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Consumables

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Consumables are items in DayZ Standalone which disappear after use. These include food, water, medical supplies and tactical consumables. Many are used simply by entering the gear menu, right-clicking on the desired item, and selecting the 'use' option. However, canned or closed-container food that don't have pre-attached opening mechanisms may require you to open them using appropriate tools prior to use. Using inappropriate tools to open certain goods may result in damage or spillage.

Contents

[edit] Food

There are various food types available in DayZ. These replenish the hunger meter and sometimes a player's thirst. Food intake is no longer a method of blood replenishment, however it's effects on the player by regenerating water or energy levels will help in regeneration.

Eating spoiled or rotten food carries the risk of food poisoning and may result in death if left untreated.

[edit] Canned Goods

Name Energy Water Stomach Uses
Canned Baked Beans 462 kcal 330 ml 440 ml 4 (25% each use)
Canned Sardines 333 kcal 96 ml 160 ml 4 (25% each use)
Canned Spaghetti 300 kcal 324 ml 400 ml 4 (25% each use)
Canned Tuna 475 kcal 144 ml 240 ml 4 (25% each use)
Can of Tactical Bacon 107 kcal 3 ml 255 ml 4 (25% each use)
Canned Peaches 1360 kcal 350 ml 440 ml 4 (25% each use)

[edit] Dry Food

Name Energy Water Stomach Uses Slots
Powdered Milk 992 kcal -400 ml 200 ml 10 (10% each use) 1x1
Rice 3740 kcal -1000 ml 1000 ml 10 (10% each use) 1x2
Box of Cereal 930 kcal -250 ml 250 ml 5 (20% each use) 2x2

[edit] Fruit

Eating rotten fruit will make you sick, causing you to vomit. Losing both energy and water.

Name Energy Water Stomach Uses
Apple 69 kcal 172 ml 130 ml 1 (100% each use)
Banana 151 kcal 128 ml 170 ml 1 (100% each use)
Kiwi 42 kcal 59 ml 70 ml 1 (100% each use)
Orange 71 kcal 131 ml 150 ml 1 (100% each use)
Tomato 18 kcal 105 ml 111 ml 1 (100% each use)
Rotten Apple 20 kcal 40 ml 100 ml 1 (100% each use)
Rotten Banana 52 kcal 65 ml 130 ml 1 (100% each use)
Rotten Kiwi 15 kcal 20 ml 50 ml 1 (100% each use)
Rotten Orange 24 kcal 48 ml 120 ml 1 (100% each use)
Rotten Tomato 8 kcal 105 ml 111 ml 1 (100% each use)

[edit] Vegetables

Name Energy Water Stomach Uses
Green Peper 33 kcal 154 ml 164 ml 1 (100% each use)
Potato 284 kcal 293 ml 369 ml 1 (100% each use)
Rotten Green Peper 15 kcal 154 ml 164 ml 1 (100% each use)
Rotten Potato 100 kcal 293 ml 396 ml 1 (100% each use)

[edit] Berries

Name Energy Water Stomach Uses
Canina Berries 70 kcal 4 ml 40 ml 1 (100% each use)
Sambucus Berries 70 kcal 4 ml 40 ml 1 (100% each use)

[edit] Drinks

Water from ponds has a risk of carrying disease, and should theoretically be boiled before consuming. Purification tablets is also a good choice to clean water from disease. However, both of these methods appear to be non-functional in the current version. Water from pumps on the other hand, is perfectly safe to drink.

Name Energy Water Stomach Uses
Water (wells, ponds) 0 kcal 100 ml 50 ml 1 (100% each use)
Canteen 0 kcal 1000 ml 500 ml 5 (20% each use)
Waterbottle 0 kcal 500 ml 250 ml 3 (33.3% each use)
Soda Can (any) 142 kcal 330 ml 165 ml 1 (100% each use)

[edit] Meat

Note that hunting and meat gathering is currently disabled in the standalone version.

Name Energy Water Uses Stomach Calorie
Chicken Breast 275 112 1 (100% each use) 160 64
Crow Breast 275 112 1 (100% each use) 160 64
Hawk Breast 275 112 1 (100% each use) 160 64
Seagull Breast 275 112 1 (100% each use) 160 64
Goat Leg 285 225 1 (100% each use) 250 120
Sheep Leg 285 225 1 (100% each use) 250 120
Deer Leg 285 225 1 (100% each use) 250 120
Dog Leg 285 225 1 (100% each use) 250 120
Cow Leg 285 225 1 (100% each use) 250 120
Pork Leg 285 225 1 (100% each use) 250 120
Rabbit Leg 285 225 1 (100% each use) 250 120
Goat Steak 735 189 1 (100% each use) 300 114
Sheep Steak 735 189 1 (100% each use) 300 114
Dog Steak 735 189 1 (100% each use) 300 114
Cow Steak 735 189 1 (100% each use) 300 114
Pork Steak 735 189 1 (100% each use) 300 114

//this appears to be the correct table. not yet confirmed by any dev!


[edit] Medical Supplies

These may aid a player suffering from symptoms, illness and other health related issues.

[edit] Tools

  • First Aid Kit - a red container used to assist in carrying medical supplies.
  • Blood bag kit - for blood transfusions, requires a donor.
  • Blood bag - a filled Blood Bag kit, requires an applied IV Start kit and a second player for delivery to receiver.
  • IV Start kit - contains tools required for IV delivery.
  • Syringe - used to extract blood for blood testing and inject antibiotics. (Is not needed in 0.32.114557)
  • Defibrillator - Revives an unconscious player.
  • Saline Bag - Restores 500 blood and requires a second player for delivery.
  • Blood Testing Kit - Used to test your blood type for blood bags. See Blood types for help.
  • Disinfectant Spray - Used to disinfect rags or other items. (Is only useful for giving players chemical poisoning in 0.32.114557)
  • Alcohol Tincture - can be used to clean wounds, disinfect items, ingestion is discouraged. (Is only useful for giving players food poisoning in 0.32.114557)

[edit] Physical Injury

  • Bandage - applied to stop bleeding.
  • Rags - crafted from unequipped shirts, can be applied to stop bleeding, dirty rags carry risk of infection. (Cannot give infections in 0.32.114557)
  • Wooden Splint - applied to broken legs and restore walking ability. (Crafted by combining Wooden sticks and Bandages/Rags)

[edit] Drugs and Health

[edit] What Medical Supplies do and which ones to keep


This page covers the Standalone version of DayZ. For information on the Mod see Mod:Consumables