Developer's Note:

  • Tents have been deleted. Sorry.

Changelog:

  • [FIXED] Tent updates not occuring due to incorrect Key reference
  • [FIXED] Zombies spawning right next to players
  • [FIXED] Hard to build tents and fires (radius check reduced) [for Dwarden :P]
  • [FIXED] Major inception-like time Desync'ing (forced time sync every 5 minutes)
  • [NEW] Character saving now ever 2 minutes, not every 30 seconds (still forces save on disconnect)
  • [NEW] Building sandbags, tank traps, and wire are persistent
  • [NEW] Players no longer consume food/water offline BUT can still become starving offline (just eat when you login) P.S. you guys are pussies
  • [NEW] Toolbox added. You need it to setup/takedown wire and tank traps


version 1.5.3

UPDATE : 1 MAY 2012

Affected addons:

  • dayz_code 1.5.3

Developer's Note:

  • PLEASE FOR THE LOVE OF GOD MAKE SURE YOU HAVE DAYZ 1.2.2 FROM LAST UPDATE ALREADY!

Changelog:

  • [FIXED] Morphing to new character causes empty backpack
  • [FIXED] At least some instances of players not able to load
  • [FIXED] "Monkey" Zombies weren't spawning
  • [FIXED] Bandits could not get in vehicle with other bandits/survivors
  • [NEW] Sync of player now entirely player driven to reduce server load and hangups
  • [NEW] Server database sync of characters heavily optimized to reduce load
  • [NEW] Server database sync of vehicles heavily optimized to reduce load
  • [NEW] Server item creation optimized to reduce change of vehicles/tents not spawning in
  • [NEW] Management of tent/vehicle inventory sync by server rewritten
  • [NEW] EXTERNAL SCRIPT: Dynamic Weather Effects Script by Engima


version 1.5.2

UPDATE : 29 APR 2012

Affected addons:

  • dayz_code 1.5.2
  • dayz 1.2.2

Changelog:

  • [FIXED] Nobody would change into a bandit (this time its REALLY fixed!)
  • [FIXED] Fireplace placement irregular
  • [FIXED] Study bodies broken
  • [FIXED] Environment updates from Cherno and temporary camps disappeared
  • [FIXED] Vehicle Repairs sometimes do not work
  • [NEW] Object creation completely recoded (tents working 100%)
  • [NEW] Vehicles added to every instance (Helicopters, Boats, Cars, etc...)


version 1.5.1

UPDATE : 28 APR 2012

Affected addons:

  • dayz_code 1.5.1
  • dayz 1.2.1
  • dayz_weapons 1.1.1

Developer's Note:

  • We removed out eventhandlers mapped to VOIP some time ago, we don't know why is not working sometimes now.

Changelog:

  • [FIXED] Nobody would change into a bandit
  • [FIXED] Disconnected clients zombies would stand still and do nothing
  • [FIXED] Freezing at screen on death
  • [NEW] Study bodies for their cause of death and name
  • [NEW] Deaths from blood loss count as murders/kills


version 1.5

UPDATE : 27 APR 2012

Affected addons:

  • dayz_code 1.5
  • dayz_equip 1.1
  • dayz_weapons 1.1

Database:

  • [NOTICE] Everyone's Medical, Bandit Status, and Humanity has BEEN RESET

Changelog:

  • [FIXED] Bandit morphing occuring at really bad times (although can occur at bad times)
  • [FIXED] Can be killed while waiting to turn into a bandit
  • [FIXED] Cans of mountain dew spawn causes an error and do not spawn
  • [FIXED] Satchal charge spawn causes an error and do not spawn
  • [FIXED] Humanity doesn't increase passively (increase: 150 every 5 minutes)
  • [FIXED] Antibiotics not spawning
  • [FIXED] Bug in spawning propabilities not recognizing higher probabilities
  • [FIXED] Players sometimes start with broken legs
  • [FIXED] Too many chemlights in a pack (Changed from 10 to 5)
  • [FIXED] Morphing to a bandit removes all stuff in backpack
  • [NEW] Rebalancing of spawn probabilities for Many building types
  • [NEW] M107 TWS removed from spawning (will be achievement/side mission item)
  • [NEW] Sandbags activated as loot (built sandbag walls are NOT persistent. well... not yet anyway)
  • [NEW] Entrenching tool activated as loot (sandbag + etool = ?)
  • [NEW] Thrown Grenades, Empty Soda Cans, and Empty Whiskey bottles distract zombies (briefly)
  • [NEW] Walkers may investigate thrown items depending on day/night
  • [NEW] Walkers may investigate noises (any noise)
  • [NEW] Minor optimization of Local Zombie Management while loitering (client-side)
  • [NEW] Start weapon changed to Makarov
  • [NEW] More buildings added to loot/zombie spawning


version #437

UPDATE #437 : 25 APR 2012

Affected addons:

  • dayz_code

Changelog:

  • [NEW] Morality will regain slightly over time (+500 every 15 minutes to max of 2500) but not if you're AFK
  • [NEW] Additional debug systems to try and figure out why clients don't load usually in JIP
  • [NEW] Reduced change a zombie hit will knock you out from 10% to 5%
  • [NEW] Slightly reduced chance a zombie will cause a fracture
  • [NEW] Client will not give up if it cannot find player unit (infinite retry)
  • [NEW] Transfusion now gives +250 humanity
  • [NEW] UI indicator for current Humanity level (images made by Dekret! thanks!)
  • [FIXED] At least some "stuck at loading" will now be fixed, but possibly not all


version #435

UPDATE #435 : 25 APR 2012

Affected addons:

  • dayz_code

Changelog:

  • [NEW] Login System (server)
  • [NEW] Character Authentication System (server)
  • [NEW] Feedback on login progression to clients
  • [FIXED] Server getting hung up on client logins


version #428

UPDATE #428 : 24 APR 2012

Affected addons:

  • dayz_code
  • dayz

Changelog:

  • [FIXED] PVP cooldown still activated on death (should be cleared so can respawn)
  • [FIXED] Backpack exploitable on disconnect
  • [FIXED] People can exploit unsaved states by disconnecting or alt+F4 before save
  • [FIXED] Characters with alot in their backpack/inventory not able to connect (stuck at loading)
  • [FIXED] Fires can be placed in really screwed places
  • [FIXED] Tents require too long distance from other items
  • [FIXED] Multiple people can gut one animal
  • [NEW] All statistics now syncronized on disconnection, as well as regulary
  • [NEW] Players now have lower humanity when they kill survivors (-30) and bandits (-5)
  • [NEW] Players will change model to a Bandit when their humanity drops below 100
  • [NEW] Removed Space Bar binding
  • [NEW] Removed automatic respawn (more trouble than its worth) - players must go to player selection and back
  • [NEW] PTT is disabled for "All, Side, Command" and enabled for "Direct, Group, Vehicle"
  • [NEW] Offline Hunger/Thirst removed. You will still consume food/water, but running out will not screw you
  • [NEW] ~200 static objects added to Chernogorsk
  • [NEW] ~100 static objects added to Stary Sobor
  • [NEW] Tented camps now may spawn loot

Important Notes:

  • You will need to Bind a key for Direct Communication Push to Talk (PTT) if you want to use PTT, as it has been disabled for every use except direct, group, and vehicle. To do this, go into controls and set Push to Talk Direct to the key you wish to map (such as the CAPS LOCK key)


version #417

UPDATE #417 : 21 APR 2012

Affected addons:

  • dayz_code

Changelog:

  • [FIXED] Teleporting players on some servers
  • [FIXED] Login performance issues for some players


version #416

UPDATE #416 : 20 APR 2012

Affected addons:

  • dayz_code

Changelog:

  • [FIXED] Small number of players unable to load
  • [FIXED] Debug Monitor not showing
  • [FIXED] Players can use Space Bar to reveal
  • [NEW] Audibility and Visibility Indicator
  • [NEW] Zombie Detection system greately enhanced based on terrain, stance, movement
  • [NEW] Data collection started for this weekends Morality update (to help server determine balanced values)
  • [NEW] Spawn probabilities for advanced weapons greately reduced
  • [NEW] Russian weapons added to spawn probability with higher probability values
  • [NEW] Ingame Hunger and Thurst values increased by 33%


version #415

UPDATE #415 : 19 APR 2012

Affected addons:

  • dayz_code

Changelog:

  • [FIXED] Tents won't save
  • [FIXED] Tents aren't being packed correctly (only the pitching character can! - i.e. if he dies your next cannot)
  • [FIXED] When player present on mission start, location not set (mass chaos ensuring)
  • [NEW] Optimized loading. Time reduced.


version #414

UPDATE #414 : 18 APR 2012

Affected addons:

  • dayz_code

Changelog:

  • [NEW] New Authentication method to prevent stuck at "loading" screen


version #412

UPDATE #412 : 17 APR 2012

Affected addons:

  • dayz_code

Changelog:

  • [NEW] Unconsciousness times reduced significantly
  • [NEW] Player vs Player shots now cause greater bloodloss
  • [FIXED] Audibility breaks when walking on forest tile
  • [NEW] Player Login now more robust
  • [NEW] Tweaks to player visibility on grass, concrete, forest


version #388

UPDATE #388 : 16 APR 2012

Affected addons:

  • dayz_code

Changelog:

  • [FIXED] Scores completely screwed
  • [NEW] Player more visible on different terrain types


version #387

UPDATE #387 : 16 APR 2012

Affected addons:

  • dayz_code

Affected applications:

  • HIVE (server-side)

Changelog:

  • [FIXED] Created object (tents) don't syncronize until after server restart
  • [FIXED] Sunrise/Sunset times for zombie visibility incorrect
  • [FIXED] Posture visibility effects not consistent
  • [FIXED] Glitching action menu when picked up flares burning out
  • [FIXED] Spotting distance for buildings/outside was reversed
  • [FIXED] Server hangs during mission start when loading in objects if players try to connect
  • [NEW] Client will automatically force a database syncronization if server stops sync'ing
  • [NEW] Optimized medical functions to increase speed and performance for both client and server
  • [NEW] Player updates grouped together as single database query with x10 performance
  • [NEW] Can fill water bottle in pond (running water only so must be deep enough for swimming)
  • [NEW] Client-side respawning performance improvements through additional precompiling
  • [NEW] Human (PVP) kills are tracked to the database


version #384

UPDATE #384 : 15 APR 2012

Affected addons:

  • dayz_code

Changelog:

  • [FIXED] Vehicles only sync when stationary and have no driver
  • [FIXED] Players death always activating PVP Punishment
  • [NEW] GUI indicator for Disconnection Punishment
  • [FIXED] Automated Player Respawn bugged and not creating new character
  • [NEW] Players can take the easy way out, and click "respawn" if they're pussies


version #383

UPDATE #383 : 15 APR 2012

Affected addons:

  • dayz_code

Changelog:

  • [FIXED] Loot not spawning for 20 minutes on buildings
  • [FIXED] Always activating everyone for PVP timeout
  • [FIXED] PVP Timeout not resetting
  • [FIXED] Auto Character Respawn caused lockup


version #382

UPDATE #382 : 15 APR 2012

IMPORTANT: OLDER CLIENTS WILL NO LONGER BE ABLE TO CONNECT AND WILL BE STUCK AT LOADING SCREEN

Affected addons:

  • dayz_code
  • dayz

Changelog:

  • [FIXED] Fractures and Pain transferred on respawn
  • [FIXED] Zombies only spawning once per building
  • [FIXED] Too much loot is spawning
  • [NEW] Login now checks player version and prevents use if out-of-date
  • [NEW] PVP Cooldown. When player receives PVP damage, and disconnects, they will be punished
  • [NEW] TEMPORARY: User Input disabled when unconscious
  • [NEW] New Location added (southern airfield)


version #373

UPDATE #373 : 14 APR 2012

Affected addons:

  • dayz_code

Changelog:

  • [FIXED] Blood Effects Glitching despite eating food
  • [FIXED] Can't return blood to 100% by eating food
  • [NEW] Can extinguish Flares and Chemlights
  • [FIXED] Pickup of Flares/Chemlights can take off one a player is carrying
  • [FIXED] Morphine would not always work
  • [FIXED] Bandages would not always work
  • [NEW] Blood Transfusions are now interruptable (forward/backward)
  • [NEW] Greatly reduced random passing out times due to low blood
  • [NEW] Ingame Hunger/Thirst Damage reduced to 1/5 of original value
  • [NEW] Increased the chance lootable zombies will have loot (e.g. soldiers)
  • [FIXED] Loot Respawning not working


version #364

UPDATE #364 : 14 APR 2012

Affected addons:

  • dayz_code

Changelog:

  • [FIXED] Blood doesn't save from eating food
  • [FIXED] Blood doesn't save from transfusion
  • [NEW] Character respawn automatic on death (first attempt)
  • [NEW] Outright death from significant headwound


version #362

UPDATE #362 : 13 APR 2012

ALPHA CANDIDATE

Affected addons:

  • dayz_code
  • dayz_sfx
  • dayz_weapons
  • dayz_equip
  • dayz

Changelog:

  • [FIXED] Zombie Sounds too Loud
  • [NEW] Server gives up authentication after 10 attempts (prevents infinite cycle loops stopping saving)
  • [FIXED] Death not registering for some clients
  • [FIXED] Tents not saving items first time they are pitched
  • [FIXED] Vehicles sync'ing to their travelling position not their start/end points
  • [NEW] Zombie Targeting optimized to reduce CPU load on clients slightly
  • [FIXED] Shadow Geometry for Crossbow corrupt
  • [NEW] Can now throw Jack Daniels bottles (precursor to Molotov Cocktails)
  • [NEW] Food gives more blood regen. Cooked meat gives ALOT of blood regen
  • [NEW] Bleed out time increased from 2 to 5 minutes
  • [NEW] Translations for Russian language
  • [NEW] Translations for German Language
  • [FIXED] Food/water death endless loop
  • [NEW] Two new locations with ~200 streaming objects
  • [NEW] Probability tweaks for some weapons and equipment


version #357

UPDATE #357 : 13 APR 2012

Affected addons:

  • dayz_code
  • dayz_equip
  • dayz_weapons

Changelog:

  • [NEW] Server Task of Checking zombies with disconnected hosts moved to clients
  • [NEW] Raw meat gives you more blood regen
  • [FIXED] config.bin Error bug on loading


version #355

UPDATE #355 : 12 APR 2012

Affected addons:

  • dayz_code

Changelog:

  • [FIXED] Script Bug in Zombie Spawn


version #354

UPDATE #354 : 12 APR 2012

Affected addons:

  • dayz_code
  • dayz_weapons

Changelog:

  • [NEW] Players can pickup (and drop) Flares and Chemlights
  • [NEW] Zombies can now see players
  • [NEW] Players Visual Distance depends on daytime, proximity to flare/fire, movement, and pose
  • [NEW] Zombie Limiter in effect. Will limit the alive quantity around the player


version #344

UPDATE #344 : 11 APR 2012

Affected addons:

  • dayz_code

Changelog:

  • [NEW] Loot probability system. Major bugs, flaws, and performance issues with previous
  • [REMOVE] Spawn Management on server (causing lockup)


version #343b

UPDATE #343 : 11 APR 2012

Affected addons:

  • dayz_code

Changelog:

  • [NEW] Contingency login system to help with login failures


version #343

UPDATE #343 : 11 APR 2012

Affected addons:

  • dayz_code
  • dayz_weapons

Changelog:

  • [NEW] Zombies should spawn in less mass quantities
  • [NEW] Loot should spawn more often
  • [FIXED] Server object cleanup disabled (was affect lootspawn)
  • [NEW] Running out of food/water does not instantly kill player, drawns off health
  • [NEW] Water and Food now used in much greater quantities
  • [FIXED] Authentication Failure causes insane ear-destroying noises
  • [FIXED] Zombies cause head damage (knock-out)
  • [NEW] Optimizations to authentication process on both server and client
  • [FIXED] New players correctly spawn to a random location


version #342

UPDATE #342 : 11 APR 2012

Affected addons:

  • dayz_code

Changelog:

  • ROLLBACK AND RE-MERGE (Minus Damage Changes)


version #315

UPDATE #315 : 10 APR 2012

Affected addons:

  • dayz_code
  • dayz_weapons

Changelog:

  • [FIXED] Flare weapon incorrectly configured
  • [NEW] Character spawn in random location on shore when first spawn
  • [FIXED] Players can't exploit using respawn button
  • [NEW] Balancing updates and fixes
  • [NEW] More debug information added for testing


version #314

UPDATE #314 : 10 APR 2012

Affected addons:

  • dayz_code

Changelog:

  • [NEW] Players can hide bodies
  • [REMOVED] Ability to carry bodies removed (too hard to get working)
  • [FIXED] Score correctly showing in MP (total zombie kills only currently)
  • [FIXED] Error with damage system causing unexplicable random rapid blood loss
  • [NEW] Optimized Player Zombie cleanup to a scheduled task in monitor, to reduce spawned loads
  • [NEW] Zombies now have a chance to spawn roaming near any house
  • [FIXED] Zombies spawning to close to players


version #313

UPDATE #313 : 10 APR 2012

Affected addons:

  • dayz_code

Changelog:

  • [FIXED] Incorrect Signature File


version #312

UPDATE #312 : 10 APR 2012

Affected addons:

  • dayz_code

Changelog:

  • [NEW] New damage model causes blood damage, scaling based on type. Added for PvP Damage modelling
  • [FIXED] Zombies only spawned to a building once, so long as the player causing the spawn remained connected.
  • [FIXED] Scores for players screwed up and not displaying
  • [FIXED] Flare sometimes not being able to be detected on load
  • [FIXED] Checking pulse now working
  • [NEW] Loot probabilities changed for military buildings, zombie quantities, and general chance of spawn of equipment (check outside toilets :)
  • [FIXED] Server doesn't play score statistics
  • [NEW] Death now updated much quicker to database
  • [FIXED] Player able to exploit death by quickly exiting