| AKM | |
|---|---|
| Magazine Size | 30 |
| Ammo Type(s) | 7.62x39mm |
| Magazine Type(s) | AKM Mag |
| Damage | 4100 Blood |
| Fire Modes | Semi/Full |
| Shots to Kill | body:
head: 1 |
| Effective Range | 400m |
| Rate of Fire | High |
| Recoil | High |
| Noise | High |
| Zeroing | Yes (Up to 800m) |
| Location(s) | General Military, Barracks |
| Rarity | Uncommon |
| Attachments | None |
| Alternate version(s) | None |
The AKM is a modernized version of the classic AK-47. At roughly 4100 blood damage per hit, it is capable of killing zombies in one shot and players in 2-3 depending on their health.
The AKM has adjustable zeroing (100 to 800m) and a very small front sight post. It is about as accurate as an M4 Carbine. These are the spreads out to 300 meters.
The AKM uses AKM Magazines (7.62x39mm), which are relatively easy to find. Take note that it can't use 5.45x39mm AK-74 magazines.
It is similar in length to the M4 variants, making it easier to use than M16 variants indoors. Its higher stopping power allows it to defeat an opponent faster in close quarters combat than 5.56mm (M16 or M4) or 5.45mm (AK-74) rifles.
Though the AKM is a fairly common weapon, it is also quite capable. It has more recoil than an M16 or M4, but it is still easily controllable with short fully-automatic bursts or in semi-automatic mode.
The AKM's noise levels are similar to those of the Lee-Enfield, so it is advisable to use caution when firing this weapon in cities as it has an long audible distance and automatic fire can draw a large horde very quickly.
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