- This page covers the Standalone version of DayZ. For information on the Mod see Mod:Zed
A Zombie (also known as 'Zeds', 'Walkers', 'Crawlers') is an infected human. Little is known about the infection that has devastated most of the world's population but a few survivors; except that upon becoming infected, the victims become highly aggressive, attempting to attack any uninfected human they find. The Zombies are NPCs in DayZ Standalone, and can be found roaming all across Chernarus.
The Infection appears to cause loss of personality, fluent speech and complex thought, and massive increase in violent aggression. The infected can still see and hear, and will will attack any uninfected human who has attracted their attention through noise, movement, or displaying bright lights at night. Due to lack of higher brain function, they are incapable of picking up objects, operating simple mechanisms such as door handles or climbing ladders.
When passive and unstimulated, Zombies will roam around aimlessly (occasionally varying their walking direction and field of vision). Once they are alerted to a Survivor's presence, they will become aggressive and actively start chasing him(usually referred to as "aggro"). In this state they make angry noises as they advance towards the spot where they last saw or heard their prey, until their target is dead or lost. Once within range they will attack in the form of frenzied physical blows and kicks. (They also appear to feed on killed Survivors].
Zombies can move as fast as a healthy Survivor and they do not appear to get tired, presumably due to the Infection. They lack normal human biological requirements such as the need to sleep, and are able to survive exposed to the elements in conditions that non-Infected human wouldn't. However, they are still susceptible to conventional injuries.
Types and variants
There are different types of Zombies, including Walkers and Crawlers; and while they have a variety of appearances in their clothing and gender, they all behave in approximately the same fashion. Zombies do not currently carry any loot on them.
- Zombie Types
- Walkers will sprint towards their prey and flail at them, but they tend to walk slowly inside buildings;
- Crawlers move on all fours, they deal heavy damage with their leap attacks and can be difficult to hit.
- Notable variants
- Civilian Zombies are the most common type, they are found all across Chernarus, wandering about cities and towns aimlessly.
- Military Zombies are found around military installations, recognizable by their military uniforms; their camouflaged clothing, body armor and headgear can make them tougher to take down.
This section may not be up to date, possibly lacking inclusion of changes such as the Hermit Zombie.
Tactics and Tips
When a zombie detects a player, they will not stop chasing you and can be very dangerous if not handled properly. Becoming trapped in a small area by zombies is possible, and loud weapons can easily exacerbate a zombie problem. Zombies do little damage initially, but can cause bleeding, broken bones, pain, or knock you into unconsciousness. Their strength lies in their damage over time, stamina, and tendency to attack at inconvenient times in large numbers.
There are a few ways to get away when the odds of a zombie fight are not in your favor:
- Break away from their line of sight - Breaking a zombie's line of sight will cause the zombie to slowly wander around the player's last known location for a few minutes. The line of sight can be broken by running around corners, through buildings, and through evergreen trees. Care must be taken to not re-alert a zombie with sound or extra movement.
- Get them to attack another Survivor. Distracting zombies in this way may be accomplished by having another survivor fire off a weapon nearby.
- Knock them out - Punching zombies in the head will knock them out for a short period of time, enough for you to get away safely.
- To conserve ammunition, it is advisable that players use melee weapons, such as the Baseball Bat or the Firefighter Axe. A melee strike or a punch to the head will knock out the zombie for a short period of time, allowing you to safely finish it off.
- Zombies have less of a chance to notice you if you are behind their field of vision, making it easy to sneak up behind them and hit them in the head.
- When wielding a melee weapon and you and the Zombies are running towards each other, be sure to swing as you come near one another. What this does is ensure you hit the Zombies first and possibly get the kill before they can hurt you.
- Zombie attack animations are slow to reset (slow in general). Running circles around them or attacking them after they miss an attack can be a very safe combat strategy in melee.
- If you are not looking for a long fight, stick with the Fire Axe, Crowbar, or Splitting Axe. Other weapons may take longer then it is worth (such as the hammer).
- AI\Pathfinding - Zombies are spawned by the server and every client receives their position from the server. Once Zombies are alerted to your presence and actively start chasing you, your client takes over their pathfinding; this is sent to the server and relayed to other players. This is performed to ease the AI pathfinding load on the server. Because of this mechanic Zombies can often lag, even at low latencies to the server.
- Zombies have about 4400 health. (Which ammounts to ?)
- Zombies can hit you (and you can hit them with a melee weapon) when they may appear to be too far away. (Bug or sync problem ?)
References & Notes
- It should be noted: rather than being classic "Romero" undead/supernatural zombies who move slowly and require a shot to the head to kill, DayZ zombies are more akin to the "Infected" in such newer zombie pieces as 28 Days Later; able to be killed by normal physical means other than magic headshots, able to run, not able to rise after death [barring lag issues], and carrying a highly transmittable virus similar to rabies.
- Zombies are still in on-going development, and being in the early stages of the DayZ+ Alpha, many features and functionality have been disabled as part of the testing process. Zombies may be buggy, lack functionality or have odd behavior. Dean has stated future fixes are planned.