From DayZ Wiki
Jump to: navigation, search
This page covers the Standalone version of DayZ. For information on the Mod see Mod:Chernarus+

Chernarus+ is a fictional Former-Soviet Republic nation in DayZ Standalone based on the popular Chernarus map from ARMA II. It is infested with mindless zombies and the survivors who aim to prevent succumbing to their attacks.


[edit] Inspiration

The geography, roads and major landmarks of Chernarus are modeled after the municipality of Povrly and surrounding areas in the northern Czech Republic. Elektrozavodsk is modeled after Povrly, Solnichniy after Dobkovice, Berezino after Malšovice, and so forth.

[edit] Layout

There are four major coastal towns:

Major towns off the coast include:

There are many more smaller towns, villages, villas, etc.

[edit] Map

A map of Chernarus+ can be found as Loot in DayZ Standalone which then can be accessed through the inventory or by setting a hotkey. Maps are one of the most sought after items in the game. They use up one Inventory slot.

There are a number of different maps in the DayZ Standalone, including a complete map of Chernarus+, city maps, and pieces of a map. Survivor can craft a complete map by assembling smaller maps.

See also the list of Towns and Cities (with Russian city names).

[edit] Chernarus+ Maps

[edit] Quarter Maps

Quarter maps are the most common loot spawn map item found in-game.
Though small, these maps have a much higher maximum zoom than the map of all Chernarus.

[edit] Half Maps

Half maps can also be found in game, or you can craft one by combining two adjacent quarter maps.

[edit] Whole Map

A map of the entirety of Chernarus+ can be created by combining two opposite half maps (ie. North and South or East and West).
  • Map of Chernarus+ (pictured at the bottom of this page)

[edit] City Maps

[edit] Gallery

A map of ChernarusPlus

[edit] Towns and Cities

This page covers the Standalone version of DayZ. For information on the Mod see Mod:Chernarus+

A town is a major source of basic necessities such as food, water, and common ammunition. These abandoned communities can be found in every sector of Chernarus, and may vary in size and distance from one another. Small towns usually have fewer than ten lootable areas and contain almost no decent loot (Bor, Olsha) while larger towns have a lot more to choose from (Novy Sobor, Balota). The larger the town, the bigger the zombie population.... and player interest.

A city, such as Zelenogorsk and Chernogorsk, contains special locations of interest such as a supermarket, hospital, military tents, and more. As such, these forgotten utopias are the most high-trafficked areas in the game. New players may spawn in close proximity to coastal cities and venture there, sometimes to their ultimate demise. The rewards are very worthwhile if you can avoid hostile bandits and a horde of zombies. Remember: When traveling through a city, be very cautious of your surroundings.

City/Town Name (phonetic) Semantic Город X Y Type Sector Size
Balota Swamp Балота 045 129 Coastal South-West Town
Belaya Polana White Meadow Белая Поляна 140 002 Inland North-East Town
Berezino Birch Березино 129 053 Coastal East City
Bor Forest Бор 033 114 Inland South-West Town
Chapaevsk Named after a person Чапаевск 056 128 Inland South Town
Chernaya Polana Forest Opening (dark/black in color) Черная Поляна 120 016 Inland North-East Town
Chernogorsk Black Mountain Черногорск 067 127 Coastal South City
Dobroe Good Доброе 129 003 Inland Northeast Town
Dolina Valley Долина 112 087 Inland South-East Town
Drozhino Shiver, shudder Дрожино 033 104 Inland South-West Town
Dubky Little oaks Дубки 066 117 Inland South Town
Dubrovka Oak forest Дубровка 104 055 Inland East Town
Elektrozavodsk Electrical machinery factory Электрозаводск 103 132 Coastal South-East City
Gorka Hill Горка 095 065 Inland Center Town
Grishino Named after a person Гришино 059 050 Inland North Town
Guglovo Named after a person Гуглово 084 086 Inland Center Town
Gvozdno Nail Гвоздно 085 034 Inland North Town
Kabanino Boar Кабанино 053 067 Inland Center Town
Kamenka Hearthstone Каменка 019 131 Coastal South-West Town
Kamyshovo Reed Камышово 121 118 Coastal South-East Town
Karmanovka Pocket Кармановка 125 007 Inland Northeast Town
Khelm Helm Хелм 122 044 Inland North-East Town
Komarovo Mosquito Комарово 036 128 Coastal South-West Town
Kozlovka Goat Козловка 044 107 Inland South-West Town
Krasnostav Red standing Красностав 111 030 Inland North-East City
Lopatino Shovel Лопатино 027 053 Inland West Town
Mogilevka Grave Могилевка 075 102 Inland South Town
Msta Revenge (archaic form) Мста 112 098 Inland East Town
Myshkino Mouse Мышкино 020 080 Inland West Town
Nadezhdino Hope and/or Named after a person Надеждино 058 106 Inland South Town
Nizhnoye Located in a lowland Нижнее 129 074 Coastal East Town
Novodmitrovsk New Dmitrovsk Новодмитровск 116 009 Inland Northeast City
Novoselky New settlement Новоселки 061 121 Inland South Town
Novy Sobor New cathedral Новый Собор 070 076 Inland Center Town
Olsha Alder Ольша 133 024 Inland North-East Town
Orlovets Eagle Орловец 121 080 Inland East Town
Pavlovo Named after a person Павлово 016 115 Inland South-West Town
Pogorevka Remains of fire Погоревка 044 089 Inland West Town
Polana Meadow Поляна 106 073 Inland East Town
Prigorodki Suburban Пригородки 079 121 Coastal South Town
Pulkovo Named after a person (polish name) Пулково 049 097 Inland West Town
Pusta Wasteland, wold Пуста 091 115 Inland South Town
Pustoshka Wasteland, wold Пустошка 030 074 Inland West Town
Rogovo Horn Рогово 047 085 Inland West Town
Shakhovka Fishing net manufacturing (archaic) Шаховка 096 087 Inland Center Town
Smirnovo Named after a person (Smirnov's) Смирново  ???  ??? Inland North Town
Solnichniy Sunny Солнечный 134 092 Coastal South-East City
Sosnovka Pine Сосновка 025 090 Inland West Town
Staroye Old Старое 101 099 Inland East Town
Stary Sobor Old cathedral Старый Собор 061 076 Inland Center City
Svetlojarsk Bright Sun (archaic) Светлоярск 139 021 Coastal Northeast City
Tulga Body or Person (Kazakh) Тулга 128 109 Inland South-East Town
Turovo Named after a person (Turov) Турово 135 012 Inland North-East Town
Vybor Choice Выбор 038 064 Inland West Town
Vyshnaya Dubrovka Upper Oak Forest Вышная Дубровка 099 049 Inland East Town
Vyshnoye Located on a height Вышное 065 093 Inland Center Town
Zelenogorsk Green hill Зеленогорск 027 099 Inland West City

For other locations, see Key Locations.

[edit] Key Locations

There are many locations in DayZ Standalone that are popular other than Towns and Cities and can be used for navigation or meeting with friends. Others mights contain good amount of loot or are simply nice tourist attractions.

[edit] Places of Interest

Most locations can be assigned to a specific geographic group like forest or mountains, but some are unique places and can even be considered easter eggs, although most are well-known at this point.

[edit] Residential

[edit] Castles

[edit] Roads

[edit] Military

[edit] Airfields

[edit] Bases and Camps

[edit] Prison

[edit] Industrial

[edit] Landmarks

[edit] Sea and Waters

[edit] Islands

[edit] Bays and Caps

[edit] Lakes and Waters

[edit] Dams

[edit] Mountains and Hills

[edit] Forests and Fields

[edit] Power Lines

A network of high voltage power lines at Pass Oreshka

Power lines are a way to navigate the countryside of Chernarus. The network consists of a Power Plant, sub-stations, and high voltage transmission lines (the really tall ones) which go across nearly the entirety of Chernarus. Following power lines is a sure way to eventually find a town if you are lost.

The network begins at the Power Plant near Elektrozavodsk, eventually splitting into three and then five different routes. The first two lines head west going past Prigorodki, Dubky, Novoselky where they meet a sub-station outside Chapaevsk; from there two lines go south into Chernogorsk and two more go north past [[Kozlovka] Drozhino, meeting at a sub-station outside Zelenogorsk; finally, one line runs from this sub-station across the north passing Pogorevka, Novy Sobor, and Dubrovka, ultimately terminating at an end station in Berezino.

The third main line by itself heads north past Topolka Dam then splits: one line runs northeast past Msta and terminates at an end station in Solnichniy; the other goes northwest past Staroye and Shakhovka, terminating at an end station in Gorka.

[edit] Gallery

PassOreshka 3c.jpg

[edit] How to navigate Chernarus without a Compass

Sometimes it is good to know the compass directions. If you have not yet found a Compass in-game, then here are some techniques to find North.

[edit] Clouds

The Clouds in Chernarus always travel from the West to the East.

[edit] Northern Star

Especially during the night, it can be hard to orientate and very hard to know which direction you're walking. Since you can't use shadows, you'll need to rely on the stars. Here is how to do so:

  • find the Big Dipper constellation
  • draw a line from the 2 bottom stars and keep drawing this line upwards
  • the next star you'll get is Polaris, the Northern Star

[edit] The Moon

During waxing and waning crescents of the moon's phases, it can be used to determine a rough approximation of which direction points South. Here is how to do so:

  • Locate the moon and draw an imaginary line connecting the two points of the crescent on the concave side
  • Extend this imaginary line down to the horizon
  • Where this line intersects the horizon is roughly South