Mod:Breaking Point

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Features[edit | edit source]

  • Over 600 more weapons added, 100 more hand guns added. etc
  • Over 20 lootable skins to find, original bandit skin re-added for bandits, Clan skins - no limit on what we can add
  • 175+ land, air & sea vehicles added, more end-game vehicles
  • New zombie models, zombie sounds, stronger zombies, more zombies.
  • More heli crash sites, loot spawns, animals. etc
  • ARMA 2 Electrical Power Grid - Can be turned on/off, can be destroyed/repaired (Lighting, Street lights, Light House lights. etc)
  • Logistics System - Tow vehicles, flip vehicles, load in gear/smaller vehicles, lift vehicles with helicopters, move objects. etc
  • Base construction elements (W.I.P)
  • Companions (Dogs)
  • Refuel your vehicles fully by parking them close to a fuel tank (one that would work with a jerry can) - saves unnecessary time spent on refueling vehicles
  • New sound effects for everything! From climbing ladders to running on surfaces to reloading & firing off weapons.
  • Remove parts from vehicles
  • Night fog/mist
  • SMK Lite animations
  • Different kinds of Tasers - brings new kinds of gameplay to DayZ
  • New and improved map, custom towns, cities, buildings, bases. etc

To be added[edit | edit source]

  • More skins/clothing, more weapons, more vehicles, more buildings, bases. etc
  • New zombies/undead - Bloodsuckers, undead hounds, night stalkers. etc
  • New radio system - communicate with other people that have radio's
  • Clan channels - talk/type to your Clan in-game over a private channel
  • Speakers around Chernarus can play messages & music - can be influenced by players on what the messages are, Players can communicate with the speakers by going to Green Mountain - Radio Tower needs to be *repaired/activated - can be destroyed/deactivated.
  • In car radio system - communicate with other players + listen to music, messages
  • TS3 Integration
  • New kinds of heli crash sites/lootable spawns, lootable Aircraft Carrier
  • Weight and tiredness system - everything has weight, determines how much you can carry / how long you can run for. Determines how much a vehicle or tent can hold
  • Sharks
  • Train
  • A.C.R.E
  • Holster sidearm
  • New player spawns
  • Eat/drink/bandage/morphine/give yourself pain killers in vehicles