Character Status

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Stats[edit | edit source]

In DayZ Standalone a stat is a numerical value that represents a specific facet of a player character's well being. Players are not able to see their character's raw stat numbers. Instead, they are conveyed to the player through in-game messages, UI indicators, and visual effects. All stats have an effect when they reach a specific threshold. These can be positive effects like health regeneration or negative effects like unconsciousness.

Stat Value Description Affected By Stat Effects
Health 0 - 5,000 The overall well-being of your character. Injury, Hunger, Thirst, Temperature, Disease Death
Blood 0 - 5,000 The volume of blood in your character's body. Injury, Hunger, Thirst, Temperature, Disease Death, Unconciousness
Shock 0 - 5,000 The amount of trauma your character's body has sustained in a short period of time. Injury, Disease Unconciousness
Hit 0 - 100 The condition of your character's body. Also reffered to as Bone Condition or Spinal Damage. Injury Death, Fracture, Sprain, Chipped
Energy -500 - 20,000 The nourishment level of your character. Food, Drink Energized, Hungry
Water -1,000 - 4,000 The hydration level of your character. Food, Drink Hydrated, Thirsty
Stomach 0 - 4,000 The volume of food and water in your character's stomach. Food, Drink Stuffed
Temperature 30ºC - 43ºC The body temperature of your character. Heat Comfort Hyperthermia, Hypothermia
Heat Comfort -100 - 100 The speed at which your character is warming up or cooling off. Ambient Temperature, Clothing, Wetness Cooling off, Warming up, Burning

Status Effects[edit | edit source]

A status effect is a condition that modifies the affected character's overall health. Most of these status effects occur when a character's corresponding stat reaches a specific threshold. Status effects are not permanent and can be removed with either a specific treatment or the passage of time.

Basic Needs[edit | edit source]

Energy[edit | edit source]

Energy Symptoms: Energy < 0: -1 health/s and -0.005 blood/s
Symbols for hunger:


Messages: Energy < 1000
  • My stomach grumbles
  • I'm feeling hungry
  • I want to eat something
  • I feel hungry

Energy < 500

  • I'm extremely hungry
  • My stomach grumbled violently
  • I'm starving

Energy < 0

  • I'm dying of starvation
Causes: Low Energy.
Treatment: Consume Food.

Energy is one of the player stats in DayZ Standalone. Keeping up your energy and water levels is important aspect of staying alive and healthy, it will allow survivor to naturally regenerate, helping them to recover from Trauma and various illness.

Energy levels will gradually decrease over time and expended faster when performing extraneous actions like running and sprinting. Survivors will eventually die of starvation unless they consume Food. Food can be acquired by looting in buildings, picking fruit, hunting, or fishing.

Eating food fills your stomach and gives you energy (and water). Various items of Food, provide different degrees of sustenance e.g. steak provide more energy than fruit. Beware, consuming rotten/uncooked food will potentially cause food poisoning and overeating will cause to vomit

Survivors start with 1000 energy, barely over the hunger level. The hunger status appears at just 5% of total energy capacity. Do not hover just above this level. Eat every food item you find immediately! If you starve, you will loose blood and health. Once energized you (and as you don't dehydrated), you be able to naturally regenerate regaining blood and health. Note that the light green Energized status appears at 20% of total energy capacity, so you build a large energy storage without using inventory space.

Energy Levels Ingame Status Indicator
4000 to 20,000 Energized light.png
2000 to 4000 Energized dark.png
1000 to 2000 None ("Neutral")
500 to 1000 Hungry yellow.png
0 to 500 Hungry orange.png
(-500) to 0 Starving.png

Hydration[edit | edit source]

Hydration Symptoms: Water <= 0: -2 health/s and -0.005 blood/s. Water = -1000: -8 health/s and -0.01 blood/s
Symbols for thirst:


Messages: Water < 1500
  • I feel thirsty
  • I'm thirsty
  • I need a drink
  • I feel like having a drink
  • I want to drink something

Water < 500

  • I really need to drink

Water < 0

  • I'm dying of dehydration
Causes: Natural dehydration, eating dry food, disease, Hyperthermia
Treatment: Consume Food and Drinks

Hydration (Water) is one of the player stats in DayZ Standalone. Keeping up your water and energy levels is important aspect of staying alive and healthy, it will allow survivor to naturally regenerate, helping them to recover from Trauma and various illness.

Fresh spawn survivors start with 1800 water. When your Water falls below a certain value, minor thirst occurs. When it falls even farther, major thirst occurs. Eventually a player will dehydrate completely and go unconscious. If a player consumes more water than what is purely necessary, they will become hydrated (dark green) and eventually well hydrated (light green), which means they can go about their activity without concern for their water level for a while.

Water is lost naturally at a slow pace and some activities may degrade it faster. Water may be regained by consuming Drinks and some Food items.

Water levels Ingame indicator
3000 to 4000 Hydrated light.png
2000 to 3000 Hydrated dark.png
1000 to 2000 None ("Neutral")
500 to 1000 Thirstyyellow.png
0 to 500 Thirsty orange.png
(-1000) to 0 Thirsty red.png

Blood[edit | edit source]

Blood is capped at 5000. Unlike in the DayZ mod, there is no icon indicating blood levels in-game. Instead blood level is represented by the screen desaturating -- the less color you see, the lower your blood level.

As your blood level decreases, you lose resistance against shock damage caused by getting hit either by melee attacks or by bullets and are therefore more likely to get knocked unconscious. An additional note if you are hydrated and energized you will regenerate your blood.

When your blood level falls below 500, you will fall unconscious. You (or more accurately, someone else) will have to restore your blood level above 500 to successfully recover. Natural Regeneration would allow for this on its own, but if you are bleeding or otherwise actively losing blood, intervention by another player will be needed. The only situation where your blood level would decrease without you bleeding would be another player removing blood from your body via an IV or syringe.

Losing most of your blood will not kill you, but it will prevent you from recovering from unconsciousness on your own. If your blood reaches 0, you die.

Regaining Blood
Blood can be regained through various methods:

  • Natural Regeneration: slow but steady regeneration over time.
  • Saline Injection: instant 500 blood increase -- enough to wake an unconscious player, assuming the cause is blood loss. This method is risk-free.
  • Blood Transfusion: instant 1000 blood increase, twice the amount of a saline bag. However, you need a blood donor and it's potentially lethal unless both blood types are tested, the donor's bloodtype is O-, or the recipient's bloodtype is AB+. For more information see Blood type.

Natural regeneration is the only method which does not require another player, but there isn't really a situation where it can occur where another player hasn't explicitly taken your blood through an IV (therefore someone would be present to potentially help you).

Blood Type
Blood type is a variable in DayZ Standalone. Every player has distinct blood type, which is the same on every server other than Persistence servers. A players blood type affects his ability to donate or receive blood transfusion.

To perform a successful blood transfusion using a Blood Bag Kit, a donor's blood type must be compatible with the recipient's. Its imperative to check blood type compatibility before performing a blood bag transfusion, as transfusion with incompatible blood type will result in the fatal hemolytic reaction. When in doubt use a saline transfusion.

The blood type can be determined by using a Blood Testing Kit and Syringe. Simply equip the kit in your hands and you can test either your own or another player's blood. All players involved must stay still, else the action will be cancelled. Possible blood types include O-, O+, A-, A+, B-, B+, AB-, AB+.

Blood Type Compatibility Table
Recipient Donor
O− O+ A− A+ B− B+ AB− AB+
O− Check.png Cross.png Cross.png Cross.png Cross.png Cross.png Cross.png Cross.png
O+ Check.png Check.png Cross.png Cross.png Cross.png Cross.png Cross.png Cross.png
A− Check.png Cross.png Check.png Cross.png Cross.png Cross.png Cross.png Cross.png
A+ Check.png Check.png Check.png Check.png Cross.png Cross.png Cross.png Cross.png
B− Check.png Cross.png Cross.png Cross.png Check.png Cross.png Cross.png Cross.png
B+ Check.png Check.png Cross.png Cross.png Check.png Check.png Cross.png Cross.png
AB− Check.png Cross.png Check.png Cross.png Check.png Cross.png Check.png Cross.png
AB+ Check.png Check.png Check.png Check.png Check.png Check.png Check.png Check.png
As a rule for memorization:
  1. O- is the universal donor, can donate to anyone without checking.
  2. AB+ is the universal recipient, can receive from anyone without checking.
  3. O can transfer to O, A, B or AB
  4. A can transfer to A or AB
  5. B can transfer to B or AB
  6. AB can only transfer to AB
  7. (-) can transfer to (-) or (+)
  8. (+) can only transfer to (+)

Health[edit | edit source]

Health is a measurement of the player's overall physical well being in DayZ Standalone[1].

Survivors start with full health (5000). They lose health when they get shot, bit, punched, starved, dehydrated, overheated, sick, etc. and need to maintain/deal with a score of stats and Status Effects to Survive. When you lose health, your vision will start to blur, the blurrier it is, the lower your health likely is[2]. Losing all health results in permanent death.

Health can only be regained through Natural Regeneration under the right conditions. For regeneration to occur, the character needs to be energized (bright green), hydrated (at least dark green) and have a full Blood level. At which point the status indicator "Healing" will show at the inventory screen. When regeneration has completed and a player has returned to full health, they will see the "Healthy" status indicator instead, as long as the player is not ill or infected. Being healthy means you can sustain more punishment.


Stomach[edit | edit source]

Stomach is one of the character stats in DayZ Standalone. Stomach has 3 properties: Water, Energy and a Capacity. It should be your higher priority to find Food and Drinks to keep the properties up. Otherwise your character will suffer from following stats: dehydration, starvation, and ultimately death. If the capacity of the stomach has overreached its maximum, you'll vomit. Stomach starting value is 1000.

Stomach Volume Ingame indictor
Over 4000 !! Vomit Stuffed red.png
4000-3500 Stuffed orange.png
3500-2500 Stuffed yellow.png

Natural Regeneration[edit | edit source]

Regenerating Blood

A player will naturally regenerate blood if they keep well-fed and hydrated by eating and drinking.

In order to regenerate their blood a player must meet the following requirements:

Slow Blood Regeneration (1blood/second):

  • Energy > 2000 (Dark green "Energized" status)
  • Water > 1500 (No status)

Fast Blood Regeneration (3blood/second):

  • Energy > 4000 (Light green "Energized" status)
  • Water > 2500 (Dark green "Hydrated" status)

Other options for increasing Blood level are:

Regenerating Health

A player will naturally regenerate Health, if their blood is full and they keep well-fed and hydrated by eating and drinking.

In order to regenerate their health a player must meet the following requirements:

Slow Health Regeneration (1 Health/Second):

  • Blood = 5000 (Maximum value)
  • Energy > 4000 (Light green "Energized" status)
  • Water > 2500 (Dark green "Hydrated" status)

Currently, this is the only way to regenerate health, there is no quick fix.

Injuries[edit | edit source]

Injuries can occur while traversing Chernarus or engaging zombies and Survivors in combat. There are several different ways to become injured, and the effects that those injuries have on you are just as varied. A player can be injured either by sustaining fall damage (high enough will kill you instantly), by being attacked by zombies, or via melee/bullet damage from another player.

Bleeding[edit | edit source]

Blood Symptoms: Blood will spurt out of the player, which can be seen by other survivors and the player themselves in third person. The screen color will slowly fade to gray (starting from the maximum of 5000 blood, and a minimum of 500 before the player falls unconscious.) as the amount of blood decreases. The amount of blood lost per second is 1% of the initial blood damage taken from the attack that caused the bleeding. However, blood lost per second is never less than 5. NOTE: Bleeding does not reduce health, only blood.
Symbol for bleeding:



Show Spoiler

Causes: Bleeding can occur after:
  • Being hit by Zombies
  • Falling
  • Getting shot
  • Getting hit by a Melee Weapon
  • Getting hit by an explosive
Treatment: This condition is cured with a Bandage, Rag, Sewing Kit or a Leather Sewing Kit. A bandage can be used on yourself or on other players using the action menu. It is recommended that you have at least two bandages in your inventory at all times.

While not standing idle, you lose 50% less blood per second, to a minimum of 5 blood lost per second, so while bleeding, it is recommended that you keep moving. It is possible that this is a bug.

Bleeding will not stop until you patch yourself up. If you are unable to apply a bandage you will fall unconscious, and unless someone applies a bandage to your unconscious body, and you regain over 500 blood, you will die. Gain "healthy/healing" status by eating and drinking enough food to regain your blood levels. Another option is to receive a blood transfusion or a saline IV.

Bleeding typically occurs when a player is injured by zombies but can also happen due to gunshot wounds or melee damage from other players, as well as self-inflicted injury such as falling. When bleeding, a player will receive various warning messages indicating that they are Bleeding.png. The point of injury or source of bleeding is usually visible when examining the body.

When bleeding, immediate treatment using a bandage or a rag is required to prevent further blood loss and its side effects. Longer term treatment should include the player staying well-fed and hydrated in order for Natural Regeneration to occur. One may optionally receive a saline bag or a transfusion from a blood bag to give a quick boost to blood levels. Warning: Giving a blood transfusion to a player with an incompatible blood type will kill them! Make sure both donor and recipient have matching (or compatible) blood types before completing a transfusion.

Loss of blood may vary depending on the type of injury, the following are a list of inflicted injuries in order of most severe to the least in terms of blood loss.

  • Projectile/gunshot wounds (larger caliber bullets being worse)
  • Slice wounds (bladed weapons)
  • Blunt force
  • Zombie attacks
  • Poisoning, thirst, and hunger

Consciousness[edit | edit source]

' Symptoms: A black screen with the words "You are unconscious," and the inability to see or move.

Show Spoiler

Causes: Causes of being Unconscious:
  • Dropping below 500 blood.
  • Having a shock value higher than your current blood.
Treatment: An Epi-Pen,Saline Bag IV or Defibrillator will fix this condition instantly, although defibrillators require a Battery to operate. However, if the player has low blood they may head straight back into unconsciousness. The Epi-Pen won't work if used on an unconscious player whose blood level is under 500, forcing food and drinks may help to achieve a faster recovery of the player's blood level. It is therefore advised to bandage and fix all other conditions before the player is treated. Remember that both treatments have to be used by another survivor, you cannot give yourself consciousness.

Breaks, Fractures, and Pain[edit | edit source]

Broken limbs and fractures will result in much more drastic effects on the player than pain will. If a player has a broken leg, they may find themselves unable to walk and forced to slowly crawl on the ground in order to travel. Conversely, if they have a broken arm they are not entirely disabled, but they will find aiming to be much more difficult. A fractured leg will not disable the player from moving like a broken leg will.

Pain in either a leg or arm (or both) similarly effects the player's ability to aim.

Currently, the only solutions to fractures or breaks are to apply a splint or use morphine. Pain can only be rid by the use of morphine as well, as painkillers are non-functional at the moment.

The Injury status messages in game appear as:


Health Symptoms: The character is constantly moaning, but he can still walk.
Symbol for fracture:



Show Spoiler

Causes: Injuries by zombies, fights or falls
Treatment: Morphine and Splint

' Symptoms: Pain is accompanied by excessive screen shaking which makes aiming very difficult. Currently, shaking is only seen while in first person view. In third person view the screen will not shake, however the crosshairs and aiming are still affected. The player will also groan every few seconds.

Show Spoiler

Causes: Pain is caused when the player takes damage, it has a chance to proc on any type of damage including falling, Zombie hits, or gun shot wounds.
Treatment: Pain is cured by Painkillers and Splints

Health Symptoms: The character has reduced movement speed.

Show Spoiler

Causes: Walking without shoes or with ruined shoes.
Treatment: Finding and wearing new shoes.

Health Symptoms: The player will only be able to move whilst proned, can not stand nor vault, but can still crouch. The player will fall to a proned state if attempting to move if not proned.

Show Spoiler

Causes: Causes of Broken Bones:.
  • Being injured by other survivors
  • Being injured by zombies
  • Falling from a height
Treatment: Morphine Auto-Injectors are used to heal broken bones (instant after use) and using Splints which are made by combining 1 stick and 1 rag.

"Bone" Stat[edit | edit source]

Illness & Diseases[edit | edit source]

Health and Stomach Symptoms: It is possible to have several sickness effects stacked on top of each other:
  • Over eating: Vomiting
  • Light Food Poisoning: Blood loss and increased water loss.
  • Medium Food Poisoning:
    • Blood loss and increased water loss.
    • Vomiting
  • Chemical Poisoning:
  • Blood Type Incompatibility: Death
Symbols for overeating / overdrinking or illness:



Show Spoiler

Causes: Can be caused by several different conditions:
  • Over eating: Eating too much food.
  • Over drinking: Drinking too much.
  • Light Food poisoning: 50% chance from eating rotten fruit, unknown chance from eating overcooked food, 75% from drinking Alcohol Tincture
  • Medium Food Poisoning: 5% chance from eating rotten fruit, unknown chance from eating overcooked food, 20% chance from drinking Alcohol Tincture
  • Chemical Poisoning: 100% chance from consuming Disinfectant Spray
  • Blood Type Incompatibility: Having incompatible blood transfused into you.
Treatment: Different sicknesses have to be treated differently:
  • Over eating: Stop eating food for a few minutes.
  • Food Poisoning: Consume Charcoal tablets. The sickness status will remain for a few minutes, but the food poisoning effects will cease. Vomiting will NOT cure sickness
  • Chemical Poisoning: Making your character vomit will NOT cure the sickness. It has to be endured.
  • Blood Type Incompatibility: No treatment possible. Be sure to always test each other’s blood, before transfusing blood.

Brain Prion Disease[edit | edit source]

Also known as Kuru or the Creutzfeldt-Jakob Disease. It has a chance of being contracted by consuming Human Meat of any kind. The disease itself is not fatal, however it causes the player's character to hysterically laugh/cry every couple minutes, as well as to shake and flinch randomly and uncontrollably. The noises can give away the player's position, and they also serve as a dead giveaway that the player has eaten human flesh. The shaking starts immediately after eating Human Meat and will increase in intensity over the course of five minutes until the player ends up with very violent flinching. This flinching makes aiming weapons exceedingly difficult.

There is no cure for the brain disease. The player's character will suffer from it until he/she dies.

The Brain Prion Disease has no unique marker in the player statuses menu. Any sick status contracted from eating Human Meat is usually food poisoning.

Cholera[edit | edit source]

Food Poisoning[edit | edit source]

Salmonellosis[edit | edit source]

Weather Effects[edit | edit source]

Humidity[edit | edit source]

' Symptoms: Increases the rate of your temperature lowering
Symbols for humidity:



Show Spoiler

Causes: Exposure to rain or submersion in standing water.
Treatment: Avoid water and rain. Wring your clothes out. Standing near a campfire also accelerates the rate at which you dry off.

Humidity is a statistic that measure the player's overall "Wetness". It can be gained either by getting exposed to the rain or taking swim in any body of water. When your humidity rises, you will see an inventory status indicator to warn you of your character and your items becoming wet. Eventually, your humidity level will decrease until the player becomes completely dry.

Humidity has no direct effect on the players health, It affect player clothing reducing their heat value and may also potentially degrade your clothing (though this is not confirmed). The former will reduce the player temperature, which can be beneficial if he is suffering from Hyperthermia, otherwise it might cause the him to become ill and eventually suffer from Hypothermia.

There are three levels of player humidity other than the non-status of being dry. They are as follows, in order from least to most wet: damp, wet, and soaked. Those status markers appear in the game as such:

Damp.png Wet.png Soaked.png

Temperature[edit | edit source]

Clothing is the main factor in determining your body temperature. Warm clothing will get you by through cold winters nights and their lack of will allow you to sprint in warm sunny weather. Every clothing item you wear offers a degree of warmth. Smaller, lighter and thinner items have a relatively low 'heat value'. Larger, thicker and heavier clothing items have a higher 'heat value'. Having several items equipped at the same time provides a cumulative bonus.

The Weather is a factor in how warm or cold you are. Outside temperatures will vary based on the time of year and time of day and further affected by your altitude, if its windy and or the presence of rain. Just it being rainy makes it colder, whether you're wet or not, however if you are wet, the degree of warmth your clothing gives you is drastically reduced. You can also use the environment to quickly get warmer\cooler by getting in proximity to heat a source, such as a fireplace or cool off by taking a swim in pond or the sea.

Your breath will gauge if it is cold outside, if you can see your breath, get some pants on! You can also tell if your temperature is increasing/decreasing by checking your character status message in the chat-area of the screen. "It's chilly out there" means your temperature is currently decreasing. "I am sweating" means your temperature is currently increasing; and severe hyperthermia/hypothermia status will be indicated in the inventory screen. For precise measurement of your body temperature use a Medical Thermometer.

Loss of body heat from exposure to cold or water, will result in hypothermia. Overheating will result in hyperthermia, causing you to dehydrate due to excessive sweating. Both conditions can be fatal.

Ambient temperature is a key factor influencing a character's body temperature. Base ambient temperatures differ based upon the server time of year. This base temperature is then modified by things like Altitude, wind and presence of rain. This is further modified by Character Clothing heat sources such as fireplace.

  • Clothing – Every clothing item you wear has a 'heat value' and they are all combined to give you a total 'heat value' for your character.
  • Sun – Clear and sunny days mean higher temperatures.
  • Rain – Rain means lower temperature, and might lead to wet clothes, which will drastically affect Clothing 'heat value'.
  • Altitude/Wind – Higher altitudes and Windy conditions mean lower temperatures.

All these factors combined will determine the ambient temperature. Once the ambient temperature is calculated, your body temperature will start to slowly increase or decrease until it reaches that value.

You increase your body temperature by:

  • Sit beside a Fireplace (very fast)
  • Wear extra clothing items and or Make sure your clothing items are dry.
  • Expose yourself to sunshine or Remaining inside buildings. (slow - moderate based on time of day\night)
  • Descend to lower altitudes
  • Moving (very slow, faster movement speed will neutralize loss)
  • Using a Heatpack

Your body temperature will decrease when:

  • Remove clothing items.
  • Expose yourself to rain. Take a dip in the sea, a lake or a pond - This makes your clothing items 'wet' or 'soaked' (fast)
  • You are outdoors at night (slow)
  • You are outdoors in a windy environment (slow)
Temperature ranges
Hyperthermia > 40°C Hyperthermia.png
Overheating 38-40°C
Hot 37,2-38°C Hot.png
Normal 35,8-37,2°C
Cold 35-35,8°C Cold.png
Freezing 34,5-35°C
Hypothermia < 34.5°C Hypothermia.png

Trivia[edit | edit source]

  • Previously in the DayZ Mod, Blood was used as a way to indicate overall health.