Loot
Contents |
[edit] Lootspot Categories
Loot is broken up into 7 main categories in DayZ, in order of rarity these are:
[edit] Residential/Civilian
Civilian loot has a bit of everything. Often it has a good chance to spawn Food and small chance to spawn low tier Weapons. A lot of basic Equipment can be found here including the vital Map and Compass.
Enterable civilian buildings are the most common type of building on the map, these include:
- Churches
- Office blocks
- Supermarkets
- Residential
[edit] Farms
Farm areas can spawn food, drink, and wood, but also have a higher than normal chance to spawn basic Weapons and ammo. These include:
- Barns
- Cow sheds
[edit] Industrial
Industrial areas are fairly common and they are the main place to look for vehicle components, Wire Fencing Kits and Toolboxes:
- Warehouses
- Gas Stations
- Workshops
[edit] General Military
There are a few military loot areas on the map, and all of them are frequented by both Bandits and Survivors. Military areas spawn the best items currently in DayZ, often high end Equipment. They include:
- Airfields
- Fire stations
- Military Tents
- Deer Stands
[edit] Barracks
Barracks are special military areas, which may spawn Weapons and Equipment of a higher tier than the General military areas. Barracks are only found at the International Airfield and are the only place that spawn Satchel Charges.
[edit] Helicopter Crash Sites
Helicopter Crash Sites can be found in various locations throughout Chernarus and are most commonly found on open fields or on hillsides. The locations of the crash sites vary for each server. These sites are excellent for looting as they contain some of the best weapons that you may find in the DayZ world.
Crash Sites can spawn extremely rare weapons that cannot be found anywhere else such as the AS50 and FN FAL ANPV S4.
The weapons that spawn here are often British and of high quality and the zombies that wander around it also usually carry around some minor military type items. The zombies also spawn very fast, so if you are planing on looking around be ready for zombies to keep spawning.
Each crash site seems to have 6 loot spots. Swaying your crosshair around the ground is recommended, as tall grass or a slight slope may cause weapons to be hidden underground, but still lootable.
VIDEO (French): Se comporter correctement sur un site de crash d'hélicoptère
[edit] Loot
The following items are a complete list of all lootable items on the crash site, all information taken from the DayZ loot tables.
- FN FAL (Standard)
- FN FAL AN/PVS-4 (Night Vision Optics)
- Bizon PP-19 SD
- M14 AIM
- DMR
- M107 (.50 Caliber Sniper Rifle)
- AS50 (.50 Caliber British Sniper Rifle)
- Mk 48 Mod 0 Medium Machine Gun
- M249 SAW Light Machine Gun
- G36A CAMO
- G36C
- G36C CAMO
- G36K CAMO
- L85A2 RIS Holo
- L85A2 AWS (Thermal and Night Vision Optics, Gun was removed in 1.7.4.4)
- Medical Box
- M249 Belt
- M240 Belt
- Night Vision Goggles
- Ghillie Suit
- Camouflage Clothing
- Ammo Box
- Antibiotics
- Soldier Clothing
- SVD CAMO
- M24
[edit] Aerial Shot
[edit] Medical
Medical areas have a large amount of medical supplies. They are the only place to get Blood Bags. These include:
- Hospitals
- Medical Tents
- Medical boxes at Helicopter crash sites
There are not many of these locations on the map, and consequently other Survivors and Bandits may be found there.
[edit] Weapons
There are several types of weapons in DayZ. All weapons are modeled after their real world counter parts and they behave as such.
Rifles, Submachine guns, Shotguns and most Sniper Rifles will fill the Main weapon slot. These will take 10 slots in the Backpack
Sidearms take 5 slots in the Backpack.
Missile launchers will fill the Backpack-slot.
VIDEO: Understanding Ammunition
| Color Legend |
|---|
| Low Damage |
| Medium Low Damage |
| Mixed Damage |
| Medium High Damage |
| High Damage |
The bloodcount of max health survivors is 12,000, while the bloodcount of zombies is ~4,500.
Back to: Weapons
[edit] Sidearms
| Name | Rarity | Damage | Magazine Size and Type | Body Shots to Kill | Range | Zeroing | Rate of Fire | Recoil | Noise | Attachments |
|---|---|---|---|---|---|---|---|---|---|---|
| |
Rare | 889 Blood | 15-17 |
3-4 | 75m | No | Fast | Very low | Low | Flashlight |
| |
Common | 1389 Blood | 7 |
3 | 50/100m | No | Moderate | Moderate | Moderate | None |
| |
Rare | 889 Blood | 15 |
5 | 75m | No | Moderate | Very low | Low | None |
| |
Rare | 889 Blood | 15 |
3-4 | 75m | No | Moderate | Very low | None | Supressor |
| |
Common | 889 Blood | 8 |
6-8 | 50m | No | Fast | Moderate | Low/Moderate | None |
| |
Rare | 889 Blood | 15-30 |
2-4 | 75m | No | Very Fast | Moderate | Moderate | None |
| |
Common | 1389 Blood | 6 |
3 | 100m | No | Slow | High | Moderate | None
|
| Name | Rarity | Damage | Magazine Size and Type | Body Shots to Kill | Range | Zeroing | Rate of Fire | Recoil | Noise | Attachments |
[edit] Crossbows
| Name | Rarity | Damage | Magazine Size and Type | Body Shots to Kill | Range | Zeroing | Rate of Fire | Recoil | Noise | Attachments |
|---|---|---|---|---|---|---|---|---|---|---|
| |
Common | 5333 Blood | 1 (6 in full quivers) |
1 | 30m | No | Very slow | No | None | None
|
| Name | Rarity | Damage | Magazine Size and Type | Body Shots to Kill | Range | Zeroing | Rate of Fire | Recoil | Noise | Attachments |
[edit] Shotguns
| Name | Rarity | Damage | Magazine Size and Type | Body Shots to Kill | Range | Zeroing | Rate of Fire | Recoil | Noise | Attachments |
|---|---|---|---|---|---|---|---|---|---|---|
| |
Common | 4500 Blood (slug)/2000 Blood (pellet) | 2 |
1 | 100m with slugs | No | Moderate | Low | Moderate | None |
| |
Rare | 4500 Blood (slug)/2000 Blood (pellet) | 8 |
2 | 40m with pellets, 250m with slugs | No | Moderate | Low | Moderate | None |
| |
Rare | 4500 Blood (slug)/2000 Blood (pellet) | 8 |
1 | 40m with pellets, 250m with slugs | No | Slow/Moderate | Low | Moderate | Flashlight |
| |
Common | 8300 Blood | 15 |
2-3 | 150m | No | Slow/Moderate | Low | Low | None
|
| Name | Rarity | Damage | Magazine Size and Type | Body Shots to Kill | Range | Zeroing | Rate of Fire | Recoil | Noise | Attachments |
[edit] Sub Machine Guns
| Name | Rarity | Damage | Magazine Size and Type | Body Shots to Kill | Range | Zeroing | Rate of Fire | Recoil | Noise | Attachments |
|---|---|---|---|---|---|---|---|---|---|---|
| |
Extremely Rare | 889 Blood | 64 |
5 | 100m | No | Fast | Low | Very Low | Suppressor |
| |
Rare | 889 Blood | 30 |
2-3 | 100m | No | Fast | Low | Low/Moderate | No |
| |
Rare | 889 Blood | 30 |
5 | 100m | No | Fast | Low | None | Integrated suppressor
|
| Name | Rarity | Damage | Magazine Size and Type | Body Shots to Kill | Range | Zeroing | Rate of Fire | Recoil | Noise | Attachments |
[edit] Assault Rifles
| Name | Rarity | Damage | Magazine Size and Type | Body Shots to Kill | Range | Zeroing | Rate of Fire | Recoil | Noise | Attachments |
|---|---|---|---|---|---|---|---|---|---|---|
| |
Uncommon | 2300 Blood | 30 |
2 | 300m | No | High | Moderate | Moderate | None |
| |
Uncommon | 4100 Blood | 30 |
2-3 | 400m | Yes (Up to 800m) | High | High | High | None |
| |
Rare | 2300 Blood | 30 |
2 | 300m | No | High | Moderate | Moderate | Kobra reflex sight |
| |
Rare | 2300 Blood | 30 |
2 | 200m | No | High | Moderate | Moderate | None |
| |
Extremely Rare | 8200 Blood | 20 |
1 | 400m | No | Moderate | High | High | |
| |
Extremely Rare | 8000 Blood | 20 |
1 | 500m | No | Moderate | High | High | AN/PVS-4 NV scope |
| |
Unknown | 3300 Blood | 30 |
2 | 300m | No | Average | Moderate | Moderate | Dual Scope |
| |
Unknown | 3300 Blood | 30 |
2 | 300m | No | Moderate | Moderate | Moderate | None |
| |
Unknown | 3300 Blood | 30 |
2 | 300m | No | Moderate | Moderate | Moderate | None |
| |
Unknown | 3300 Blood | 30 |
2 | 300m | No | Moderate | Moderate | Moderate | Dual Scope |
| |
Very Rare | 3555 Blood | 30 |
2 | 500m | No | High | Average | High | RIS Grip, Holographic Sight, IR Laser |
| |
Common | 6722 Blood | 10 |
1 | 400m | No | Moderate | Moderate/High | Very High | None |
| |
Rare | 3300 Blood | 30 |
2 | 400m | No | High | Low/Moderate | Moderate | None |
| |
Rare | 3300 Blood | 30 |
2 | 400m | No | Moderate | Low/Moderate | Moderate/High | None |
| |
Very Rare | 3300 Blood | 30 |
2 | 800m | No | High | Low/Moderate | Moderate/High | ACOG 4x Magnification |
| |
Rare | 3300 Blood | 30 |
2 | 300m | No | High | Moderate | Moderate | None |
| |
Rare | 3300 Blood | 30 |
2 | 300m | No | High | Moderate | Moderate | Close Combat Optics |
| |
Very Rare | 2300 Blood | 30 |
2 | 200m | No | High | Low/Moderate | Very Low - Audible Range 0.1M | Silencer, Aimpoint CompM3 |
| |
Very Rare | 3300 Blood | 30 |
2 | 300m | No | High | Moderate | Moderate | Holographic Sight, 203 Grenade launcher |
| |
Rare | 3300 Blood | 30 |
2 | 300m | No | High | low/Moderate | Moderate | Rifle Grip, Red Dot, Flashlight |
| |
rare | 4100 Blood | 30 |
1 | 400m | No | High | High | High | None |
| |
very rare | 4100 Blood | 30 |
1 | 400m | yes | High | High | High | None |
| |
Rare | 4100 Blood | 30 |
1 | 400m | No | High | High | High | Close Combat Optics |
| |
Unknown | 4500 Blood | 30 |
1 | 400m | No | High | High | High | Rifle Combat Optics
|
| Name | Rarity | Damage | Magazine Size and Type | Body Shots to Kill | Range | Zeroing | Rate of Fire | Recoil | Noise | Attachments |
[edit] Light Machine Guns
| Name | Rarity | Damage | Magazine Size and Type | Body Shots to Kill | Range | Zeroing | Rate of Fire | Recoil | Noise | Attachments |
|---|---|---|---|---|---|---|---|---|---|---|
| |
Very Rare | 8000 Blood | 100 |
1 | 600m | No | High | High | High | None |
| |
Very Rare | 3555 Blood | 30-200 |
2 | 300m | No | Very high | Moderate | High | None |
| |
Very Rare | 8000 Blood | 100 |
1 | 400m | No | High | High | High | Aimpoint CompM3
|
| Name | Rarity | Damage | Magazine Size and Type | Body Shots to Kill | Range | Zeroing | Rate of Fire | Recoil | Noise | Attachments |
[edit] Sniper Rifles
| Name | Rarity | Damage | Magazine Size and Type | Body Shots to Kill | Range | Zeroing | Rate of Fire | Recoil | Noise | Attachments |
|---|---|---|---|---|---|---|---|---|---|---|
| |
Extremely Rare | 37552 Blood (M107)/174205 Blood (AS50) | 5/10 |
1 | 1600m | Yes (up to 1600m) | Moderate | High | Moderate | Sniper scope |
| |
Uncommon | 7733 Blood | 5 |
1-2 | 800m | Yes (up to 800m) | Slow | Moderate | Very high | Hunting rifle scope |
| |
Rare | 8200 Blood | 20 |
2 | 800m | No (using mil-dots, up to 800m) | High | Moderate | Very high | Sniper scope |
| |
Very Rare | 37552 Blood | 10 |
1 | 1.2km | Yes (up to 1200m) | Moderate | Very High | Very High | Sniper Scope |
| |
Rare | 8000 Blood | 20 |
1 | 500M | No | High | Moderate | High | Aimpoint CompM3 sight |
| |
Rare | 8200 Blood | 5 |
1-2 | 800m | Yes (up to 800m) | Slow (bolt action) | Moderate | Very high | Sniper scope |
| |
Very Rare | 8200 Blood | 5 |
2 | 800m | Yes | Slow (bolt action) | Moderate | Very High | Sniper Scope |
| |
Rare | 8000 Blood | 10 |
1-2 | 700m | None | Fast | Moderate | Moderate | Russian PSO scope
|
| Name | Rarity | Damage | Magazine Size and Type | Body Shots to Kill | Range | Zeroing | Rate of Fire | Recoil | Noise | Attachments |
[edit] Rocket Launchers
| Name | Rarity | Damage | Magazine Size and Type | Body Shots to Kill | Range | Zeroing | Rate of Fire | Recoil | Noise | Attachments |
|---|---|---|---|---|---|---|---|---|---|---|
| |
Very Rare | 6234099 Blood | 1 |
1 | 25 - 1000 meters | No | N/A (single shot, non-reloadable) | Low | Very High | None
|
| Name | Rarity | Damage | Magazine Size and Type | Body Shots to Kill | Range | Zeroing | Rate of Fire | Recoil | Noise | Attachments |
See also:
[edit] Ammunition
There are nearly as many different ammunition types as there are guns in DayZ.
Just as the guns inside the game are designed after real-life weapons, so are the ammunition cartriges, shells, bolts and grenades.
Both the 100Rnd. M240 Mag and the 200Rnd. M249 Belt take up 2 inventory spaces.
Players can Convert Magazines of some types of ammunition
With the 1.7.5.1 update, most ammunition can be seen on the ground, unlike before when most ammunition came in small green bags. This change has some bugs; for instance, some shotgun shells appear as pistol ammo when on the ground.
[edit] Sidearms
[edit] Crossbow
[edit] Light Machine Gun
[edit] Shotgun
[edit] Submachine Guns
[edit] Assault Rifle
[edit] Sniper Rifle
[edit] Rocket Launcher
[edit] Equipment
[edit] Skins
[edit] Tools
- Backpack
- Compass
- Entrenching Tool
- Flashlight
- GPS
- Hatchet
- Hunting Knife
- Map
- Box of Matches
- Military Flashlight
- Toolbox
- Watch
- Radio
[edit] Vision
[edit] Construction
[edit] Vehicle Components
[edit] Explosives
[edit] Consumables
Consumables are items which disappear after use. These include food, water, medical supplies and tactical consumables. Many are used simply by entering the gear menu, right-clicking on the desired item, and selecting the 'use' option.
[edit] Food
Provides nourishment to a hungry player. Additionally, it raises the player's Blood.
- Canned Goods increases blood count by 200.
- Cooked Meat increases blood count by 1600 (Rabbit), 600 (Beef), 400 (All others).
[edit] Water
Drinks quench the thirst of a player.
Water has a risk of carrying disease, and should be boiled before consuming.
[edit] Medical Supplies
Provides a cure to whatever Status Effect the player is suffering from.
[edit] Tactical Consumables
- Chemlight
- Grenade
- Road Flare
- Smoke Grenade
- Wood Pile
- Empty Tin Can
- Empty Soda Can
- Empty Whiskey Bottle
- Satchel Charge
[edit] Loot Sheet
Made by: Ghost Bear
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