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This page covers the Standalone version of DayZ. For information on the Mod see Mod:Loot

Loot refers to any item that can be found or crafted and used by the player. Loot can be found in almost all enterable buildings (e.g. houses, hospitals, barns), inside and around most derelict vehicles and around the random event spawns like helicopter crashes and police cars. Loot can also be picked up from or dropped by other players and found on the corpses of the infected. As of 0.60 loot can also spawn inside of clothing and backpacks and attachments can spawn on the appropriate weapon.

Managing Loot[edit | edit source]

Items can be managed and stored in a player's inventory (Default: Tab) or held in their hands. An item's inventory size is represented in rows and columns (e.g. 1 x 1, 2 x 3, 4 x 4) in the Vicinity/inventory screen.

Loot can be picked up by pressing the Action key (Default: F) while looking at it, or from the Vicinity window in the player's inventory. From the Vicinity window, items can either be drag and dropped into the player's inventory or double-clicked to get automatically placed in the first available inventory slot(s). Alternatively, a player can right-click on an item in the Vicinity window and select "Take" or "Take to hands" to pick it up.

Players can store items in various articles of clothing, backpacks, storage vests, etc. or in barrels, tents, vehicles and other persistent containers.

Item Condition and Repair[edit | edit source]

The condition of an item is a measure of its integrity. An item's condition is directly reflected on its appearance[1], but can also seen by viewing it in the inventory. In order from best condition to worst condition, an item will have one of the following values:

Pristine[edit | edit source]

Items in Pristine condition will generally appear new or unused. If a Pristine item becomes Worn or Damaged, it can not regain the Pristine condition through repair.

Worn[edit | edit source]

Items in Worn condition are visually indistinguishable from items in Pristine condition. There is generally little to no impact on the functionality or use of an item in this condition. This is the best condition an item that has been repaired can have.

Damaged[edit | edit source]

Items in Damaged condition will appear heavily used, often times looking damaged, cracked and scratched. This condition may have some impact on the functionality or use of the item, causing unintended effects or, occasionally, no effect at all.

Badly Damaged[edit | edit source]

Items in Badly damaged condition are visually similar to Damaged condition. Items in this condition may not be fully functional or may fail to work frequently. Items in this condition are on the verge of becoming Ruined and, if possible, should be repaired immediately.

Ruined[edit | edit source]

Items in Ruined condition are visually similar to Damaged and Badly damaged, but will also appear to be discolored or darker than normal. Items in Ruined condition may no longer be usable, consumed or will cease to function entirely. Ruined items can not be repaired.

Currently, most items' conditions do not affect its functionality, unless it is Ruined; in which it may no longer work, only its appearance. Examples include food, medical supplies, containers and guns. There are, however, a lot of items that are impacted by its condition and should be maintained if possible. Examples include melee weapons, protective equipment, ammunition and vehicle tires.

Items can spawn with one of three conditions: Pristine, Worn, Damaged. An item's condition will degrade over time while being used. Depending on the item, certain actions will cause it to degrade more quickly (e.g. using a Fire axe to cut down trees will cause it to degrade more quickly than would if it were being used to kill the infected). An item can also take damage if the player using it takes damage where the item is stored.

Some items can be repaired with the appropriate tool and doing so may, depending on the condition of the item being repaired and the repair tool itself, return it to Worn condition. The Sewing Kit and Leather Sewing Kit can mend most clothing and backpacks. The Weapon Cleaning Kit will repair the condition of firearms stones can be used to repair damaged bladed weapons. Duct tape can be used to mend containers and miscellaneous items like matchboxes and First Aid Kits

Item Persistence[edit | edit source]

All items de-spawn after a set amount of time being untouched when they are dropped*. For most items, the time before de-spawn is 30 minutes.

Item Time
Traps 1 Hour

Some Containers

45 Days
Backpacks 4 Hours
Crafted Bags 1 Hour
Other Crafted Items 5 Minutes
All Other Items 30 Minutes

*This does not apply to items on a player's body

Most dropped items will de-spawn following a server restart regardless of their time remaining. As of 0.59 some items are now persistent on a server and do not de-spawn after a restart. These persistent items include vehicles, backpacks, containers, tents and barrels. They will remain spawned until they reach the end of their lifetime (listed above).

Loot Areas[edit | edit source]

There are many areas of interest across Chernarus where loot can be found. Each area has different kinds of loot or higher chances of a specific loot.[2]. Generally, those areas of interest are broken into 6 main categories: Residential/Civilian, Industrial, Farms/Hunting, General Military, Medical, and Police. See details below:

Loot Category Buildings Notable Loot
PeachHouse 3a.jpg
FactoryNovodmitrovsk 4f.jpg
Farms 1a.jpg
  • Work Clothing
  • Farming Supplies & Equipment
  • Mid Tier Melee Weapons
  • Hunting Grade Ammunition
  • Hunting Grade Firearms
  • Hunter Clothing
  • Camping & Hunting Backpacks
MilitaryBaseBashnya 3b.jpg
General Military
MedicalCenter 6a.jpg
PoliceStation 3a.jpg