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Blood

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Revision as of 21:09, 23 July 2012 by Chickenfoot1093 () ( | )

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Blood is essentially the health of the player. Blood begins at 12,000 for a freshly spawned player. If the player's blood reaches 0, they will die.

Contents

Blood Levels

As blood decreases, color saturation starts to drain from the player's screen. Complete saturation loss usually occurs around 4000 to 3000 blood. At this point the character will occasionally shake, and a heart beat can be heard. Audio in the world becomes muted. At less than 5000, you will start to randomly fall .

At a blood level of 0 or below, the player is dead.

  • 12000 - Max Blood
  • < 9000 - Sussceptible to "one shot " from zombies
  • < 8000 - Colour and sound begin to fade
  • < 5000 - May fall
  • < 4000 - Black and white screen, loss of much hearing capability
  • 0 - Player Dead

Regaining Blood

To regain blood you can either eat or use . Blood bags are the most effective form of treatment, but must be administered by another player with the action menu. replenishes blood faster than canned food.

Bleeding

See:

Bleeding is an effect from ArmA 2. Bleeding needs to be stopped with a , or will cause the player to fall and eventually die.

Hunger and Thirst

If you become too or then your blood will begin to drain at a rate of 20 units per second. This will continue to the point at which you die.

The HUD will provide a flashing indicator if you are dying of hunger or thirst